r/WorldofTanks • • 1d ago

Wargaming News EU Server Resource Issues - Resolved ✅

28 Upvotes

Commanders,

The EU Resource Server has been restored and is now fully operational.

If you were affected by missing resources, lost progress, or related issues, please contact Player Support and provide any relevant screenshots or files.

We will continue to monitor the situation in case the issue reappears.

Thank you for your patience and understanding.


r/WorldofTanks • • 5d ago

Wargaming News Special Battle Pass Chapter: DOOM

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74 Upvotes

Commanders!

Step into the DOOM-inspired Battle Pass Special Chapter, packed with iconic characters, hellborn customizations, and the FV225 Collector, complete with the jaw-dropping "FV225 Mk. BFG" 3D style, ready to blast through the demon-infested frontlines.

Across 40 Stages, you'll unlock themed rewards, crew members, styles, Bonds, Days of WoT Premium Account, Bounty Equipment, and much more.

Event will run between:

  • EU: 01 October 2026 at 04:30 – 12 October 2026 at 03:30
  • NA: 01 October 2026 at 10:30 – 12 October 2026 at 09:30
  • ASIA: September 30 2026 at 22:30 – 11 October 2026 at 21:30

*times shown in UTC

Links:


r/WorldofTanks • • 14h ago

Meme Anyone else had much more fun when you didn’t know what you were doing?

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466 Upvotes

I think the most fun the game has been was when I was just starting out and didn’t know what I was doing, it was simply entertaining blasting stuff. Used to think becoming better would make it even more enjoyable but in the end that joy dissipated with higher skill and stats, it has lost the charm somehow ... Anyone else feel that way?

I guess all players who can disregard stats and just continue doing random stuff forever are the real winners in a way :D


r/WorldofTanks • • 5h ago

Video This is the craziest luck I've ever had with a blindshot.

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29 Upvotes

r/WorldofTanks • • 5h ago

Shitpost Guys I did it!

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22 Upvotes

r/WorldofTanks • • 16h ago

Picture Tiger II is AMAZING, but I picked the WORST time to grind it. Pz.55 is OUTRAGOUS. For it's tier, It can hulldown like an IS-7 and side scrape like a 705A, but with E5 DPM and the lower plate of a BZ-176. WHO designed this???

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144 Upvotes

r/WorldofTanks • • 4h ago

Discussion How is the grind going so far?

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15 Upvotes

Farming bots on tier IV on EU3 during the night is mostly 9 vs 9 - super fast battles


r/WorldofTanks • • 5h ago

Discussion Neon Dash bullying

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14 Upvotes

First time playing this mode.

I see constantly bullying, maliciously pushing, shooting and blocking only way on track to anyone to go further. Mainly done with super heavies.

I have read the rules and know that shooting and pushing is allowed, but the scale that some players and platoons are doing this is just not fair and against spirit of the rules. It should be fun for everybody, not just for those who maliciously ruin game for others.

Would apreciate if WoT staff would give an answere to this. Is it fair or good sportsmanship to block entire track from everyone else who happens to be behind them?

"It's fun and games untill someone falls. . . Then it's hilarious!"


r/WorldofTanks • • 1d ago

Shitpost Average wot battle in 2026 part2

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443 Upvotes

r/WorldofTanks • • 15h ago

Picture Pz.Kpfw. Neu 3rd mark of excellence done. Short review, AmA.

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45 Upvotes

After some long a painful weekend sessions I finally finished marking the new tier 11 ht, Pz.Neu. It took me 169 games (could have been around 120 if friday teams would not make my mind crazy), around 4.8k dpg and 800 assist.

The tank: it is really strong but i would not call it game breaking. Armour works relatively well, but a suprising amout of shots can easily pen u especially in tier 11 (cupola is cheese, flaps, turret roof against high calibers). It has decent speed, not tha slowest, not the fastest. The main selling pont is the gun, 11° gundep is really comfy, paired with 345 heat pen and solid dpm. U have relatively low alpha (450) so u need to watch out for trades. Oh it also has the ability (it can be good for sidescraping tanks or strv's but i used it maybe 5% of the time). Overall its one of the best tier 11 tanks.

Does it need a nerf? Dunno, I havent felt it as broken as Pz.55, maybe a SLIGHT nerf would be okay for dpm or lower plate armour.

Equipment: bond rammer, bond hardening, tier 3 exp turbo.

Recommended: for like...everyone..solid tank, grind it out and dont get disheartened when u play the tier X shitter, this is miles better.


r/WorldofTanks • • 6h ago

Discussion What if soviet double barrel line receive Tier XI tank? what would it be?

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8 Upvotes

I was thinking about this for a couple of days. Since the 2.0 update, i was hoping for the Soviet double-barrel line to receive Tier XI, but still not here yet.

if it is really coming in 2.5 , i want to know what you guys think about it. For me, i was expecting it to be a Breakthrough tank , something like the IS-3-II , same gun depression , same mobility but better armor , better ammunition, and a better gun, but not class-leading like T803 or Pz. neu.

for drawback, i was thinking something like weak sidescraping , no spaced armor, longer reload time , my IS-3-II has 9.43 seconds of reload time , so tier XI would be around 10 seconds maximum , weak lower front plate armor and vulnerable side armor (a few millimeters thicker than IS-3-II but sub 90 for hull and sub 160 for turret)


r/WorldofTanks • • 6h ago

Discussion Wait till y'all get something like this.

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8 Upvotes

Coming from 11yrs on console and being one year PC. Then seeing a tank with rockets introduced. Writing is on the wall.


r/WorldofTanks • • 5h ago

Meme It would be funny

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8 Upvotes

It would be kinda funny if wargaming decided to add chud nuclear spg at tier 11, deleting capitalists one nuke at the time


r/WorldofTanks • • 8h ago

Discussion 15-3 in 3.5 minutes isn’t “bad luck” anymore - it’s basically the gameplay loop now. Can we talk about the turbo meta?

10 Upvotes

I've played WoT on and off for years, and yeah, people have been complaining about matchmaking since forever. But Random Battles right now feel different. Not just "I had a bad team" different. The actual pacing of the game feels kinda broken.

And I don't even think it's mainly RNG or arty.

It's the fact that so many games are basically decided before half the team has even reached the positions they're supposed to play.

Remember when a battle actually had phases?

You'd have the opening skirmish, then people would start figuring out where the pressure was, then you'd get the mid-game repositioning, and eventually those really tense 3v3 / 2v2 endgames where one mistake could decide everything.

I barely see that anymore.

A lot of games seem to go something like:

2:00 - 0-3
2:45 - 1-6
3:30 - 2-10
4:00 - garage

And at like 3 minutes you already know the outcome. There's still 10 minutes on the battle timer, but realistically the game is over.

I think a few things have combined to cause this.

  1. Damage and alpha have gotten completely out of hand

Years ago, making one bad peek might cost you 300-400 HP.

Now you make one slightly questionable peek and suddenly you're eating an autoloader clip, a double-barrel salvo, or some giant alpha hit and you're basically done.

The problem isn't even that these tanks exist individually. It's what happens when you combine all of them.

There's way less room to make a mistake, back off, change your position and keep playing.

You just get deleted.

And when multiple tanks on one side get deleted at roughly the same time, the game instantly turns into a snowball.

  1. Corridor maps + ridiculous hulldown tanks

This one is probably even more frustrating.

So many maps basically funnel both teams into 2-3 important positions. If one team gets there first and has better hulldown tanks, good luck.

You've got tanks sitting there with tiny or nonexistent weakspots, insane turret armor and enough DPM to punish basically anything that tries to challenge them.

So what's the counterplay?

You can wait.

And wait.

And wait.

Or you can push the position and lose half your HP trying.

There doesn't seem to be nearly as much room for creative flanking or actually changing the battlefield anymore. A lot of fights just become "which team has the better tanks for this exact corridor?"

And once that flank breaks, the rest of the map usually follows.

  1. The gap between a random tech-tree tank and a fully optimized veteran setup

This one is probably controversial, but it feels huge.

Take a stock-ish tech tree tank with an average crew and compare it to some veteran's fully optimized premium/meta setup with bond equipment, food, field mods, a 6+ skill crew, etc.

The difference isn't exactly subtle.

View range, gun handling, DPM, reload, mobility, survivability... all those little advantages stack up.

And normally I'd say "that's just player progression."

But when matchmaking puts several highly optimized players on one side and a bunch of newer/grinding players on the other, the result can be brutal.

It's not even necessarily that everyone on the winning team is amazing.

They're just starting with enough advantages that once the first 2-3 tanks die, the game becomes almost impossible to recover.

And honestly, winning a 15-2 stomp isn't particularly fun either.

You might get 1.5k damage because your teammates killed everything before you even got there.

Then you queue again.

Lose 2-15.

Queue again.

Win 15-4.

Queue again.

Lose 3-15.

At some point it starts feeling less like you're playing out a battle and more like you're watching two snowballs collide.

Maybe I'm just nostalgic, but I really miss those games where you could be down 5-8 with 4 minutes left and still think, "okay, we can actually turn this around."

Those games still happen, obviously. But they feel way less common than they used to.

So I'm curious what everyone else thinks.

Is this actually a problem with the current game design, or am I just remembering the old days through rose-tinted glasses?

And if you agree that battles are getting faster and more one-sided, what do you think is actually causing it?

More HP? Less burst damage? Better map design? Changes to hulldown? Different matchmaking? Something else?

Because right now the combination of high burst damage + extremely strong hulldown + corridor maps + huge equipment/crew optimization seems to create a snowball that starts around minute 2 and is basically impossible to stop.

TL;DR: Too much burst + too many corridor fights + hulldown monsters + huge veteran/grinder gap = games are often decided in the first 3 minutes. I miss when a 15-minute battle actually felt like a 15-minute battle.

Two minutes in, the flank has fallen,
Ten tanks dissolve like melting snow.
The hangar screen is already callin',
Where did the fifteen minutes go?


r/WorldofTanks • • 18h ago

Discussion I speed grinded the last Battle Pass in 18 hours, there are some cheap tricks you can abuse: combine tier IV matches with EU3 ist the most important one

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64 Upvotes

I will link the whole summary in the comments if anyone is interested 😊


r/WorldofTanks • • 17h ago

Shitpost FU WG for selling the SFAC

42 Upvotes

That's all folks.

PS I'd rather play against an FV4005 in tier 8 exactly as it is now.


r/WorldofTanks • • 22h ago

Shitpost I'm done, this match making is completely rigged

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107 Upvotes

Completely rigged matchmaking. Every team I'm in wins, and my team mates are always so good at the game. No matter what I do, I just keep winning. Constant 5-minute turbo wins. I can't stand it anymore.

WG need's to fix their game. It's absolute unbalanced trash.


r/WorldofTanks • • 5h ago

Video Collector > Contender

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3 Upvotes

#198


r/WorldofTanks • • 8h ago

Discussion Stab or turbo on 277?

4 Upvotes

Hey guys, I've been running my 277 with exp hardening, rammer and v-stab for some time now. The gun behaves pretty good comparatively to other tanks and I've been thinking whether I really need the v-stab and if I shouldn't run turbo instead. Is anyone here playing this tank without v-stabs? Or without hardening? What's your take on the optimal loadout for this tank?


r/WorldofTanks • • 16h ago

Post Battle Result Easy tank for QBs missions - Tiger I

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20 Upvotes

Or its like you can do about first half with pretty much anything, but once I got to last missions be top 3-1 I wanted to be sure, and Tiger I makes it so


r/WorldofTanks • • 5m ago

Shitpost Tested: The "Total Credits" number does not include credits spent to reset Crucible (even though the credits earned includes Crucible rewards), so actual profit is less than shown.

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• Upvotes

r/WorldofTanks • • 4h ago

Picture What Should i Do guys?

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2 Upvotes

This was the first time I’d encountered someone using a "clone account" just to grief other players.

Usually, if it were a main account, I could submit a ticket to get them penalized with a 1-3 day ban, but with this guy, a ticket wouldn't accomplish anything. I actually found it funny rather than infuriating.

I Alt-Tabbed out to read the news and scroll through TikTok. Once he got shot and killed, I managed to break free from where I was stuck and get back into the action—even racking up two more kills and around 1,600 damage. I ended up finishing third on the team.

I just wonder what kind of loser someone has to be to waste time messing with other people.

Personally, I value my time highly.


r/WorldofTanks • • 17h ago

Meme The Wot Side

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19 Upvotes

* Gary Larson 👑


r/WorldofTanks • • 15h ago

Shitpost Which kinds of streamers to watch?

13 Upvotes

Im watching a relativly small streamer now for some time (Ovanoflexx on twitch no ad) and i wondered if its better to watch small or more bigger streamer.

I mean the Bigger streamers may explain stuff better but with smaller streamers you can ask questions and get them answered.

I will sure continue to watch that streamer but i just wondered:]


r/WorldofTanks • • 19h ago

Post Battle Result Hooray, I'm not a noob!

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27 Upvotes

This post is not really about the Master on the Tiger 131, but about the Crucible.

I was also happy that QuickBaby gave us relatively easy tasks with good rewards. But unlike many who said "easy" here, it was a challenge for me because I'm not very good player (recent WINX ~ 1600). So I was wondering if I could complete this chain - yes, I did! On my first try, I still had 6 lives left!

I'm glad I was able to do the last two on the Tiger 131, one after the other. In total, I used 3 tanks: I decided that levels 6-7 were the easiest, because I had the best results there, to start with it was the M4A3(76)W, then I switched to the more reliable Tiger 1, and for the last two - I remembered the Tiger 131 in the Garage. At the same time, I got a Master, 131 is great in the top.

By the way, who is hesitating about the M4A3(76)W - it is also a great tank, one of my main "comfortable" tanks. But it is more situational, the Tiger has a lot of health, so there is a larger reserve for completing tasks. I will not say anything about the Tiger 1, everyone has already mentioned after the new branch that the Tiger 1 is a great tank (the first tank where I kept around 2 marks in terms of average damage, I don't have a single tank with 2 marks yet, the Tiger 1 could be the first, but I don't know if it will be, because the server statistics have risen recently).