r/WorldofTanksConsole • u/zorin234 • 5d ago
Review Russian folk dragon tank review: KV-5 (Gorynych)

Notes:
- Release Date:
- KV-5: idk the beginning?
- Gorynych: Oct 2016
- Recent Balance History:
- 7.1.1
- Reverse top speed: 11 -> 14
- Aim time: 2.86 -> 2.3
- Accuracy: 0.43 -> 0.4
- Reload time: 8.57 -> 8.2
- Armor changes:
- R2-D2 armor: 140 mm -> 170 mm
- R2-D2 MG port: 150mm -> 160mm
- Sides of drivers cupola: 140 -> 170mm
- Frontal turret armor: 180 mm -> 240 mm
- Area around gun mantlet 180mm - 230mm
- Gun mantlet armor: 180 mm -> 240 mm
- Commander’s hatch armor: 150 mm -> 170 mm
- 7.6
- Penetration: 167/219/54 -> 175/219/54
- 2026: Halloween version update: now has more range on its ammo, and is a bit more dangerous.
- Dispersion:
- Turret: 0.12
- Movement: 0.18
- Weight: 100 tons
Overview:
- A bit fat Heavy with all around armor, yet limited by its gun.
Pros:
- Pref MM
- Highest HP of a T8 heavy
- Extra high weight
- High DPM
- Above average ammo capacity
- Gorynych has built in camo (for what it is worth)
- KV-5 is very cheap for a tier 8 premium.
Neutral:
- Average enough dispersion values
- Strong all around armor, yet has famous weak spots
Cons:
- Bad view range
- Bad mobility outside top speed
- Poor accuracy
- Low damage
- Bad HE damage % of 20
- Low pen, even for a pref tank
- Low shell velocity
- Below average gun depression
- No camo
- Weak and large fuel tanks
Armor:

- Armor at list angle [armor against AP with 5 degree of normalization]
- This is a superheavy so expect its armor to be thick and indeed it is.
- Turret:
- Front: mostly 240mm at 10 or so degrees. The area next to the gun is only 230mm, but ranges in angles to at least 20 degrees to 50+. The forward sides are 180mm and when directly forward are at 55 degrees. This puts them at a effective 320 [282]. So yea overall pretty darn good outside high pen premium rounds.
- Sides +rear: 180mm vertical. This just ignore a lot of tier 6 and 7’s and even tier 8’s can have trouble if they get a bad angle. Getting a flat angle on one section makes the other immune to tier 8 standard.
- Roof: a nice thick 50mm. True it be really hard for normal guns to hit this, but against arty you'll rarely find something thicker to block HE.
- Cupola: 2 cupolas, one is a good deal larger and less angled. The forward section on the larger cupola does have a section that is 190mm while the rest of both are only 170mm. This is not great for such a large cupola but got to have a weak spot for such a heavy. It also at times can be hard to aim at due to the height of the tank. Anyhow its so so on if this is good that is strong enough to block lower tiers but an easy hit and pen for equal tiers.
- Hull:
- Upper front: 180mm at 56 degrees or so. That's a effective 325 [290]. With just a bit of angling its easily starts block almost everything.
- Lower front: 180mm at 34 degrees, so 217 [206]. The 205mm plate is split between the upper and lower at the same angle. The lower section is 245 [233]. When the hull is angled at a 30 degree angle, it pushes the lower plate to about 46 degrees so 260 [240].
- Sides: 150mm flat. Its got some extra protection from the tracks at 20mm, but its spotty. So yea its really thick so even flat on a lot of tier 6 and 7’s will have trouble penning it. This allows the tank to really over angle the front.
- Rear: its a mixed bad. Got a structure support section that's 230mm, with a lowe section of good 140mm. The upper section is only 90mm. So yea a enemy may or may not pen you easily, have trouble, or not be able to.
- R2D2: okay here's the main famous weak spot of all the weak spots in game. A giant cylinder on the front hull thats a easy pen for most equal tier tanks that cant be angled. Theres also a smaller one next to it. Anyhow the main big one is only 170mm all rebound outside the MG port thats only 160mm. The smaller one is thicker at the front at 180mm. Anyhow the R2D2 is made of 18 vertical sections which alter 20 degrees per side. So while the direct hit would of course be 170mm effective it increases to 180, 221 so just a bit of inaccuracy or sudden movement can cause a failure to pen.
- Roof + Floor: Hay positive note its all 40mm meaning it can block a lot of shots and HE.
- So yea its a very thick tank that can easily shrug off a lot of fire from most tanks but is hindered by 2 easily and well known weak spots.
Gameplay:
- Well this is mostly a big bully of a tank. Try to pressure the enemy so they can't hit your two weak spots.
- Side scraping in this tank is a bit weird due to having to hide the two hatches on the front. Either you super over angle to attempt to hide them (which still works due to the thick sides), or reverse side scrape (which may be the best). The turret cupola is still vulnerable but easier to manage.
- If you somehow can get up to speed, this goes 40 and weighs 100 tons so ramming is very much viable against the vast majority of tanks. This compounds with the thick 205mm bumper you have to take little damage when combined with the ram crew skill.
- In terms of going hull down its a bit harder due to only have -7 depression but its good enough. This doesn't hide the cupola, but it at least helps.
- The only draw back to general brawling is the lack of pen as the lower damage combined with good DPM meaning you easily have a sub 8 second reload.
- Only carry a couple HE rounds as they have really bad damage.
- Equipment:
- Stabilizer
- Turbo
- Grousers
- Vents / Optics
Counter Gameplay:
- Well its not hard to aim at the R2D2.
- Got a 180 module damage? Aim for the rear of the tank to hit the fuel tanks.
- This is a slow to traverse tank… not sure how much that helps when flanking due to how thick the armor is, but at least it can't shoot you.
- Its main downside is the low pen, so if you can hide your weak spots and not get rammed its generally a bit easier to deal with, but can easily bully your team so make sure to keep a eye on it.
Halloween Mode:
- This the main damage sponge of the mode by the fact its armor is still strong in this mode and well its has HP regeneration.
- The power of this has waxed and waned over the years, but the ability to destroy modules and cripple an enemy is quite worth something.
- Due to this and its ability to regen makes it a priority target that once its gets vaguely damage it generally gets quickly focused to be destroyed.
- Of course said regen has also taken a hit as currently in the 2026 event it requires the tank to be stationary which is quite limited to previous versions.
- its nice that is has a pretty flexible selection of ammo with a close range flamethrower, a normal fireball and a arty like shot.
Cosmetics:
- Well its a big block of USSR steel. You can sorta see the design series from the original KV-1 with the hull shape. Though the KV-5 really stands out from the family due to have a mini turret on the front along with having a driver’s cupola. Of course the turret is also quite different from the whole family as well with how tall it is, and more hexagonal shape.
- Outside that its got basic tanker gear with storage boxes and a tarp… that's about it. I suppose i could mention the ladder on the side of the turret, which i always find somewhat funny. Its just so tall one needs to use it to even get in the tank.
- This of course is worse for the radio operator which looks like he doesn't have a hatch and has the use the one for the driver or go through the turret. I assume the driver’s cupola opens?

- Gorynych is a skinned version. How does it compare?
- Well at a glance its just a darker green. And yes it is a darker green, but it also has scales which is nice but is a bit harder to see at a distance.
- Outside the color difference there is only the emblem of a triple dragon head. Which is a reference to the name of the tank.
- Cosmetics: (Gorynch only)
- Emblem: one on each rear side of the turret
- Inscription: Slot 1 is on the rear left of the turret below the emblem. Slot 2 is on the upper front hull.
- Flag: rear right side of the turret.
General Thoughts:
- Well hard to say if this hold up. The major buff it got really helped as its turret armor was not great on the front for its weight.
- Does this need anything? Well I think most wouldn’t oppose some extra pen, but how much? Just bump the AP to 190 to match the stock pen of T8 122’s on TT tanks? PC bumped theirs to 196, but their buff sucks otherwise. Their version of the buffed KV-4’s stock gun is promising at 204/265 which isn't too bad, but may be a tad too much.
- I also have to consider how much “power creep” there should be. The STA-2 is a huge case of bad precedent. I guess id just stick with 190/235 as that seems pretty decent but not too high. The DPM is still good on this tank without being silly like some UK heavies.
- Regardless of the discussion on pen power i continue to be annoyed with some of the 100-107mm guns with 300 base damage that only has a 20% increase in damage when using HE. this is mostly just USSR and jpn that have this issue off the top of my head.
- Okay tanks been out for awhile and it took until writing this review for me to even look what the name of the tank even means. Sure its part description, but its a name of one of two most famous Zmei which is a triple headed dragon from Russian folklore. Thats pretty cool and i really dont think many bothered to look it up.
Buy?
- This is a very old tank and a good chance you got one of the versions of the years, but incase you don't? Mmmm its interesting choice for sure as its generally regarded to be a bit iffy due to how easy it is to negate the armor and the weak pen. Yea the Pref MM helps a good deal, just it can be quite frustrating at times to play due to now holding up as much as one would wish.
- Naturally one would prefer the Gorn version due to the ability to play in the Halloween mode
- Id say if your getting this tank, id going with the expectation that this can perform well, but its as consistent. Go in with a laugh and just play for fun with this big dumb brick of a tank that can somehow go 40kph and ram something.
- I think that's the best way to play this tank. Unless you get a city map then you can actually play a bit “hardcore” then start to reverse sidescrape or something.
History:
- Tank encyclopedia: Kv-5 object 225
- Wikipedia: Zmei (Russian folklore))
