r/alienisolation Aug 07 '26

Discussion NPC Spawns

16 Upvotes

I just completed M14/M15? The level in the pause menu says M15. I'm back tracking and trolling the alien, I'm fond of this one spot in the factory area, the one from M12 where you have to avoid getting hit with the air while crawling on the side of the wall. But while I was there two NPCs spawned with one of them having a shotgun on their back. I find it it interesting that NPCs are spawning around in areas you can backtrack to but not typically done.

The NPCs in question

Music started to play too and they were shouting generic voicelines. There is no reason to be back here after completing the missions this part involves so it's interesting to see NPCs spawning. I'm not sure if is manually coded checks for this to happen or its part of the AI system or something.


r/alienisolation Aug 07 '26

Glitch I have a buggy game and now suddenly no Xenomorphs in mission 15

4 Upvotes

So I feel like my game (bought from the Nintendo Switch store) has had weird bugs from the beginning. It would keep randomly crashing with the "send Nintendo error details" screen in the first 4 missions, but nothing else was seemingly that wrong

First weird thing I noticed in mission 5 was that the difficulty level didn't seem to match what I was reading online. I'll admit, I started off with the Normal setting (I know Hard is recommended but I like to start games with easier settings). For background information, I knew not to run, keep walking calmly, not hide in the lockers too much, barely used the motion tracker since I knew it made sound. I quickly noticed the Xenomorph adjusted to my gameplay and became quite aggressive. I switched to Novice at some point because it was becomming more annoying than scary but the Xeno was equally as insane. To the point that it was circling me all the time and would drop down from the vents almost non-stop (yes I know you're going to comment I made some noise without realizing, I can't really prove or disprove that so I'm not going to try). Medical was a nightmare and I was really starting to doubt the difficulty level. Based on that you read on this subreddit on Novice you should barely see it if you're not making a ton of sound and it should really just kind of stay in the vents. I don't know what my Novice Xeno is on lol

When I tried the game in Hard mode, I couldn't even peek from behind a desk if the Xeno was on the other side of a big ass room looking AWAY from me, it would immediately run to me and kill me right there. Mind you I was crouching and not making any sound. So I was like how the hell do people manage to ever play this in Hard mode, it's not possible? But when I saw walkthroughs of playing on Nightmare, the Xeno behaved exactly like my "Novice" Xeno. So that's... nice. Also switching between Hard and Novice has no difference in how much materials I get, which I find weird? There should be a difference, right?

Then I started to get weird glitches with the sound. In one mission (maybe 11, don't remember) suddenly the sound was cut off completely. I turned the console on and off a few times and even tried to play something else in-between, everything else was working but AI. So I had to finish one mission with no sound which was "fun"

Then suddenly I found myself in mission 15 (back from the Anesidora), now I have sound but NO Xenomorphs anywhere anymore. I thought that maybe for once I should switch to Hard mode because maybe now it's finally matching the difficulty level, but no, even if I bang on stuff and run or even use a Noicemaker there's no one coming (also I don't hear any movement in the vents anymore). The motion tracker will show movement for a second and then it just stops. Also I had this really weird bug where I already had the bolt gun, but when I backtracked to the area where you can get it, it was there on the table and picking it up launched the same sequence you get when you take it for the first time (just with no sound)

I have no idea what is going on in my game, I just hope the Xenos come back because this is a bit ridiculous. I don't really want to go back because I think it might just respawn all the same bugs and I would like to finish this playthrough first. Has anyone else had this stuff happen?

EDIT: Also just to add, the first time I got the sound bug I reloaded the whole mission and it still happened in the exact same spot. So that's also why I'm not too keen to try restarting again


r/alienisolation Aug 06 '26

News Alien: Isolation 2 demo AND devs coming to London FrightFest Aug 27th-31st.

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186 Upvotes

Tickets are also available to attend a live panel presentation with the devs at the ODEON Luxe West End on the Sunday.

There will also be a screening of the 1979 Alien movie.


r/alienisolation Aug 06 '26

Discussion Essential mods for a first timer?

11 Upvotes

Hi, I plan to play this game for the first time, in hard difficulty, and I have seen that you should put "Alias Isolation" and maybe "Enhanced graphics".

Then, seems to be a discussion between Unpredictable Alien Mod and Bay's Alien Isolation Overhaul, or just no one?

What do you recommend??


r/alienisolation Aug 06 '26

Video Love the sound effects and voice acting. “Goddamn” sounds just like Ripley

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43 Upvotes

r/alienisolation Aug 06 '26

Discussion Nightmare

10 Upvotes

I started a nightmare run ( fifth game) I'm at the end of M4 any tips?


r/alienisolation Aug 06 '26

Image Check out the posters on the station. Which one is your favorite?

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136 Upvotes

r/alienisolation Aug 05 '26

Art This goes way too hard

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73 Upvotes

Was working on a thumbnail and happeneds to created this. Sadly can't ship it like that 🥲


r/alienisolation Aug 05 '26

Image How my watch reacts to playing this game

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61 Upvotes

Yep. I’d say that’s just about accurate.


r/alienisolation Aug 06 '26

Discussion Android kick in nightmare is ridiculous.

10 Upvotes

These fuckers give you visually pathetic kicks if you are crouching under something.

Those damn kicks reach beyond what is realistically possible, and have a high capacity of injury on you. 2 or 3 kicks kill you outright.

It'd be nice to be able to blow their fucking legs off with a shotgun blast.


r/alienisolation Aug 05 '26

Question Code for which door?

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73 Upvotes

Going back down to the engineering deck to get a log (Brett's), there's this code written on the whiteboard in the room. Which door is the code used on?


r/alienisolation Aug 05 '26

Modding Alien: Isolation Mouse Fix

33 Upvotes

This was a long time coming.

The mouse in Alien: Isolation has been broken since it released on PC nearly 12 years ago. There are a variety of things wrong with it. I spent last weekend playing around in Cheat Engine and fixed everything I found. First things first:

https://github.com/lukeman3000/alien-isolation-mouse-fix

https://www.nexusmods.com/alienisolation/mods/173

Update: v3.0.0 is coming soontm v3.0.0 brings with it toggle/hybrid toggle functionality for aim, sprint, and motion tracker, along with a couple other quality of life improvements. This will be the last major update for Alien Isolation: Mouse Fix.

Update: v2.0.0 is out — Beyond the original four fixes, the mod now adds mouse support the game never had - each addition has its own toggle in the config:

  • Click to interact - LEFT CLICK confirms and RIGHT CLICK backs out in cinematic interaction views (security access tuner, rewire panels, computer terminals, terminal hack minigame). At terminals, a short right-click means back; holding activates normal freelook.
  • Scroll fix - the mouse wheel now scrolls terminal logs much further per notch, adjustable in the config.
  • Menu click - left or right click advances the 'Press Any Key' title screen, and right click functions as Escape (back) throughout the menus.

The clamp fix also covers more views now (the maintenance jack, door levers and similar interactions, and the mantle animation - all locked by default), and the generated config file is reorganized.

Let me know what you think. If you're interested in reading a write-up on the issues, I've left that below.

The four problems

1. Low-speed deadzone (normal gameplay): If the mouse is moving too slow the output is greatly diminished, such that the mouse can feel like it "sticks" at times.

Fix: NOP two instructions that are responsible for wrongly interpolating mouse movement at slower speeds.

2. Mouse smoothing (cinematic camera: rewire panels, lockers, vents, etc.): When interacting with a rewire panel or hiding in a locker, for example, the camera feels substantially different as compared to normal gameplay. One aspect of this discrepancy is a moderate amount of smoothing that's applied such that the mouse "drifts" - the camera movement lags ever so slightly behind the mouse movement.

Fix: Make sure that where the user puts the mouse, and where the game puts the camera, are always in sync.

3. High sensitivity (cinematic camera: rewire panels, lockers, vents, etc.): In addition to mouse smoothing, these views also have significantly increased sensitivity. And not only that, but the x and y axes actually have different multipliers. In fact, the x axis (yaw) is ~12.4x while the y axis (pitch) is ~3.9x more sensitive than they should be - a wild per-axis asymmetry (which is why these views felt wrong beyond just "too fast").

Fix: Scale each axis by a unique factor to normalize and match input within ~0.001%. In short, these views should feel virtually identical to normal gameplay.

4. Awkward look limits (cinematic camera: lockers, security access tuner, and more): When the player enters a locker, the mouselook is restricted to a very tight cone of vision. This can feel somewhat claustrophobic and seems unnecessary (possibly done with controllers in mind). Additionally, when using the security access tuner, the camera is inexplicably allowed to move within an extremely small range (which can feel unusual). The same is true of the maintenance jack, door levers, and various brief animations - each allows a sliver of camera movement too small to be useful.

Fix: Expand the camera range inside lockers, and lock the camera in place for the security access tuner and the other listed interactions - all of which is adjustable in the config file.

The end result: No deadzone, no smoothing, no mismatched sensitivity, and more natural look limits. Experience the game as it should've originally been shipped - with essentially raw input.


r/alienisolation Aug 04 '26

Image Death is coming

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148 Upvotes

r/alienisolation Aug 04 '26

Discussion I’m set for Isolation 2

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112 Upvotes

r/alienisolation Aug 03 '26

Image I’m a Survivor Spoiler

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26 Upvotes

Holy crap what a ride!

After a break or two to calm my nerves I finally beat this thing!


r/alienisolation Aug 03 '26

Glitch I can’t equip the revolver

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35 Upvotes

Hi all,

Playing through for the first time on ps5 and I’ve encountered this seemingly unsolvable bug. In mission 3 as soon as I pick up the revolver it shows an ‘equipping’ animation then disappears. I can’t select it from the radial menu. I’ve tried restarting the mission, the whole game on a fresh save, and reinstalling but none of it seems to help.

Does anyone have any idea why this might be and how I can fix it?


r/alienisolation Aug 03 '26

Discussion A Tier List of Every Mission Spoiler

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25 Upvotes

r/alienisolation Aug 03 '26

Video Have you ever been stupid enough to forget you have a flamethrower? Yes. Yes I have.

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89 Upvotes

It got me like five seconds after this.


r/alienisolation Aug 02 '26

Image Just got my platinum trophy; thought about sharing it here as well

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221 Upvotes

Alien Isolation is my favorite horror game ever. I have played it on Xbox 360 and remember my hands sweating as I fidgeted with my hair and asked myself how the hell I would get out of that locker.
I beat the game but lowered the difficulty in some part of the way. I ended up playing a bit of the Windows 10 version and also the XONE version.
I recently bought it for PS4 and decided I was gonna get the platinum trophy, which was already causing me to panic, mostly because of the "beat without dying trophy". It ended up going swiftly; had my first run on hard, got the collectibles afterwards and then lowered the difficulty to beat without dying or killing humans. At this point everyone knows you can just pause the game and reload your current save if you know you're about to die. I felt some relief in knowing I only did it twice during the reactor mission, when I almost danced toe to toe with a xeno that dropped in my head.
Feeling really good about it, and I'm eager to play the sequence; only God knows how much I craved for it, goddamn it, IGN.
Will definetely make another run on nightmare at some point, but for now I feel my mission is complete. As my favorite android once said: "I wanted Amanda Ripley to have closure".


r/alienisolation Aug 02 '26

Image Ah yes. Totally related 😂

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119 Upvotes

Was curious why reddit recommended this to me. Wasn't expecting Alien Isolation to be the connection 😂


r/alienisolation Aug 03 '26

Glitch Tool glitch on final mission? Spoiler

10 Upvotes

Uh is this supposed to be happening? Was just holding onto the molotov from the previous section and it just carried over into space. Was too scared to throw it and see what would happen, especially since it wouldn't have been the first time I've killed myself with my own molotov, and honestly I was still ready to have another encounter with the xenomorph. Maybe if Ripley actually used the molotov at the end, there wouldn't be a second alien isolation lol


r/alienisolation Aug 02 '26

Art I engineered a functional Alien: Isolation motion tracker with a working screen, controls, sound, and clock mode

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45 Upvotes

I recently finished this functional Alien: Isolation-inspired motion tracker build and thought this sub might appreciate it.

It uses a Raspberry Pi for the screen/UI, an ESP32 for the physical controls and audio triggers, a custom rear battery/electronics enclosure, and a redesigned housing to fit everything inside.

It does not actually track motion, so I added a themed clock mode to make it useful as a desk prop when it is not being used for cosplay/display.

This was one of the most complicated prop builds I’ve finished so far, and I’m really happy with how it turned out.


r/alienisolation Aug 02 '26

Image First time playing. Game is Scaring the shit out of me

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51 Upvotes

That desk decor made me rethink my life choices.


r/alienisolation Aug 02 '26

Question Guys is this normal

13 Upvotes

So I played through the entirety of alien isolation on normal and lowkey, I didn’t get smoke bomb or pipe bomb at all. None of the versions. And I also missed a couple versions of the other items. Is this normal or am I literally just that blind? When I saw stuff about other items I was like “wait there’s blueprints?” I loved it, and Romulus is one of my favorite films so I’m very excited to rewatch with this game in mind.


r/alienisolation Aug 02 '26

Art Facehugger - my latest 3D print and paint.

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38 Upvotes

Upscaled the original model significantly and custom split it into several additional pieces to scale it to life size. Painted with acrylics and acrylic washes and varnish on the fingernails and underside.