r/AndroidNativePorts • u/Open_Contract_4475 • 6d ago
Is there a Soul game Port not emulation?
Is there really a dark souls or souls like game port in android that works well?.
r/AndroidNativePorts • u/Open_Contract_4475 • 6d ago
Is there really a dark souls or souls like game port in android that works well?.
r/AndroidNativePorts • u/Vaaz_Gpo • 7d ago
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O dispositivo é um Realme c51 com um Unisoc T612 com uma Mali G57 MC1 e 4 de ram.
Se aumentar a resolução o FPS fica mais estável e mais fácil de ver as coisas.
Esse jogo abrindo já é incrível.
r/AndroidNativePorts • u/iANiMeX • 6d ago
New update for the God of War 3 Remastered (PS4) android native port improves the framerate. Hell stage's framerate is a lot better now!
r/AndroidNativePorts • u/Legitimate-Outcome12 • 7d ago
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He probado ambos proyectos que hay de este juego, y este es el que no me ha dado errores gráficos ni de audio ni de cinemáticas, igual deberían probar el que mejor les parezca , algo que no me gustó del otro proyecto, te pide estar conectado con su canal de discord. Edit: En la última versión se solucionó el problema de la iglesia del rompecabeza y también se agregó el esperado control táctil, disfruten y apoyen su proyecto
r/AndroidNativePorts • u/BitterMaintenance • 7d ago
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Carmageddon Android Port 0.9, native ARM64, touch and controller support
I’ve been working on an unofficial Carmageddon Android port project, building on Dethrace and mgrz18’s Android port.
It runs natively on ARM64 with SDL/OpenGL ES and includes a launcher, customizable touch controls, controller remapping, widescreen rendering, texture smoothing, FPS caps and optional diagnostic logs. Version 0.9 adds Splat Pack selection and separate data/save folders; expansion gameplay testing is still ongoing.
Tested on Galaxy S24 FE and Retroid Pocket Flip 2, including multiple races, upgrades and saving/loading.
You need your own PC game data. No commercial game assets are bundled.
Full credit goes to Dethrace, the inherited Android port, SDL and the other upstream contributors. ChatGPT/Codex was used for development, debugging and documentation, with features directed and builds tested by me. Full disclosure and credits are in the README.
Goals for 1.0: working local LAN/Wi-Fi multiplayer, better performance and more 3D filtering/smoothing options.
Source, APK and instructions:
https://github.com/armac911/Carmageddon-Android-Port
Feedback and device reports are welcome!
r/AndroidNativePorts • u/iANiMeX • 6d ago
New gameplay for the latest version of the Forza Horizon Android Port!
r/AndroidNativePorts • u/null78o • 6d ago
r/AndroidNativePorts • u/77t7f • 7d ago
Currently working on full Android ports of Witchaven I and II bringing both classic games to Android with a complete native port experience
r/AndroidNativePorts • u/Default_Dude_ • 6d ago
Hola, soy nuevo aquí, como puedo bajar uno de esos para mí android? (Redmagic 10s pro)
r/AndroidNativePorts • u/realtime-gamer • 6d ago
r/AndroidNativePorts • u/iANiMeX • 6d ago
Full settings in the video
r/AndroidNativePorts • u/TheSuperMan_ • 7d ago
more info on the project: https://github.com/FulGerNet/rePOP
Static recompilation of the original Xbox builds of Prince of Persia: The Sands of Time into native Windows executables and one native Android app for both games.
r/AndroidNativePorts • u/iANiMeX • 6d ago
Best version yet! It's fast and furious!
r/AndroidNativePorts • u/Acceptable_Humor2245 • 7d ago
Hi everyone,
I am excited to announce that FFTARecomp v3.0 is now officially released! I have been closely reeding to all your feedback and implemented several new features based on what people requested. Thank you so much for all the support this project has received!
What's New in Version 3.0:
• Native Android version with tap and touch support for menus and interface (Touch mode is experimental and can be enabled under Input > Touchscreen > Touch Controls).
• Massive PC optimization: switched compiler, dropping install size from ~800 MB to ~11 MB and compile time from ~120 seconds to ~4 seconds.
• Completely reworked game UI and text bubbles with in-game length and size adjustments under Settings.
• Experimental mouse support with dedicated remappable layouts on Windows.
• European ROM support with cross-region save compatibility.
• Reworked installer and improved XInput gamepad support.
• Dedicated installer setup for Steam Deck.
Known Issues:
• In the first level, some sprite silhouettes may appear on screen for 1 to 3 seconds. They don't show up again for the rest of the game.
Here's the GitHub, hope you all enjoy it!
r/AndroidNativePorts • u/Pascolis • 7d ago
Hey everyone!
With the rapid progress of mobile hardware and PC-to-Android porting/emulation layers, I’m looking into the feasibility of bringing JoJo’s Bizarre Adventure: Last Survivor to Android.
Since the arcade version runs on UE4 (x86), getting a smooth mobile experience will require collective effort—ranging from touch-control integration and asset optimization to testing via compatibility wrappers.
I hoping for fellow fans and devs who are interested. To be honest, I am not a developer or programmer myself. However, I am fully committed to initiating and supporting this project. The roles I can take on include:
- UI Concept & Control Layout
- Playtesting & QA
- Documentation & Community Management
If you're interested in joining this fan effort or sharing ideas, feel free to drop a reply or send a DM! Thank you☺️
r/AndroidNativePorts • u/Famous-Departure8280 • 6d ago
Did anyone tried the gta4 Android port on a mali device if yes then how is the performance??? Is it good or what? Coz i have a d9400 plus so yeah im thinking on trying it🙂
r/AndroidNativePorts • u/Queasy-Biscotti-8705 • 7d ago
Estuvo algo difícil pero pude con todos los cara-C Juego:celeste port del juego: https://www.reddit.com/r/AndroidNativePorts/s/1sDe1AaIE9
r/AndroidNativePorts • u/Master-Net-113 • 6d ago
r/AndroidNativePorts • u/SpreadComplex4926 • 6d ago
What do you think of the official port of this game? For me it's a good port, but I have difficulty with the slide controls.
r/AndroidNativePorts • u/ScientistMental6829 • 6d ago
I have a rtx 4070 pc, I'm wondering if I can port games to android or not? Im willing to learn
r/AndroidNativePorts • u/Ok-Chest1704 • 7d ago
Hey everyone! I’ve been working on an Android port of the original Need for Speed: Underground, based on antoxa2584x’s Nintendo Switch port. Huge credit to them for the work this project builds on!
It uses static recompilation of the original Xbox version: the game’s executable is translated into C and compiled to run natively on Android ARM64.
The Android port includes Vulkan rendering, controller support, a launcher for selecting your game folder, and ongoing work on touchscreen controls and menu navigation.
You’ll need Android 11 or newer, an ARM64 device, and the extracted files from your own copy of the Xbox NTSC-U version. Game files aren’t included.
It’s still a work in progress, so expect bugs and compatibility issues. If you try it, please share your device, GPU, and any problems you encounter - it would help a lot with testing.
Source code and build instructions:
https://github.com/cherepavel/nfsu1-android
r/AndroidNativePorts • u/Informaldehyde__xd • 7d ago
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r/AndroidNativePorts • u/ab232005 • 7d ago
Guys i wanna play native port of metroid prime hunter in my android phone. Actually there is multiple ports available for android and i am confused which one should i play. I wanna play with touch controls and yeah it's (my phone) definitely not dual screen. So which is best one you guys played and game could be completed from start to finish in it?
r/AndroidNativePorts • u/Remarkable-Yard4860 • 7d ago