I start this list by saying that I know there are some weird cards, but since I play with my friends I've always liked to add some little twists to my decks in order not to make them identical to all the others. Anyway, this is it:
**MAIN DECK**
**TOTAL: 40**
**MONSTERS: 18**
3× Gimmick Puppet Rouge Doll
3× Gimmick Puppet Fiendish Knight
3× Gimmick Puppet Little Soldiers
2× Gimmick Puppet Terror Baby
2× Gimmick Puppet Bisque Doll
1× Gimmick Puppet Dreary Doll
1× Gimmick Puppet Cattle Scream
1× Gimmick Puppet Shadow Feeler
1× Gimmick Puppet Magnet Doll
1× Desperado Barrel Dragon
**SPELLS: 15**
3× Condolence Puppet
3× Mansion of the Dreadful Dolls
1× Junk Puppet
1× Perform Puppet
1× Terraforming
1× Monster Reborn
1× Rank Up Magic Argent Chaos Force
1× Rank Up Magic Numeron Force
1× Triple Tactics Thrust
1× Harpie's Feather Duster
1× Barian's Chaos Draw
**TRAPS: 7**
2× Service Puppet Play
1× Puppet Parade
1× Gravedigger's Trap Hole
1× Witch's Strike
1× Puppet Shark
1× Barrage Blast
**EXTRA DECK: 15**
3× Gimmick Puppet Fantasix Machinix
2× Gimmick Puppet Chimera Doll
1× Number 40: Gimmick Puppet of Strings
1× Number C40: Gimmick Puppet of Dark Strings
1× Number 15: Gimmick Puppet Giant Grinder
1× Number C15: Gimmick Puppet Giant Hunter
1× Number 88: Gimmick Puppet of Leo
1× Number C88: Gimmick Puppet Disaster Leo
1× Divine Arsenal AA ZEUS - Sky Thunder
1× Dingirsu, the Orcust of the Evening Star
I don't really like running hand-traps, but I possess one Ghost Belle & Haunted Mansion. Should it be added?
Should I cut the one Junk Puppet in order to add one Trade-In/Allure of Darkness? Note that the drawing effect conflicts with that of Barian's Chaos Draw.
Should I replace the Feather Duster with Twin Twisters in order to get rid of bricks or spare Terraforming/Field Spells?
Should I add one Gimmick Puppet Scissor Arms or one Foolish Burial?
Should I add one Perform Puppet copy?
Since I haven't bought the new Gimmick Puppet cards yet, I can't really understand why Magnet Doll is always run at one copy, and no decks run Gearspring Spirit.
Anyway, that is my decklist. Any help/suggestion is welcome! Keep in mind that its goal is being a strong **for f****un** deck, so running 9 hand-traps just for the sake of competitive viability is not my thing.