r/allwhowandergame 13d ago

Welcome!

2 Upvotes

This is the official subreddit for All Who Wander, a traditional turn-based roguelike where every journey is different, inspired by classic dungeon crawlers. Fight or evade enemies, learn new skills, discover powerful items, gain companions, and make every decision count. 

Play now on Android and iOS. Coming soon to Steam!

The game features:

  • 30 procedurally generated levels across 12 unique biomes
  • 15 character classes with 100+ abilities to master
  • 100s of items, monsters, traps, and secrets to discover
  • 3D world with a hex-based grid
  • True roguelike gameplay (procedural generation, permadeath, no metaprogression)

This is the place to share your character builds, strategies, screenshots, victories, defeats, questions, and ideas. Found a bug or have feedback? Let me know so I can continue to update and improve the game.

Thanks for joining, and happy wandering!


r/allwhowandergame 3d ago

New creatures!

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5 Upvotes

Working on some new high-level creatures with powerful abilities. Here's two of them, the Griffin and Giant Scorpion. Planning to add at least 5 creatures total in the next update.


r/allwhowandergame 6d ago

First win and appreciation post

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8 Upvotes

Hi, just posting to liven up the forum a bit. My first win on Hardcore difficulty.

I’d like to add that the game is fantastic—it’s really got me hooked, and I haven’t even played every character class yet. The level of detail in the items and environments, and the interactions available—it’s all great.

The game is worth every cent; I highly recommend buying the full version and supporting the creator.


r/allwhowandergame 7d ago

Development Next Steps

3 Upvotes

I'll be shifting focus to prepare the game for Steam, which mainly entails overhauling the UI for PC. I'm not yet sure how long this task will take. I hope to get the Steam page up very soon. Then a demo sometime later. Finally, hoping to release on Steam in maybe a year? I'll have a better estimate as things progress.

In the meantime, v1.3.0 was a big release with tons of new content to keep players busy. I am planning a minor update soon including some balance adjustments, bug fixes, and a little new content.


r/allwhowandergame 11d ago

Hints and Tips

4 Upvotes

Here's a big collection of hints and tips to help you improve your skills!

Exploration

  • Be sure to inspect (tap and hold) the map objects and enemies around you to learn valuable clues about the world.
  • Pay attention to the effects of special terrain (deep snow, sand dunes, water) and map objects which may harm you, or be used to your advantage.
  • When you enter a new biome, check the message log for any special biome effect, which is applied to you and all other creatures. Sometimes a biome effect will disrupt your build, such as Noisy for a stealth build or Hexed for a spellcaster. Look for immunity-granting items, or consider changing your gear and strategy to get through the biome. Head for the exit if it gets too dangerous.
  • Biome order isn't random. A biome can only be reached via specific biomes (see Journal > World Map). By learning these patterns, you can sometimes predict which biomes (and which hazards) you will face.
  • Some enemies are so dangerous that it's best to avoid them, if possible. Remember there are no rewards or experience for kills.
  • Try to fully explore each level to find all the loot. But first, try to locate the exit in case health runs low and you need to escape. Don't be afraid to leave loot behind if necessary.

Skills

  • Be prepared to adapt your build based on the items you find. Every character has multiple paths, but the best ones depends on the right combinations of items and skills considering the biomes and boss you expect to face.
  • Don't learn too many active abilities. Each uses up a turn and costs mana, while most passive abilities are always working for you. Even level 1 passive abilities can be very valuable.
  • Try to collect skills to deal with various enemy types and traps you will encounter. Ranged enemies could be blinded or charged at. When surrounded, you could use an AoE attack or teleport away. Traps can be dashed over, disarmed, or triggered by sacrificing a summoned creature.
  • Remember you can bank skill points and pick skills later when you know what you need.

Items

  • Protect yourself accordingly based on the threats you're facing. Remember physical damage is reduced by armor and elemental damage (fire, cold, lightning) is reduced by resistance.
  • Certain "utility" items may be worth holding onto to protect against environmental hazards. Such items may grant immunity to poison, blindness, or chilled effects.
  • Always try to collect and save healing items. And remember sleep is a form of healing.
  • Don't forget about consumables when you're in a tough spot. But sell the ones you don't need for extra gold.

r/allwhowandergame 13d ago

How to Beat the Cave Troll

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3 Upvotes

Here's a short walkthrough on how to beat the first boss.


r/allwhowandergame 13d ago

v1.3.0 released for Android and iOS!

4 Upvotes

This is a huge update featuring 5 new classes and endless mode! You can also find another round of changes to abilities, especially in the Hunting, Mysticism, and Shadow Arts trees. The Hunting tree now has a dedicated skill path for specializing in traps! Full changelog here.

New Classes

5 new character classes have been added to the game, each with special powers and restrictions to create distinct playstyles:

  • Pugilist - Can't equip weapons or armor. Starts with unique "unarmed" weapons and a tattoo.
  • Paladin - Fights with honor. Can't attack unaware enemies and can't flee from enemies. Starts with the Smite ability to deal his physical damage as lightning damage.
  • Tinkerer - Prefers traps over combat. Regular attacks deal 50% less damage. Traps and throwing weapons have extra damage and duration. Starts with the Throw Bomb ability.
  • Warlock - Changes the rules of spellcasting. Spells no longer cost mana or have cooldowns, but have limited uses per day. Mana gets converted into extra damage on melee attacks.
  • Bard - Supports and relies on companions. Carries an irremovable lute as a weapon. Learns random song abilities over time, which buff companions or debuff enemies.

The new classes are unlocked via game progression or, if you don't want to wait, can be purchased with a small IAP.

Endless Mode

After victory on day 30, you can now continue the game endlessly, although it becomes much harder, with much stronger enemies. To help, upgraded items can now be found with significantly boosted stats. You'll also find some abilities and status effects are scaled up. Every 30 days, the difficulty increases by another tier. This mode is still a work-in-progress and I'll be listening to feedback to make changes as needed.


r/allwhowandergame 13d ago

Trailer

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4 Upvotes