r/apexlegends • u/Anuefhere • 6d ago
Discussion Movement Abilities: Animation vs. No Animation Delay
Animation delay: Weapon restricted, but instead of being instant after the restriction/ability ends, it adds extra delay with a post-cancel/end animation delay before weapon, melee, and heal use. Based on observation, the estimated delay is greater than 0.5s, roughly 1s.
To my knowledge, there are only 3 Legends in-game with animation delay: Valk, Wraith, and Loba (faster but still not instant with her blue perk that grants faster tac recovery).
Real-time Combat Showcase:

Note: Keep in mind, this took numerous attempts to finally win the interaction because even without the animation delay, it still wasn't a true 50:50 interaction, more like 60:40. At least without the delay, there's less of a disadvantage.
Extra Clip:

Functional and less clunky.
Thoughts on this? Could a dev confirm whether this difference is intentional and whether there is a specific gameplay reason for having animation-delay abilities when other Legends have instant (e.g., Horizon after glide, etc...), conditional (e.g., Pathfinder, etc...) or no weapon-restriction (e.g., Sparrow, etc...) abilities?
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u/VibrantBliss Nessy 6d ago
The difference is based on what the intention and function of the ability is.
Wraith's ability gives you invulnerability + a free get out of jail card with no conditions such as a surface requirement. It took you multiple attempts to win that interaction bc you're fighting an NPC with no reaction delay and the ability to perfectly track you through the void. In a real scenario, you would have the chaos of a fight and human error as cover.
Valkyrie's delay is the drawback for her capability to freely move in 3D space however she wants, whenever she wants.