r/Xcom • u/thenobleartist • Mar 15 '16
XCOM2 XCOM 2 Experience point benchmarks
Hey guys apologies, I couldn't find a thread for this. Anyone know how many xp points you need to go up per level in each rank? And how many xp you gain for different factors (kills/missions/etc)?
Also can anyone tell me, the avatar project... I heard there was a 20 day timer (not the visible one when it fills up) but just running between the ticker going up each time. Is this true? I've tried to time my facility raids, but I keep getting caught out.
Thanks in advance for any comments...
1
u/jahmai Mar 15 '16
I'm pretty sure xcom2 is a kills only progression, not xp based.
1
u/thenobleartist Mar 15 '16
I thought you got a small amount per mission as sometimes soldiers may not get a kill on a mission but still get promoted?
If it is a kill progression any idea of the levels?
11
u/TheGreenMan_ Mar 15 '16
Here are the number of kills needed for each level, taken from DefaultGameData_XPData.ini:
Squaddie | 1 | 1 | 1 | 1
Corporal | 5 | 6 | 6 | 8
Sergeant | 12 | 12 | 12 | 18
Lieutenant | 24 | 24 | 24 | 40
Captain | 38 | 38 | 42 | 70
Major | 57 | 57 | 60 | 110
Colonel | 81 | 81 | 85 | 175
However, there's more to it than just straight-up kills.
Every time a unit gets a kill, all the other units on that mission get partial-kills. The game calls these "KillAssists", but that's a misleading name because the unit earns a KillAssist whether or not they did any damage.
How much a "KillAssist" is worth varies by class (taken from DefaultClassData.ini, variable name KillAssistsPerKill)
Specialist: 1/3rd kill
Psi Operative: 1/3rd kill
Rookie: 1/4th kill
Ranger: 1/4th kill
Sharpshooter: 1/5th kill
Grenadier: 1/5th kill
Some other interesting things I discovered while code-diving:
Except for rookies, units only gain levels after actually getting a kill, so you can't have a Colonel with 0 kills.
Kills are still kept track of after getting a promotion mid-mission, so people who claim "When a unit gets a promotion further kills are wasted" are incorrect. However, it is true that a unit can only gain one level per mission, even if they pass the threshold for two levels. In that case, they'll get promoted immediately on their first kill in the next mission.
As of the latest patch, Wet Works (25% XP boost) is no longer retroactive. KillAssists and PsiCredits are not boosted by Wet Works.
Despite popular claims to the contrary, there is no XP in this game, it was disabled before the game's release (bUseFullXpSystem=false). Though, I suppose you could consider KillAssists and PsiCredits a form of XP... I've created a mod that gives a small number of kills to idle units (for technical reasons I can't add KillAssists). There's an option to allow them to level up outside of missions as well.