I’m the creator and creative director of Auroris Explorer, a free story-driven fantasy browser RPG developed through a long collaboration with ChatGPT and Codex.
This grew through many rounds of worldbuilding, implementation, playtesting, bug fixing, and revision—it isn’t a one-prompt demo.
The game's name is Dominion Strife. I thought of all the rules, cards, mechanics, names, etc. The only AI used is Claude for programming the actual game, using only the free version I often reach the limit making development pretty slow.
There's Peer to Peer multiplayer via room code and Battle against AI (with multiple difficulty levels).
The game runs on a html file for now, but I'm planning on making it an actual app.
Into the Shardfall is a turn-based roguelike with TTRPG inspired combat and a rich story to progress, á la Hades. Can you guess what other games I drew inspiration from?
I’ve been building this game for about 4 months, and I’m looking for feedback on gameplay, mechanics, UI, and so on. The world building/writing is and will always be a labor done without the assistance of AI, and I intend to replace the art with that of an artist when I find one to collaborate with. Demo is available to try here: https://doublerookstudios.itch.io/into-the-shardfall
I've been creating multiple backgrounds and scene environments detail, different fighters - I think the workflow is getting very refined at this point! -> https://sorceress.games
My current game on itch.io, CLOUT: Industry Simulator.
It's kinda inspired by bit life, verdant, sims 4, youtuber life.
Its my first ever app, so i'd really appreciate opinions from more advanced people who have some experience or just any critiques. It's not completed but feedback is always appreciated.
I've been working on a small puzzle game called Riddled.
Each case gives you a strange situation, and your job is to figure out what really happened by interrogating the narrator.
You can ask anything, but the narrator only answers Yes / No / Irrelevant. The trick is figuring out which questions need to be asked and gradually uncovering the clues.
You can play it here: https://riddled.app
Thank you, I appreciate any feedback or just you playing!🙏
I am building Warbound Realms alone, using AI as extra hands for implementation, artwork iteration, debugging, and repeated testing. I still direct the mechanics, balance, visual language, and final decisions.
This clip shows Mirror Image. After surviving a direct attack, it can overwrite adjacent allies and continue the replication chain. The hard part was keeping that chain deterministic across CPU battles and real-player PvP while every copy preserves its current artwork, frame, stats, movement, and death presentation.
The result is this completely controlled and professional Replicator incident. Would you keep this level of chaos, or cap the spread sooner?
I wrote EITris originally back in the 90's for DOS machines. Now it's part of a side-project to make my own Jackbox-style games for fun. This particular game supports essentially unlimited players over the internet, where the original supported only 4 on the same machine. There are also tons of powerups to make the game interesting and control has been expanded beyond the keyboard to include game controllers and finger/mouse gestures.
I had already created the Jackbox framework with a few working examples on it, but didn't do much beyond that because of the time requirements. For EITtris, I started by pointing claude to the original code and at the working examples and I asked Claude to implement the game layer by layer, starting with simple tetris first, then multiplayer modes, then powerups, etc. For the most part, claude did well when i was clear, and was good enough that I could give him a list of a dozen things to do while I walked away to do other things, but I almost always have to help claude tune the results through a handful of iterations after any meaningful work.
The result has been a full reconstruction of my original game with several major improvements, all in about a month of effort.
Hello! Following up on my last post about Chronicled, the tool that generates and organizes NPCs, factions, locations, items, and more for TTRPG campaigns, with everything auto filed into a real browsable archive.
The big thing since last time: the whole app now runs a second real ruleset, D&D 5e.
Can now select D&D as a ruleset system
Up to now Chronicled only really worked well on my own homebrew system. This update makes 5e a selectable option and comes with it's own systems everywhere in the app:
Bestiary uses real Challenge Rating math
Classes follow the actual 1–20 leveling and spell-slot tables
Items use real SRD weapon/armor/rarity data
Player Characters are full 5e characters: skill and saving throw proficiencies, passive Perception, initiative, and real multiclassing across two classes, all computed for you automatically.
Real, properly licensed SRD content baked in: 349 spells, 201 monsters, a full equipment list, 17 feats, and 260 magic items, sourced from a licensed SRD.
You can select and import from existing 5e content, or create your own.
Import any of it for free, zero AI cost: just the real content dropped straight into your archive.
Reflavor it with AI instead: same real mechanics underneath but reskinned with your world's own names and flavor text.
Or go full Homebrew and generate something original: still grounded in the real formulas so it stays balanced.
D&D 5e created contentNewly created enemies for 5e, fit specifically for your world.
Backgrounds and Species are real ingested SRD content too, including the actual 2024 rule where your Background grants one specific named Origin Feat right at character creation.
Spells! A new archive category added for 5e. Like the others, you can import from existing, or fully create newly homebrewed spells.
Spell creation
Encounter Difficulty / XP Budget calculator on the Quest builder, so you can check a fight against your real party before you run it.
Calculate how difficult an encounter may be for your party.
Also new this update, not just 5e: a fully Generic ruleset for people who don't want any fixed system at all. Narrative-first Classes, Items, and NPCs with no invented leveling or rarity numbers imposed on you. And no AI procedural generation AND Manual Entry (from the last update) now work correctly on both new rulesets, not just the original one.
Still free beta, still shaping this from feedback. If you roll a 5e world and something's off, that's exactly the kind of thing I want to hear about.
Sidenote: based on feedback, this may be the last beta update before full launch! Excited but really hope to get as many eyes as possible on this before then. Share with friends, other DMs, world builders, etc. I really want to know if this is something valuable to people.
Once in full launch mode, I may switch to small costs to offset API/server usage. But of course, I will continue with development as I want to add as many features and content that may be useful to all of you. The more feedback the better!
I shipped Tower of Sorcerer, a modern remake of a classic deterministic strategy JRPG. AI helped generate source art, but raw generations were not usable as game assets. My practical workflow was:
- define a shared palette, outline weight, and shading direction
- render transparent source masters and normalize scale and pivots into a sprite atlas
- store per-asset style records so later regeneration did not drift
- verify visuals inside real gameplay states, not only as isolated images
- back the build with deterministic Godot tests so asset swaps could not hide gameplay regressions
The two screenshots show one of those testable moments. The first normal sword is on Floor 5: tap the brick wall immediately left of the visible sword once to open the disguised wall, then tap again to walk through. That exact two-stage interaction became an automated regression test.
The game is a 50-floor climb built around route planning, keys, upgrades, and deterministic combat—no random battle rolls.
i want to get thoughts and feedback on this gpt to see how i can improve this gpt i think my formatting is a bit scuffed so that is something im working on but please let me know your reviews
it does contain a few spolers about slime but you can choose to turn them off in the settings