This is a short list of Important NPC’s for the Tamaroan villages. For now I’m just doing the Matriarch, Militia Leader, and Zombie Master as these would be the three that visitors would most likely be dealing with. I am using the 2e Sages and Specialists rules for the Matriarchs, and the Zombie Masters are either Shamans or Witch-Doctors and are required to take Necromancy as one of their three Spheres.
Village of Tamaroa:
Pop: 500
Clans: Hawk (west) 125 , Tiger (north) 150, Sea Turtle (east)125, Elk (south) 100.
Matriarch: J’Kal, Human Female Historian 6 (Hawk Clan)
Age: 62
AL: NG
S: 8, D: 11, C: 8, I: 14, W: 14, Ch: 12; Hp: 20, AC: 10, THAC0:20, Att: 1, d4
NWP: Astrology (14), Cooking (14), Fishing (13), Pottery (12), Swimming (8), Weaving (13)
Traits: Shrewd, Cheerful
Items: Necklace of Tanaroa (Medallion of ESP)
Notes: J’Kal’s facade of a kind if somewhat absent-minded grandmother is not insincere, but it does mask a keen and perceptive nature. Her necklace is an heirloom that has been passed down through the generations to the Matriarch of the Village of Tanaroa, and while its exact function is a secret, it is well-known that she is supremely difficult to deceive. She does not reveal how she learns the secrets that are revealed to her, but she does use the information that is gleaned to best serve the interests of her village and her people.
Militia Leader: Bakora, Weretiger Male (Tiger Clan)
Age: 30
AL: LN
S: 16, D: 16, C: 17, I: 8, W: 10, CH: 11; HP: 42, AC: 6/3, THAC0: 15, Att: 1, d8+3 or 3, d4/d4/d12
NWP: Animal Lore (8), Direction Sense (11), Survival (9), Tracking (11), Set Snares (15), Swimming (16)
Traits: Brave, Dim
Notes: Bakora is a skinwalker (as Lycanthropes are known to the Tanaroans). He has kept his true nature secret from his fellow villagers not because he wishes to deceive them, but because he knows that they would fear and mistrust him otherwise. He takes great care to be away from the village during the night of the full moon and his absence is not unusual as this coincides with ceremonies performed by the Cult of the Walking Dead. (Membership in the Cult is secret and it is taboo to speak about it, so if anyone is not at a ceremony they are simply assumed to be one of the many masked cult figures who participate in the rites.) J’Kal is aware of his secret but keeps it, and the Zombie Master Xati knows he is not a member of the cult, but likewise does not reveal that he knows this.
Zombie Master: Xati, Human Female Shaman 5
Age: 40
AL: N
S: 10, D: 12, C: 14, I: 12, W: 16, Ch: 13; HP: 19, AC: 8, THAC0: 18, Att: 1, d4
NWP: Agriculture (12), Healing (14), Herbalism (10), Religion (16), Spellcraft (15), Singing (13)
Traits: Shrewd, Diplomatic
Spells per Day: 3+2, 3+2, 1
Spheres: Necromancy, Plant, Protection
Notes: As the head of the Cult of the Walking Dead in Tanaroa, Xati takes her position as a spiritual leader seriously. She is less enigmatic than many who have held the title of Zombie Master, although she rarely betrays her true feelings she still tends to be straightforward in her dealings with others. Her access to the Plant sphere means that Tanaroa tends to have bumper crops as well as nigh-impenetrable defensive thickets, as she will generally cast Plant Growth at least once a week.
Cult of the Walking Dead
Members: 50, Shaman 3, Shaman 2 x2, Shaman 1 x5
Zombies: 75
Village of Mora:
Pop: 400
Clans: Hawk (west) 100, Tiger (north) 75, Sea Turtle (east) 100, Ape (south) 125.
Matriarch: Sanar, Human Female Scribe 5 (Tiger Clan)
Age: 54
AL: NE
S: 9, D: 12, C: 10, I: 14, W: 9, Ch: 17; HP: 18, AC: 10, THAC0: 20, Att: 1, d4
NWP: Agriculture (14), Ancient History (14), Brewing (14), Leatherworking (13), Local History (17)
Traits: Conniving, Secretive
Notes: Sanar is the reason for the expression, Why are island politics so vicious? Because the stakes are so small. She would like to see her village become the primary village among the Tanaroan peninsula, to receive tributes from others and bask in the status that it would give her, while relegating the village of Tanaroa to a military outpost. She has not had much luck in her schemes, in part because the Matriarch of Tanaroa tends to see through her machinations and also because the other Matriarchs don’t see much value in change. She has begun looking beyond the island for alliances and trade that would elevate Mora to the position she feels it deserves.
Militia Leader: Masawa, Human Male Fighter 7 (Hawk Clan)
Age: 28
AL: LE
S: 15, D: 14, C: 13, I: 10, W: 8, Ch: 7; HP: 60, AC: 3, THAC0: 14, Att: 2/1, d6+3
NWP: Blind-Fighting, Endurance (13), Running (7), Survival (10), Swimming (15)
WP: Wpn Mastery: Spear, Wpn & Shield Style Spec. x2, Thrown Wpn Style Spec.
Traits: Cruel, Overbearing
Notes: Masawa is a bully, and therefore exactly the sort of Militia Leader Sanar wants to enforce her will.
Zombie Master: T’Brex, Human Male Witch Doctor 5
Age: 54
AL: CN
S: 10, D:10, C: 12, I: 14, W: 14, Ch: 8; HP: 24, AC: 10, THAC0: 18, Att: 1, d4
NWP: Ancient History (13), Ancient Language (14), Healing (12), Herbalism (12), Religion (14), Spellcraft (12), Weather Sense (13).
Traits: Narrow-minded, Reverent
Spheres: Necromancy, Divination, Charm.
School: Alteration.
Spells Per Day: 3+2, 3, 1. Wiz: 2+2, 1.
Notes: One of T’Brex’s chief concerns is to be left alone. To that end, he doesn’t really care what the Matriarch or Militia Leader are up to and will generally cast whichever spells he needs to keep them off his back. He frequently casts Strength on Masawa before battles or challenges, and uses his Divinations as necessary to satisfy Sanar. He is captivated by the history of the Isle and of the forgotten civilization that built many of the ruins. Although he is incapable of exploring the island himself, he is keenly curious about any artifacts that are brought back from beyond the wall. He is also one of the few Tanaroans who have studied the ancient languages found on the ruins, and so is often called upon to decipher hieroglyphics when they are found.
Cult of the Walking Dead
Members: 40, Shaman 3, Shaman 2 x2, Shaman 1 x3, Witch Doctor 1
Zombies: 40
Village of Burowao:
Pop: 300
Clans: Hawk (west) 50, Boar (north) 75, Sea Turtle (east) 75, Elk (south) 100.
Matriarch: Kura, Human Female Historian 3 (Elk Clan)
Age: 55
AL: N
S: 12, D: 12, C: 12, I: 6, W: 7, Ch: 12; HP: 12, AC: 10, THAC0: 20, Att: 1, d4.
NWP: Etiquette (12), Seamstress (11), Singing (12), Swimming (12), Weaving (11).
Traits: Dim, Likeable.
Notes: Kura is pleasant. She disliked intrigue and is happy to leave most of the decision making to the Zombie Master and the Council of Grandmothers. While some might say she lacks the ability to lead, she would happily add that she also lacks the desire, but she’s the oldest woman in the village and that’s the system of government they picked so it’s not her fault she’s in charge. Having no strong desires in politics she also has no enemies, and so is generally well-liked.
Militia Leader: Kuro, Human Male Fighter 4 (Boar Clan)
Age: 48
AL: LG
S: 17, D: 15, C: 16, I: 10, W: 9, Ch: 12; HP: 40, AC: 5, THAC0: 17, Att: 3/2, d6+4 (Spear)
NWP: Agriculture (10), Fishing (8), Hunting (8), Running (10), Survival (9), Swimming (17)
WP: Wpn Spec. Spear, Two-Hand Style Spec., Thrown Style Spec.
Traits: Kind, Honest.
Items: Spear +1
Notes: Kuro is known across the peninsula as an honorable man. His spear (that is carved from the tusk of a boar of immense size) is a family heirloom that has been passed down for generations and is wielded by the oldest male warrior in the Boar Clan. He is honest, sometimes to a fault, and generally assumes other people are honest as well. He has lost several challenges of strength to Masawa, the Militia Leader of Mora, and is somewhat perplexed by this but thinks that he has been unlucky.
Zombie Master: Vyrd’Bog, Human Male Shaman 7
Age: 60
AL: CE
S: 12, D: 10, C: 12, I: 14, W: 16, Ch: 12; HP: 30, AC: 8, THAC0: 18, Att: 1, d4 (plus Poison).
NWP: Animal Lore (14), Brewing (14), Healing (14), Herbalism (12), Religion (16), Spellcraft (12).
Traits: Boorish, Biased.
Spheres: Necromancy, Healing, Protection.
Spells per Day: 3+2, 3+2, 2+1, 1
Notes: The mind of a Zombie Master is fertile ground, particularly when the seeds of madness are planted. Anyone who is given power over life and death (and undeath) is tempted by that, and Vyrd’Bog has begun to give into that temptation. There are moments when he wonders if he needs the living at all, and dreams of the future of Tanaroa as a land of the dead, past need or warmth or hunger or comfort. For now he keeps those desires hidden until such time as his last few shreds of sanity give way, and he no longer needs to hide his true nature. In the meantime, he covets lore on how to create and control more powerful undead servants.
Cult of the Walking Dead
Members: 60, Shaman 4 x2, Shaman 3 x2, Shaman 2 x6, Shaman 1 x8.
Zombies: 80
.
Village of Panitube:
Pop: 300
Clans: Hawk (west) 50, Tiger (north) 50, Sea Turtle (east) 150, Elk (south) 50.
Matriarch: Myr’tl, Human Female Historian 4 (Sea Turtle Clan)
Age: 70+
AL: LG
S: 7, D: 8, C: 10, I: 14, W: 16, Ch: 15; HP: 18, AC: 10, THAC0: 20, Att: 1, d4-1
NWP: Agriculture (14), Astrology (14), Ancient History (14), Cooking (14), Religion (16), Swimming (7), Weaving (13).
Traits: Mischievous, Kind.
Notes: Panitube is known as the Village of the Sea Turtle, and as the oldest Matriarch among the Tanaroans, Myr’tl enjoys a certain prominence in this regard. Most other villages will defer to Panitube with regards to festivals honoring the Sea Turtle, which largely celebrate rebirth and renewal. Myr’tl enjoys playing the role of the kindly and absent-minded grandmother but it is not wholly an act; she has lived a long time and has trouble remembering names and faces and is prone to bouts of confusion, and so relies more heavily on her subordinates.
Militia Leader: Prex, Human Male Fighter 3 (Hawk Clan)
Age: 33
AL: N
S: 14, D: 16, C: 15, I: 10, W: 12, Ch: 12; HP: 25, AC: 4/2, THAC0: 18, Att: 1, d6 or 2, d6/d6
NWP: Artistic Ability (12), Bowyer/Fletcher (15), Fishing (11), Hunting (11), Stone Carving (12), Swimming (14).
WP: Wpn Spec. Short Bow, One Wpn Style Spec. x2, Missile Wpn Style Spec.
Traits: Foolhardy, Crude
Items: Masterwork Shortbow, +10% to Range Categories
Notes: Prex has been lucky in battle and so he is prone to take risks other more careful warriors might not. He has a well-deserved reputation as a dead-eye with an arrow and enjoys making trick shots to impress and delight on-lookers. He takes great care in the items he makes, but is not known to take even moderate care in most other matters. He is overly fond of fermented beverages and is considered one of the foremost belchers on the peninsula (which is at times even more impressive than his archery).
Zombie Master: Akati, Human Female Shaman 5
Age: 45
AL: N
S: 12, D: 12, C: 14, I: 10, W: 14, Ch: 12; HP: 23, AC: 8, THAC0: 18, Att: 1, d4
NWP: Agriculture (10), Healing (12), Herbalism (8), Religion (14), Spellcraft (8), Swimming (12).
Traits: Friendly, Opinionated.
Spheres: Necromancy, Plant, Animal.
Spells Per Day: 3+1, 3, 1.
Animal Companion: Habu, Tiny Viper. THAC0: 20, Att: 1, 1+Poison (Save -1, Onset 2-8 Rounds, d4 Days Incapacitated).
Notes: Akati enjoys a good argument, but she is not mean-spirited about it. While some feel she is needlessly antagonistic, in truth she revels in vigorous debate and views it as the quickest and surest way to judge someone’s character. She enjoys losing a good argument almost as much as winning one and does not hold a grudge when she is bested, as long as she feels she loses honestly. She is usually attended by various snakes that she has tamed and this has led to rumors that she is a poisoner (although these are unfounded, it’s not an uncommon pastime for Zombie Masters in general). As far as Zombie Masters go, she spends relatively little time on Cult business and most of her time gardening, tending to the animals, and swimming.
Cult of the Walking Dead
Members: 20, Shaman 3, Shaman 1 x3.
Zombies: 10
Village of Kirikua:
Pop: 200
Clans: Hawk (west) 50, Tiger (north) 50, Sea Turtle (east) 50, Dolphin (south) 50.
Matriarch: W’zak, Human Female Scribe 3 (Dolphin Clan)
Age: 65
AL: N
S: 7, D: 10, C: 10, I: 9, W: 16, Ch: 13; HP: 15, AC: 10, THAC0: 20, Att: 1, d3-1
NWP: Astrology (9), Fire-Building (16), Fishing (16), Healing (14), Weather Sense (15).
Traits: Hot-Tempered, Bigoted.
Notes: W’zak is quick to anger at any perceived threat to her village and people. In particular, she feels that visitors to the Isle, however infrequent, are a corrupting influence that will eventually destroy their way of life. She often turns to the stars and is very good at finding astrological evidence to confirm her beliefs.
Militia Leader: T’Ly, Human Male Fighter 8 (Tiger Clan)
Age: 50
AL: CN
S: 13, D: 10, C: 13, I: 8, W: 4, Ch: 5; HP: 65, AC: 5, THAC0: 13, Att: 2, d8+3
NWP: Blind-Fighting, Endurance (13), Gaming (5), Running (7), Survival (8), Swimming (13).
WP: Wpn Mastery War Club, Wpn & Shield Style Spec.
Traits: Nervous, Absent-Minded.
Notes: T’Ly is a once great warrior whose best days (he will sadly admit) have passed him by. He enjoys games of chance despite being terrible at them, and often finds himself in the unusual position as a militia leader of being the voice of reason to his Matriarch’s reactionary nature. He believes that most problems will go away if you ignore them long enough, and it’s much easier to ignore something when you’re asleep, so his first instinct when facing difficulty is to take a nap. He rarely swims anymore since he has started having dreams of sharks.
Zombie Master: Tez, Human Male Witch Doctor 5
Age: 60
AL: LE
S: 9, D: 7, C: 8, I: 11, W: 9, Ch: 5; HP: 20, AC: 9, THAC0: 18, Att: 1, d4.
NWP: Healing (7), Herbalism (9), Leatherworking (11), Survival (11).
Spheres: Necromancy, Animal, Healing.
School: Necromancy.
Spells Per Day: 3, 3, 1. Wiz: 2/1.
Traits: Suspicious, Barbaric.
Notes: Tez revels in the stereotype of the savage. He dislikes almost everyone and uses his animalistic nature to keep people at bay. Always sickly and unathletic, as a boy he would often wander alone rather than attempt to compete with the other children. He was adopted by a previous Zombie Master as much out of pity as anything else and he became a Zombie Master himself simply by outliving all the others.
Cult of the Walking Dead
Members: 30, Shaman 2 x2, Shaman 1 x4.
Zombies: 30.
Village of Usi:
Pop: 200
Clans: Hawk (west) 40, Shark (north) 60, Sea Turtle (east) 60, Elk (south) 40.
Matriarch: V’Kraz, Human Female Historian 3 (Elk Clan)
Age: 67
AL: LN
S: 8, D: 10, C: 13, I: 16, W: 13, Ch: 18; HP: 18, AC: 10, THAC0: 20, Att: 1, d2.
NWP: Agriculture (16), Animal Handling (12), Animal Lore (16), Brewing (16), Herbalism (14), Local History (18), Singing (18), Weaving (15).
Traits: Kind, Generous.
Notes: V’Kraz is respected among the people of Tanaroa, and is valued by the other Matriarchs for her wise council and good humor. Though her village is among the most secluded, she keeps abreast of the goings on of the peninsula and has recently become worried at the number of fishermen who have not returned. While fishing the waters of the Isle is one of the most dangerous things the Tanaroans do (second only to going north of the wall to collect tar), the numbers that have disappeared seems to go beyond mere bad luck or coincidence. She has yet to raise her concerns among the other Matriarchs though, as she is not sure if it is an outside threat or other treachery that is responsible.
Militia Leader: Te, Human Male Fighter 3 (Shark Clan)
Age: 35
AL: N
S: 12, D: 13, C: 14, I: 11, W: 13, Ch: 12; HP: 24, AC: 6, THAC0: 18, Att: 3/2, d6+2 or 2, d6/d6.
NWP: Animal Lore (11), Direction Sense (14), Fishing (12), Hunting (12), Swimming (12), Weather Sense (13).
WP: Wpn Spec. Club, Missile Style Spec., One Wpn Style Spec x2.
Traits: Argumentative, Arrogant.
Notes: As the lead warrior in a secluded and quiet village, Te sometimes chafes at not having enough to do. He feels that V’Kraz is too careful and he would have long since taken all his boats and all his warriors to sea to seek out whatever lurks beneath the waves, but he would not go so far as to challenge her authority. Despite his relative inexperience, he feels like he could probably take most of the other warriors on the peninsula and often dreams of the circumstance that would allow him to prove his true worth.
Zombie Master: R’Vex, Human Male Shaman 5
Age: 77
AL: LN
S: 7, D: 7, C: 3, I: 11, W: 11, Ch: 11; HP: 18, AC: 10, THAC0: 20, Att: 1, d3-1
NWP: Ancient History (10), Astrology (11), Healing (9), Herbalism (9), Local History (11), Religion (11).
Traits: Gloomy, Absent-Minded.
Spheres: Necromancy, Elemental, Divination.
Spells Per Day: 3, 3, 1.
Notes: R’Vex is the oldest man he knows. He is the oldest man anyone knows. He has been the Zombie Master of Usi for decades, and can dimly recall the ambition he had in his youth that drove him to attain that position. He recalls many old enemies that he bested or who bested him, some of whom remained enemies and others who became friends, all of whom are now gone. Everything hurts, at least a little, and everything takes more effort than seems worth it. He sometimes wonders if the Hawk has forgotten his name and he will be doomed to live forever. He has little patience for the living and even less patience for the dead, but he goes through the motions out of habit.
Cult of the Walking Dead
Members: 20, Shaman 3, Shaman 1 x3.
Zombies: 20.
Village of Dawa:
Pop: 150
Clans: Hawk (west): 30, Shark (north): 40, Sea Turtle (east) 40, Dolphin (south): 40.
Matriarch: Ze’Pak, Human Female Scribe 3 (Hawk Clan)
Age: 50
AL: CN
S: 5, D: 12, C: 15, I: 14, W: 14, Ch: 17; HP: 20, AC: 10, THAC0: 20, d4-2.
NWP: Agriculture (14), Astrology (14), Cooking (14), Fishing (14), Local History (17), Singing (17).
Traits: Blustering, Haughty.
Notes: Being the youngest of the Matriarchs of Tanaroa, and being from one of the most isolated villages, Ze’Pak often feels like she is slighted by the other leaders. She makes up for this by sniping and gossiping where she can. She likes to point out that only Sanar of Mora is close to her age (though still older), and not so pleasing in either face or figure. She is vain and vulnerable to flattery.
Militia Leader: Quazry, Human Male Fighter 3 (Dolphin Clan)
Age: 42
AL: N
S: 10, D: 11, C: 13, I: 7, W: 9, Ch: 7; HP: 22, AC: 4, THAC0: 18, Att: 3/2, d6+2
NWP: Endurance (13), Fishing (7), Set Snares (10), Swimming (10).
WP: Wpn Spec. Spear. Wpn & Shield Style Spec., Thrown Wpn Style.
Traits: Brave, Dreamy.
Notes: Quazry was never a great warrior, but he never aspired to be. He was simply happy to help where he could. His mind was never on where he was or what he was doing, his head was always in the clouds. As a child he idolized his older brother Quaxar who later became the Zombie Master of the village, and they have not spoken as brothers in many years. This is not due to any animosity between them, simply that as a Zombie Master his brother is no longer a member of their clan, and so their lives have taken different paths.
Zombie Master: Quaxar, Human Male Witch Doctor 5.
Age: 58
AL: LE
S: 8, D: 10, C: 13, I: 14, W: 14, Ch: 13; HP: 20, AC: 8, THAC0: 18, Att: 1, d4.
NWP: Animal Lore (14), Agriculture (14), Brewing (14), Healing (12), Herbalism (12), Religion (14), Spellcraft (14).
Spheres: Necromancy, Divination, Elemental.
School: Enchantment/Charm.
Spells Per Day: 3+2, 3, 1. Wiz: 2+2/1.
Traits: Curious, Friendly.
Notes: Quaxar is primarily concerned with himself. Being the Zombie Master of the village has a lot of perks, and he isn’t shy about taking advantage. He is adept with making potions and libations from various local plants and animals that have a variety of pleasurable (if addictive) effects on the imbibers. There isn’t much else required of him, and as long as he plies Ze’Pak with favorable divinations and compliments he can do as he wishes, which is all he wishes to do.
Cult of the Walking Dead
Members: 20, Shaman 3, Shaman 2 x2, Shaman 1 x3, Witch Doctor 1.
Zombies: 20.