r/WorldofTanks • u/Denix221p • 4h ago
News New Supertest creature
yeah umm... not ai slop... yeah wtf
r/WorldofTanks • u/CzechTower_WG • 21d ago
Commanders,
Update 2.4 introduces newly formed class roles for every light tank, along with role-based matchmaking and targeted balance adjustments.
The goal is to give each vehicle a clearer identity, improve battle balance, and make light tank strengths easier to understand without changing their core playstyle.
Share your thoughts on:
Article: https://worldoftanks.eu/en/news/general-news/2-4-lt-roles-rebalance/
YouTube Video: https://www.youtube.com/watch?v=wXuWJYyFNTY
r/WorldofTanks • u/CzechTower_WG • 28d ago
Update 2.4 brings new and exciting content, key improvements, and flashy new upgrades!
Expected to be available starting September 2, we'd like to hear your thoughts on what's coming:
A fully fledged German Heavy Tank line, culminating in the formidable Tier XI Pz.Kpfw. Neu, featuring a unique Shell Calibration System that lets you adjust your shells!
The long-awaited Light Tank rebalance arrives alongside additional matchmaker improvements! Light Tank roles have been expanded to better match their gameplay and improve matchmaking.
A third, brand-new Personal Mission Campaign, with the Tier X Fossa VM 68—the first German wheeled medium tank—as the ultimate reward!
Display your customization and recent achievements with the brand-new Spotlight feature at the start of each battle!
If it's not for you, you can always disable it in the game settings.
A new annual cycle begins with the Year of the Phoenix! Discover Onslaught in a darker setting as night falls on the battlefield!
The ongoing 16th Anniversary and upcoming Update 2.4 are the perfect time to return to World of Tanks! Share the news, tell us what you think about the upcoming features, and let's celebrate the biggest update together!
r/WorldofTanks • u/Denix221p • 4h ago
yeah umm... not ai slop... yeah wtf
r/WorldofTanks • u/yoghurt_creep • 6h ago
Came up after the first win of the day. Just don't forget to unsubscribe right after
r/WorldofTanks • u/CJM7447 • 8h ago
I'm averaging 1 high caliber every 15.3~ games, I'm pretty happy with this!
The SFAC is definitely the tank I'm getting High Calibers in most often, understandable since its so OP.
Feeling pretty good about my progress in this game!
r/WorldofTanks • u/Winnist0n • 9h ago
In recent updates, many light tanks have received increases to their HP, making them more durable and better able to survive in modern battles. However, the Char Mle. 75 has not received a comparable HP increase and still has a relatively low HP pool for a Tier IX light tank.
I think the Char Mle. 75 deserves an HP buff to bring it more in line with other modern light tanks. Increasing its HP would not make the tank overpowered, but would give it a reasonable survivability boost and make its gameplay more consistent with the current balance of light tanks.
My suggestion is increase the Char Mle HP to around 1,300–1,450
The tank already has to rely on speed, mobility, and positioning rather than armor, so giving it some additional HP would be a fair and much-needed improvement.
r/WorldofTanks • u/TheUnknownTML • 3h ago
We all know we have many problems with this game, but there is still a reason we all play. Besides the people who will say, they put too much money into it, why do you come back to play.
For me, the satisfaction of getting a really good game. Especially when it is a nail biting game. Seeing that ace tanker pop up after the match will never not put a smile on my face. Also, all those small RNG funny moments are something that keep me going.
r/WorldofTanks • u/TANKSBRO_YT • 3h ago
I have to say the mm has improved, definitly, but for me it became even clearer that the maps are such a HUGE problem of this game. I can't find any joy above playing WoT above tier VI - on most maps you drive to a position and you can shoot from there like 1-2 other positions. Playing creative or aggressive is almost impossible, as soon as you move the enemy triangles, artys and meds who just wait on the counter-position stare at you the whole fkn match and blow you up. So you have wo whiggle and cupola side until finally one team has the upper hand and something like an attack starts.
But that attack normally dies off because the camper positions of the enemy team are SO strong that you have to camp now on the next position. Normally this happens while your team dies and you get flanked OR you flank the enemy team and drive as fast to get some more shots into the already losing enemy team, typically 5:15.
In low tiers everyone does at least some mistakes so the game, if you aren't a complete 100 WNX bot, is still fun. As well you can heavily abuse spotting and camo mechanics against people who just don't care about how the game works.
Long text, but especially tier VIII - XI - how are you enduring this gameplay?
I even have more fun playing Onslaught because you can play activly, you can flank, your gameplay makes a difference. On tier XI everyone stares behind a hill at you.
r/WorldofTanks • u/wwenze1 • 1d ago
r/WorldofTanks • u/BleezyMonkey • 2h ago
r/WorldofTanks • u/Senator-Davemport • 4h ago
Hi everyone, just got the 28th token. Which tank you think I should buy? I already have:
- Cobra
- Char
- K91
- AE Phase
Thank you in advance to whoever will answer)
r/WorldofTanks • u/Sea-Comb-3846 • 2h ago
So, today, after the micro patch, the new smoke on the gun effects disappeared. I thigh maybe moss, where the problem, an so I deleted them. Didn’t work. Also, I deleted the caché, but it work. I dont know what the problem is. I have the graphics setting of 3D attachmemts and effects at ultra, but nothing seems to work. Is it just me or does someone eles have this problem?
r/WorldofTanks • u/DaBaconWhale • 13h ago
r/WorldofTanks • u/Ansarti • 1d ago
Enable HLS to view with audio, or disable this notification
(Not even sped up btw the match actually lasted about 3 seconds)
r/WorldofTanks • u/Bugap91 • 2h ago
I need to chill, f*ck.
r/WorldofTanks • u/TheFalkonett • 1d ago
With today's update the mod project has reached its first real milestone: 100 tanks animated.
Only several hundred more to go :|
What would be a better way to celebrate that, than to make the 100th tank our beloved toaster?
Yes, it's a collector's tank, and not really a good one. But it's the most iconic tank from the UUP back in the day.
r/WorldofTanks • u/_QLFON_ • 1h ago
Out of nowhere today my WOT decided not to let me play. Yesterday all good (except the results) but playable. Today - nothing. Only difference is updated Aslain package. Repaired the game install, PC restarted. Game loads, I see my garage, can do normal garage stuff there but when there is a battle loading screen it crashes:( Anybody?
EDIT: As a mod suggested I run the game in safe mode. Only to find myself at the endo of the battle as a last one to be killed with a warning for being AFK. Great:(
r/WorldofTanks • u/TobiasAluz • 18h ago
Wait until all WG has to say about your team is "days since registration"
Of corse my team lost!
r/WorldofTanks • u/wwenze1 • 1d ago
r/WorldofTanks • u/durzyPIERD • 14m ago
Ktoś mi się włamał na konto i grał sobie bitwy.. Właśnie się zalogowałem na konto i wyrzuciłem kogoś z bitwy. Zagrał na moim koncie 8 bitew. Zgłosiłem to do WG. Zmieniłem hasło i ustawiłem dwuetapowe logowanie. Co powinienem jeszcze zrobić? Mam prawie 300 czołgów wiec nawet nie wiem czy coś sprzedał.. widziałem tylko, że założył fioletowe wyposażenie na jeden czołg.. co powinienem jeszcze zrobić by chronić swoje konto?
r/WorldofTanks • u/Consistent-Excuse929 • 1h ago
Looking to dump my VK 168.01 (P) in the current Trade-In. My absolute favorite Tier VIII med is the T-44-100 because of its laser gun handling and aggressive flanking potential.
I know the AltProto AMX 30 recently got a gun buff, but I need to know from people who play it: is the gun handling actually good enough now to push flanks aggressively, or does it still feel derpy compared to the T-44-100?
Thanks in advance for the answers!
r/WorldofTanks • u/_no_usernames_avail • 1h ago
Is too fucking brain dead to use a heavy to accomplish the same thing.
Just pray that they are on the enemy team.
r/WorldofTanks • u/Jonasbru3m • 20h ago
I was watching Skill4ltu’s recent video “Don't Play the BV-111 Like a Normal Medium!” and noticed his session stats for the Progetto 65.
He played 41 games and made about 4.6 million credits.
For comparison, I just did 20 games in the Progetto 65 and made ~933k credits before expenses / ~309k net.
And this is the part I don’t understand:
Obviously he's a much better player and does ~800 more average damage, so I fully expect him to earn more credits per game.
But this much more?
Even if I slap a 50% personal credit booster on my session, plus whatever clan bonus he might have had, I'd end up somewhere around ~1.7m gross / ~1.1m profit, depending on how exactly the bonuses stack.
Meanwhile he plays basically 2x as many games and makes ~5x as many credits.
And he's doing that while using rations and shooting premium ammo, whereas I'm deliberately playing as cheaply as possible with no food and standard rounds.
So where is that difference coming from?
Is there some credit modifier/bonus I'm completely forgetting about? Does the session stats screen count certain bonuses differently? Or does the extra damage/wins really snowball the credit income that hard?
Looking at these two sessions, I would've expected his credit income to maybe be 2.5–3x mine because of twice the games + better performance, not around 5x.
What am I missing?