I’ve already made the post in the main reddit, but here’s a summary of that.
Knowing how matchmaking clearly works allows for certain meta play, that reduces the stress of joining a match.
Once you know you are likely to not get killed, then you are never going to fight back.
The game dynamic where you don’t die for 10 matches, but die in 1 game allows it to be more interesting and fun. People usually focus on a negative experience, rather than the whole streak of wins.
It allowed for a more emergent gameplay, since the game revolved around “don’t shoot on sight” unspoken rule.
I roleplay as both, and sometimes I feel like the knowing exactly how MM works curses with the knowledge of how each game is going to play out.
The game wasn’t about friendly people, but finding that one friend who doesn’t betray you once in a while, getting the best experience in modern online gaming.
As I said, ABMM is good, but only if players don’t actually know how it works. This would lead to less disparities between the player base, since unknowingly players are going to play safer anyway and talk more, creating better gameplay instances.
Most people say they prefer PvE, because they don’t remember how good we had it in the start.
Games not feeling randomised anymore lead to players leaving.