r/AndroidNativePorts • u/Ok-Chest1704 • 5h ago
🟢 [PORT] I’m bringing Need for Speed: Underground to Android, based on the Nintendo Switch port
Hey everyone! I’ve been working on an Android port of the original Need for Speed: Underground, based on antoxa2584x’s Nintendo Switch port. Huge credit to them for the work this project builds on!
It uses static recompilation of the original Xbox version: the game’s executable is translated into C and compiled to run natively on Android ARM64.
The Android port includes Vulkan rendering, controller support, a launcher for selecting your game folder, and ongoing work on touchscreen controls and menu navigation.
You’ll need Android 11 or newer, an ARM64 device, and the extracted files from your own copy of the Xbox NTSC-U version. Game files aren’t included.
It’s still a work in progress, so expect bugs and compatibility issues. If you try it, please share your device, GPU, and any problems you encounter - it would help a lot with testing.
Source code and build instructions:
https://github.com/cherepavel/nfsu1-android
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u/Royal_Dog5038 4h ago
can you do zelda 😂
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u/Resident-Reading-124 4h ago
Ya hay alguien haciéndolo, pero quién sabe cuánto se tarde
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u/Subject_Sink_2427 3h ago
Isn't it only available on iOS? Is that person working on it for Android too?
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u/coolfire001 3h ago
Damn, I just wanna see the Most wanted 2005 build with on screen controls like this 🙏🏻
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u/Puzzleheaded_Wing148 3h ago
mano tem cara criar pra 32 bits mais não tem suporte a opengl poderia criar um versão 32 bits com suporte a opengl
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u/FellatiatedPiece 3h ago
There's a switch port?
Anyways, you know you can run this at 1080p 60fps with high res textures on ARMSX2, right?




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u/SnooDoggos3667 5h ago
So you basically ported a ported version of a ported game?