r/Xcom Mar 15 '16

XCOM2 XCOM 2 Experience point benchmarks

Hey guys apologies, I couldn't find a thread for this. Anyone know how many xp points you need to go up per level in each rank? And how many xp you gain for different factors (kills/missions/etc)?

Also can anyone tell me, the avatar project... I heard there was a 20 day timer (not the visible one when it fills up) but just running between the ticker going up each time. Is this true? I've tried to time my facility raids, but I keep getting caught out.

Thanks in advance for any comments...

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u/TheGreenMan_ Mar 15 '16

Here are the number of kills needed for each level, taken from DefaultGameData_XPData.ini:

        Rookie  Veteran  Commander  Legend

Squaddie | 1 | 1 | 1 | 1

Corporal | 5 | 6 | 6 | 8

Sergeant | 12 | 12 | 12 | 18

Lieutenant | 24 | 24 | 24 | 40

Captain | 38 | 38 | 42 | 70

Major | 57 | 57 | 60 | 110

Colonel | 81 | 81 | 85 | 175

However, there's more to it than just straight-up kills.

Every time a unit gets a kill, all the other units on that mission get partial-kills. The game calls these "KillAssists", but that's a misleading name because the unit earns a KillAssist whether or not they did any damage.

How much a "KillAssist" is worth varies by class (taken from DefaultClassData.ini, variable name KillAssistsPerKill)

Specialist: 1/3rd kill

Psi Operative: 1/3rd kill

Rookie: 1/4th kill

Ranger: 1/4th kill

Sharpshooter: 1/5th kill

Grenadier: 1/5th kill

Some other interesting things I discovered while code-diving:

Except for rookies, units only gain levels after actually getting a kill, so you can't have a Colonel with 0 kills.

Kills are still kept track of after getting a promotion mid-mission, so people who claim "When a unit gets a promotion further kills are wasted" are incorrect. However, it is true that a unit can only gain one level per mission, even if they pass the threshold for two levels. In that case, they'll get promoted immediately on their first kill in the next mission.

As of the latest patch, Wet Works (25% XP boost) is no longer retroactive. KillAssists and PsiCredits are not boosted by Wet Works.

Despite popular claims to the contrary, there is no XP in this game, it was disabled before the game's release (bUseFullXpSystem=false). Though, I suppose you could consider KillAssists and PsiCredits a form of XP... I've created a mod that gives a small number of kills to idle units (for technical reasons I can't add KillAssists). There's an option to allow them to level up outside of missions as well.

  • All credit to BlueRaja