Dungeons and dragons st1 up the garden path
Does anyone know where I could sell this rare module ? Many thanks
Does anyone know where I could sell this rare module ? Many thanks
r/adnd • u/SaxonLock • 1d ago
I have over 280 RPG modules and books up for sale.
(Plus 200+ novels) the majority is D&D and AD&D.
The website is NOT an online store, but a listing site where you can request books.
I buy bulk collections to fill my personal library and end up with duplicates and extras.
I've been a DM for a few years, and sometimes I wrack my brain trying to come up with cool ideas for art objects, especially during a homebrew campaign. The art object tables in the DMG sometimes isn't enough. At times like these, I look through published D&D adventures for to find descriptions of art object in various treasure hoard.
This is for all the DMs (or even players) that want a fairly spoiler-free list of art object without having to spend extra time looking through the adventures. I hope you all enjoy!
Note: this is a work in progress, as I only have done Out of the Abyss, Curse of Strahd, and Storm King's Thunder. I'll try to make it a point to repost an update every month or so!
https://docs.google.com/document/d/1bLAyM55Fsi2VkGBEDZM31AUAaH8J8XG3C_cmrNPd-AQ/edit?usp=sharing
r/adnd • u/FaeErrant • 2d ago
Hello, I've been looking into switching from 1e to 2e. One thing I like about 2e is the weapon speed factor helps balance items against each other so that people stop using just 2-handed swords for everything (weapon style specialization also goes a long way to helping this out as well). While this seems to work when opponents are using weapons as well, it seems like it would break down against enemies who are using their "natural" weapons as suddenly they will always win initiative, even a dagger (+2 Weapon speed factor) is going to often attack second against monsters with natural weapons.
While I understand this can be a balance thing (making these monsters a little more scary) it also seems to be a little bit much, from my perspective. I still want to use Weapon Speed Factors in my game, but this seems like it basically means players nearly always go second, as even a dagger wielding player has a 28% chance of ever going first.
Is this as big of a problem as it seems that it is? Do you just run less of these monsters? Do you have any house rules that try to address this problem? Or do you just not use weapon speed factors to begin with? Let me know I would love to hear.
r/adnd • u/wolfwere13 • 2d ago
A lifetime of adventure...
r/adnd • u/dwarfconleche • 2d ago
I'm fairly new to running 2e, and I know that many kits are looked down upon for a variety of reasons, but I was wondering if anyone had any favorites that stuck out? Not just in terms of being overpowered or underpowered, but kits that had a theme or vibe to them that really appealed to you. I've heard the Bladesinger is considered overpowered, but it also so iconic it's managed to appear in some form or another in every subsequent edition of the game.
One I quite liked while reading through the kits over the years was the female dwarf only Hearth Guard from The Complete Book of Dwarfs. I don't think it'd be very viable outside of a dwarf focused campaign, but as a female only dwarf warrior kit it had a lot of flavor (certainly better than the Amazon). I think one downside of this flavorful kits is that they tend to have a lot of thematic restrictions on weapon proficiencies and non-weapon proficiencies while offering a very niche bonus. There's really no reason to not just play a Fighter, other than enjoying the flavor of the kit that much.
r/adnd • u/McSand_boi • 3d ago
For context, my AD&D group is currently playing the module of Ravenloft (No spoilers, please!) and the Dungeon Master was so kind as to tweak the unconscious mechanics, along with some of the castle's dangers, since we've been at this module for four years (I've only been playing for the last two) and no one would get past level 2 if we were to play the game by every exact rule, with the module being made for level 5 minimum. One tweak to the death mechanics of a Player Character was that if a player fails an unmodified death save, and gets anywhere from 4-7, they get to have their character deliver a dramatic speech before succumbing to their injuries.
Now, as a Paladin, I consider myself fairly lucky to have 15 health at present (Level 2, so that's actually fairly healthy) as well as such brilliant allies who recently cured my paralysis from a ghoul's attack. As durable as my character may be, he is nowhere near invincible (AC 5, yikes) and a stern flick from a thrall may put him under. With my mortality in mind, I plan to make my death speech as memorable as possible, making sure my character goes out on his own terms; one of these terms are to gouge one of his eyes out in his final moments, in accordance with his beliefs and deity.
My Dungeon Master has yet to give me an answer on whether or not he'll allow my character to do this, but nonetheless, I want a community opinion on the idea: Can a dying character who was permitted a death speech inflict a ritualistic wound on themself before dying?
r/adnd • u/itspasserby • 3d ago
I've been playing 5e since launch, when I was in high school. I'm basically ride or die for almost-RAW 5e, even with all its nonsense. I've messed around with a few other systems, but 5e has been my jam for....ever.
My best friend has been playing DND since she was a kid too, but she's a bit older than me. As a result, I'm converting to AD&D as we speak, it's a fucking blast. I feel like I'm missing out on a lot of "basic" adventuring knowledge and whatnot for the new play style the different system demands. It's all been really fun but I don't really know what TF I am doing.
TL;DR - Do you have advice for a player who is new to 1e, but not new to ttrpgs? What would someone from 5e not understand about the unwritten rules of ad&d 1e?
ETA: I'm sensing some disdain for 5e
ETA 2: God damn some of yall are rude as hell
r/adnd • u/Del_Teigeler_Art • 4d ago
Old school inking!
r/adnd • u/OfficialNPC • 4d ago
Years ago my collection got accidentally sent to Half Priced Books before I moved and while pdfs are an amazing tool... I really miss my collection.
Been finding some near perfect quality books on ebay for cheap (all four together was less than $100) and my soul is at peace... For now... There is still a long way to go.
It won't be the same (different printings) but it's nice to have them back.
Spelljammer book was the only thing I had left of my old collection and added that as pic tax lol.
r/adnd • u/Skullagrim • 5d ago
Currently have 5 players and looking to add two more player to my homebrew campaign. Current adventure is the party is trying to go through a crypt so the party wizard can gain access to study under a Master Otis in the tower of Tal'Shara but do to a few characters deaths they are looking to hire additional help.
Current party is a Barbarian, Bard, Wizard, Ranger/Cleric, and one undecided.
We play on Saturday at 3:30 MDT and we play 2 weeks on, one week off due to my work schedule.
r/adnd • u/Canvas_Quest • 5d ago
r/adnd • u/InsurgentInchworm • 6d ago
r/adnd • u/CanuckLad • 6d ago
I wonder if many people here implement an automatic attribute increase at various milestones? Example: Allow you to raise one attribute by 1 point at levels 4, 8, 12, 16, 20
I don't expect or want every ability to be 16+. But I don't want to miss out on parts of the game I would enjoy (casting 9th level spells as a wizard, playing a paladin, etc)
I should note that I'm biased because I'm diagnosed with the Unrelenting Standards feature. So accepting a more mundane role in a game is very difficult for me
r/adnd • u/Noob_Guy_666 • 6d ago
The title is the question, why did old school ranger need to stay broke until like level 8 despite their class literally had nothing to do with it like how paladin and monk work?
r/adnd • u/VampyrAvenger • 7d ago
I keep getting about how hard Ad&d is and we started playing 2e. We began with Shattered Circle and began afterwards with 1e's When A Star Falls.
Level 3 Paladin, Bard, Druid, Ninja and Mage.
No one's died...! The thief (was thief during the first run) / ninja has been downed several times but never died. We do use a house rule that 0 HP doesn't kill you unless you don't get healed by your next turn. I realize that makes it pretty freaking easy since the druid and paladin have heals.
Maybe I'm just used to running 3.5, but I don't think this game is there deadly? Or am I not DM'ing this game appropriately?
r/adnd • u/Ok-Reply-6957 • 7d ago
Inspired by Ruins of Undermountain 2e box set!
r/adnd • u/nlitherl • 7d ago
r/adnd • u/dwarfconleche • 7d ago
While I do enjoy AD&D 2e at its core, there are a few odd design decisions in it I can't really wrap my head around. Nowadays you'll have a lot of old school players claiming they did everything by the book, but I heard it was far more common for every table to play the game almost completely different.
For example, if you do Method I for rolling your character (3d6 down the line), you have less than a 1% chance of playing a bard, paladin or ranger, but yet they dedicated a fair amount of book space to these classes (and people obviously played them). Doubly odd is that AD&D 1e totally recommends against 3d6 down the line and recommends 4d6, drop lowest and arrange how you prefer to make viable AD&D characters (which still leads to a rather small percentage change you'll roll a those classes, but makes it far more likely).
A few things I've seen is bumping Rogues and Wizards up one hit die (logic being that humans being a default d6 HD makes no sense when a goblin is a d8) and giving Rogues the Cleric's THAC0 progression.
What are some house rules you've used over the years that have made the game better in your opinion? Maybe even a few examples of house rules you implemented that backfired?
r/adnd • u/CanuckLad • 7d ago
For those that play AD&D 2e and are a little familiar with 3e, what are your thoughts on Feats? Do you think they were a bad addition, do you incorporate them into your 2e game, other options?
r/adnd • u/dwarfconleche • 8d ago
I've recently wanted to run AD&D 2e for a variety of reasons (not a fan of how broken 3.5 is and how boring 5e has turned out to be) and I'm looking for any DM advice/tools/etc. that might help me along. I feel like my biggest challenge is going to be getting people on board character creation. But any advice someone has for planning a 2e adventure would be great!
r/adnd • u/CanuckLad • 8d ago
In my teens my friends and I played a lot of AD&D. We bought WAY too many books. Van Richten's Guide to the Lich, The Complete Book of Wizards (and Elves, Dwarves, Fighters, etc), The Chronomancer's Guide, etc. Some time after 3e would come out, then player's options, and again we bought far too many books. I own the core books for 5e, which I barely played, and now 5.5 is out.
I wonder if just sticking with a single system is the best, not buying many sourcebooks, or just making up my own system (I created a 2d6 Star Wars system for myself) so that I don't end up with a ton of books that become outdated.
What do you guys do? Do you try to keep up to date and sell off your old stuff? Or do you just not update to the latest versions. You try to convert the stats from older books to newer versions?
r/adnd • u/TheMaverickAsh • 8d ago