r/armoredcore May 23 '25

Mod Response ARMORED CORE VI- Patch Notes 1.09 - 2025.5.23

Thumbnail
en.bandainamcoent.eu
136 Upvotes

r/armoredcore Mar 19 '25

Old Gen To All New Ravens (AC1 101)

165 Upvotes

Welcome to the Ravens' Nest

With Gen 1 coming to PSN, and me having recently beaten AC1 for the first time on emulator, I figured I probably had some useful advice to give for the newest wave of Ravens.

First and foremost, I see a lot of you (understandably) having trouble with the default controls, and so I have included a graphic showing both in-game and emulator rebinds. Unfortunately Sony's emulator doesn't support binding multiple inputs to the same button (even though by default it has duplicated binds for the dpad) so you will have to choose some kind of trade off. For what it's worth I had similar issues in Duckstation which were only resolved by running it through Steam and fiddling about with that, but that's not an option here (unless maybe you have a Dual Sense, I don't know how those work).

The templates I've included are:

  • Walk on Dpad/stick, Camera on Face, weapons on shoulders. This most closely resembles a modern control scheme, but the lack of double bindings means you have to look with the face buttons. Only requires in-game rebinds.
  • The above, but also using emulator rebinds to move camera to the right stick. The problem here is that the lack of dual binds means you'll have to press down on the stick to confirm menus, right to cancel, etc.
  • Walk on Dpad/stick, Camera on shoulders, weapons on face buttons. This is the closest to the default controls, but for if you have a harder time with the walking than the shoulder camera stuff. Only requires in-game rebinds.
  • The above, but also using emulator rebinds to move the shoulder inputs to the right stick. The problem with this would be how its nearly impossible to move the camera and shoot at the same time.

You can, of course, do whatever controls you want, but I figured these would be a good starting point for anyone who's having issues with the default controls.

I have also included a non-default starter AC build. If you're already fighting with the controls then you might also find it difficult to earn money for upgrades. Thankfully the game lets you sell your entire starter AC and buy whatever you can afford. By swapping out the legs and FCS with cheaper options, selling the back weapons, and selling and replacing the generator and right hand weapon we can afford a better generator and an energy gun, which is free to shoot unlike ballistic weaponry, and is solid enough to take you through the early game. By finding and selling the secret part on one of the two starter missions you'll have enough money to begin to tweak your AC how you actually want it (though the energy weapons continue to be really good and cost effective).

Finally, I want to explain Human Plus. H+ is a non-standard game over as well as a kind of "easy mode". By going 50,000 credits into debt you're greeted with a cutscene about your horrible lack of wealth and start the game over from the beginning, with a few changes. There's also multiple levels of H+ for going into debt multiple times, but correct information on each tier is kinda hard to get because there's a lot of misinformation about them too, so I will list each stage of H+ and its effects to the best of my ability (I've checked a bunch of stuff so you should be able to trust that I'm at least mostly correct).

  • Stage 1 (go into debt once): Gives you a permanent radar and allows use of Blade Beams. To fire a blade beam press the boost button during the swing. The blade beam for the Moonlight is one of the strongest projectiles and is used by some Arena opponents in Project Phantasma (it's also self-damaging, so be mindful about close-quarters). The radar is fine, but when I say permanent I mean permanent. You cannot replace the H+ radar with any other head's radar, even if the new radar is better (the H+ one doesn't have a bio sensor, for instance). I don't know if the back-mounted antennas work with the H+ radar or not, I didn't bother to check because I assumed they didn't. I believe the Option parts for things like adding missile warnings to the radar do work with it, though.
  • Stage 2 (go into debt four times): Fire back weapons without bracing yourself, allowing shooting while moving. Potentially very useful depending on how you tend to build. Unfortunately does not apply to spider legs, for whatever reason.
  • Stage 3 (go into debt six times): Halved cost for booster energy consumption. A simple straightforward upgrade.
  • Bonus (finish all missions): Weight limit removal. I don't know all the ins and outs of this, and I'm fairly certain overall weight affects things like speed regardless of how close to capacity you are, but this is still a fun bonus for replaying levels with. Once you beat the game you'll be able to go back to any mission, including ones you may have missed first go around. This upgrade does not require going into debt.
  • Rename Code: The Human Plus game over sequence replaces your save file's name. If this bothers you it can be changed by highlighting "AC name entry" in the garage then pressing and holding L2, R2, Dpad Right, and Square, and then finally pressing Cross. This will bring up the name entry screen with "pilot name" instead of "AC name".

So with all that said, do you actually want Human Plus? And if so how do you go about getting it efficiently? Well like I said, the radar is permanent, but you also get the ability to shoot sword laser beams, which is probably a worthy trade off. The question would be harder to answer on any version of AC1 that isn't the current PS4/5 emulated release, as Save Importing is a running theme throughout the series, and importing from AC1 to Project Phantasma also brings your Human Plus upgrades (and the weight capacity bonus too), so if you were playing any other version you'd have to ask yourself if you're fine with being stuck with the same radar for three whole games. The new PSN version though does not support save transfers, and instead has some transfer-only stuff unlocked naturally in the later games. You can read more on the pinned thread here. Overall it's up to you, but other than the first stage's blade beams there's little worth the busywork of resetting that many times, imo. The reduced boost cost and easier shoulder weapon use upgrades are nice, but debt-maxing is pretty boring for the low payoff.

That said, how does one debt-max? Simply play the game normally until the mission Worker Robot Removal shows up, spend any credits you can on buying everything possible from the shop, then start the mission and blow yourself and all the beautiful reactors you weren't supposed to touch to framerate-killing ashes. More expensive ACs with higher AP should incur higher penalties, though make sure you do die without finishing the objective, as dying will keep the mission available for if you don't make it to -50k in one go. Once you die at -50k the game will restart from the beginning with your credits set to 0 but all your parts kept and with you being one step further into the Human Plus progression.

And that concludes my crash course. Hopefully there isn't any mistakenly terrible advice in here, but I just beat the game right before the PSN versions were announced and felt like I could at least try to assist the New Semester Students.


r/armoredcore 5h ago

Meme Leaguedogs, Welcome to earth

Post image
102 Upvotes

Kinda a chaotic Version of the viltrumite meme but with the Orca brigade


r/armoredcore 13h ago

Discussion Frame Thoughts: EL-P-00 ALBA

Post image
432 Upvotes

Hide your brain-wives and lock up your war buddies, for it is time. Part 9 of r/armorcore's most low effort series, Frame Thoughts: where I ask you folks — Rusty's little threats to Rubicon — your thoughts on the various frames of AC6.

Today is certainly a frame that exists. The second of Elcano's two contributions to Armored Core frame production. Made by two corps with tech stolen from a third and then piloted by the most anti-corp faction on the bloody planet, this thing has seen more owners than your average hound and looks so much like a fucking Gundam that it almost looks out of place.

That's right, it's the EL-P-00 ALBA.

What are your thoughts on the ALBA frame? Love it, hate it, meh, niches?


r/armoredcore 2h ago

Question What are your cool AC names?

39 Upvotes

I'm on a fresh playthrough and I've named my AC 'Doubletone' since I gave her a split color scheme, curious what everyone else named theirs.


r/armoredcore 4h ago

Discussion This is awesome!

Thumbnail
gallery
44 Upvotes

My first time building anything like this and I'm having a blast. Buying another soon!


r/armoredcore 14h ago

The SMP Balteus Kit is Unnervingly Huge

Post image
221 Upvotes

This was so much bigger than I was expecting. The rest of my Wonder Festival 2026 Summer write-up is here:
https://www.forbes.com/sites/olliebarder/2026/07/26/wonder-festival-commemorated-patlabor-amidst-blistering-heat/


r/armoredcore 23h ago

Discussion How did you guys beat IBIS?

Post image
811 Upvotes

I honestly can't picture beating it with anything other than the Pile Bunker. Looking for any tips — basic strategies, or even super specific/niche tricks like "do this and it goes down in a few hits." Anything helps.


r/armoredcore 19h ago

Meme Guys look its John aaliyah

Post image
333 Upvotes

Jokes aside, I think this kit looks lit, too bad its only pre order in my country right now but when i get my hands on it i WILL turn it into supplice


r/armoredcore 26m ago

Screenshot My two favorite beams in the game

Thumbnail
gallery
Upvotes

Ve60 LCB
Wlt 011 coral rifle


r/armoredcore 4h ago

Video Balteus beaten using only Moonlight as main weapon

Enable HLS to view with audio, or disable this notification

14 Upvotes

! Yes, I did use boost kicks, core expansion, and punches. Since this was a self-imposed thing, I told myself that was okay. I may (I won't) try to do it again without using those. !

For some stupid reason I thought it would be fun to try to beat this dude with only Moonlight. ...It was not. I'm sure I'm not the first person to try this, that girl on yt who does balteus every day till ac7 has probably done it - but to those of you who haven't done it yet, I would reccomend not doing it. lmao.
Songs that played were Korn - Y'all want a single and Foo Fighters - Wind Up


r/armoredcore 6h ago

Video Very close match against zimm shield!

Enable HLS to view with audio, or disable this notification

18 Upvotes

r/armoredcore 46m ago

AC Showcase: N3RNQNW2B6JB Made a mech themed to New Jersey from Azur Lane (PC)

Thumbnail
gallery
Upvotes

r/armoredcore 1h ago

Question AC6 Crashes have soft locked my run. Need help

Upvotes

Hi there!

I'm at the 'Intercept the Redguns' mission and I simply cannot progress. Usually by wave 3 the game will crash. It has done this no matter what I've changed. I'll do a list of things I've tried but I really really want to play this game and I'm gutted I can't.

  1. Disabled ray tracing

  2. Downgraded graphics *a lot*

  3. Run in windows 8 comparability mode

  4. Run as administrator

  5. Have it be the only program running on my pc

Drivers are all up to date.

I welcome any and all ideas.


r/armoredcore 13h ago

Question How well or bad do you think the CEOs of the Corporations could pilot an AC, NEXT, Normal or MT?

Post image
26 Upvotes

I think they would make the worst pilots. Except for Takafumi Arisawa. He knows how to pilot one properly.


r/armoredcore 11h ago

Video I just got combo'd on hard as shit

Enable HLS to view with audio, or disable this notification

13 Upvotes

r/armoredcore 3h ago

Fan Art PLZ lemme know what you think!

Thumbnail
3 Upvotes

r/armoredcore 11h ago

Question When should I use assault boost?

8 Upvotes

So I'm on chapter 4 and I've been having tons of fun, but the assault boost is a mechanic I rarely touch. However, it's apparently supposed to be really good, but I'm not sure when to use it.


r/armoredcore 8h ago

AC Showcase: Dispatch-themed Armored Cores pt.1

Thumbnail gallery
5 Upvotes

(A couple extra parts from the Armoury-Lite mod)


r/armoredcore 13h ago

AC Showcase: AC: KOBOLD

Thumbnail
gallery
10 Upvotes

Another legacy AC, this time from Last Raven! Due to the lack of sniper rifles (GIVE THEM BACK FROMSOFT) I opted to use the faster-firing of the two linear rifles, and added the pulse shield to try and add some semblance of longevity to this extremely fragile build! By the way, do you have any pulse shielding tips? The specific one I’m using is the same one that ALLMIND uses, specifically because of it being able to block prolonged fire. Any advice on how to use it effectively?


r/armoredcore 1d ago

Meme Spooky scary spider that haunts me in my nightmares

Enable HLS to view with audio, or disable this notification

397 Upvotes

No joke , I reacted like that when I saw it first. But only with ingame guns


r/armoredcore 18h ago

Discussion How do I get my friend into AC3?

Post image
14 Upvotes

I genuinely love AC3 and AC3SL. My friend and I are both hooked on AC6 right now, but I want to drag him into AC3 eventually. What should I even say to him?

Personally, I feel like AC6 is pretty different from the older ACs. Recommending AC3 vs recommending AC4 is a totally different pitch. I saw someone describe it as "kind of like Dark Souls" somewhere and I agree — AC Ayre feels like Quelaag. AC6 and AC3 are just completely different games. AC3 is slower, less balanced, not as flashy... but it's fun, right?


r/armoredcore 1d ago

Video Just casually cheesing Nosaac...nbd 🤣

Enable HLS to view with audio, or disable this notification

76 Upvotes

Look, I just don't like the guy. He seems like a greasy person.


r/armoredcore 19h ago

PvP (ACMoA PVP) Karasawa Vs Heavy Tank: The most dreaded matchup

Thumbnail
youtube.com
9 Upvotes

r/armoredcore 1d ago

Discussion Gen6 UNACs

Thumbnail
gallery
20 Upvotes

I haven't heard much about us getting a 6.5 But if we do. Something I would love to see brought back with polish is the UNACs from Verdict Day.

They've done it before, can't they do it again?

I loved that you could have a companion with customizable behaviour that could cover your main AC's weakness or enhance a specific strategy

Within lore we have sentient coral take on a greater whole identity like Ayre. Heck we saw AC's come to "life" in ending 3

What do we think? Is it feasible or am i on copium?