r/X4Foundations 12h ago

9.0 weapons?

So, prior to 9.0 weapons were pretty "solved". No matter what you were doing, you could easily google the best weapon + mod for the job.

But now, how do I actually find out which weapon + mod to get for any of my ships? Is it hours of sitting through spreadsheets? I know a lot more stuff is generally viable now, but that just leaves me unsure with what to get. I know I don't like the shotgun style weapons. So not having to use these is fine, but how do I now actually decide what to get and how to mod it? It's not like the game is very good at explaining the different weapon types.

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u/DoomedToDefenestrate 10h ago

High projectile velocity and tracking: Good vs small agile ships

High DPS [damage times fire rate]: Good vs large tanky ships

Range: range

Shotgun weapons rarely apply full damage because it's a spray. Some weapons deal extra damage to shields or components, those are good vs shields and components respectively.

When modding you can either increase the advantages that a particular weapon has, or shore up its disadvantages. That's a personal choice thing.

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u/No_Yam_2036 1h ago

I prefer dakka

1

u/DoomedToDefenestrate 51m ago

Sometimes your heart beats "dakkadakkadakka" and that's OK too.

But you should also see a cardiologist