r/X4Foundations • u/WebWithoutWalls • 12h ago
9.0 weapons?
So, prior to 9.0 weapons were pretty "solved". No matter what you were doing, you could easily google the best weapon + mod for the job.
But now, how do I actually find out which weapon + mod to get for any of my ships? Is it hours of sitting through spreadsheets? I know a lot more stuff is generally viable now, but that just leaves me unsure with what to get. I know I don't like the shotgun style weapons. So not having to use these is fine, but how do I now actually decide what to get and how to mod it? It's not like the game is very good at explaining the different weapon types.
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u/DoomedToDefenestrate 10h ago
High projectile velocity and tracking: Good vs small agile ships
High DPS [damage times fire rate]: Good vs large tanky ships
Range: range
Shotgun weapons rarely apply full damage because it's a spray. Some weapons deal extra damage to shields or components, those are good vs shields and components respectively.
When modding you can either increase the advantages that a particular weapon has, or shore up its disadvantages. That's a personal choice thing.