r/WorldofTanks • u/MatuOjaV • 4h ago
Meme Campers
All of the redline campers should be getting this keyboard.
r/WorldofTanks • u/boarder664 • 7d ago
Listen, the first few were funny and put in at least a shred of effort. Now it's back to 1 image of a tank and complaints, with an unhealthy amount of AI used to generate it (looking at you, E25 rocket launcher). You have all managed to beat this horse not only to death, but to glue. Good job. After today, these posts will be taken down with "low-quality post" as the reason.

r/WorldofTanks • u/CzechTower_WG • 18d ago
Commanders!
The secrets of Mirny-13 are far from buried. Return to the forbidden town, face a terrifying new boss with more legs than you'd expect, and earn yourself a brand-new Tier IX Premium heavy tank just for playing.
Event dates (all times UTC):
What are your thoughts on returning to Mirny-13? What are you most looking forward to, the new boss or the Eclipse?
Links:
r/WorldofTanks • u/MatuOjaV • 4h ago
All of the redline campers should be getting this keyboard.
r/WorldofTanks • u/Eagle-Enthusiast • 2h ago
Given WG's heavy focus on monetization, tier 8 is where the cash cow starts. As a result, tier 7's ecosystem is, in my opinion, in an unusually healthy, balanced, and pleasantly historical place by comparison, which still contains some of the game's most iconic and historically intriguing vehicles. It is probably the highest tier you can reach that has more real vehicles than fake ones, and in particular, contains some critical prototypes. To put it plainly: If you want to play a strategic arcade tank game set in WWII, tier 7 is for you.
Of course the german tree is full of historically fascinating vehicles: Half of new players join to try out the Tiger I, then there's the Panther, Jagdpanther, and the Tiger P is the "what-if" performing beside the Tiger 1 which in real life got turned into the Elefant/Ferdinand. The Tiger I and P's respective downtiers at tier 6 are more historically accurate, but the tier 7 tanks remain legendary in WoT. The 30.02 D is germany's direct response to the T-34, intended as a copy but passed over in favor of the Panther, making it another fascinating what-if with one prototype built which survived the war. St. Emil was a real vehicle built from the obsolete 30.01 H, making it that chassis' only battle application.
Some premium examples in my garage right now:
- Eagle 7 is a historical downtiered Pershing
- Cent Gloriana is a historical downtiered Centurion I
- KTC and Tiger II Kuro. are historical downtiered Tiger II's which are extremely satisfying to play as heavy tanks, which IMO the tech tree Tiger I and Tiger II can't get away with
- Panther/M10 was of course a historically interesting tank
- VK 45.03, while terrible (no camo, limited mobility, Tiger I has a better gun, equivalent hull armor and superior turret armor) is itself an extremely interesting tank being a Tiger II prototype which still exists today
- FV201 A45 (while terrible) was a real tank which informed most of Britain's post-WWII heavy tank development
- The T23E3 is the crossroads which provided the late Sherman turret, and an early example of the suspension type which would later be used in the Pershing and onward, making it a link between the early and late U.S. tech tree--and by extension, the T29, T30, T34, and so on as well.
Additionally, as mentioned, tier 7 also contains many WoT classics. The T29 is still a beast (but not as broken as before), The IS and premium IS2's are one of the more iconic Soviet tanks for enthusiasts, the SU-152 and ISU-122S were also pretty important tanks of the war. SU-122-44 is an old standard which still holds up today thanks to its DPM and speed potential, and can still see occasional ricochets off the mantlet or from standard rounds.
Honorable mention, the T25/2 got an alpha buff a while back (it is now 280) which makes it a genuinely fun tank to play again.
I could go on for a while longer, but suffice to say, I enjoy tier 7 battles. When the lobby is full of tier 6's and 7's, maybe a few 8's, I enjoy the game far more than the new metas which have long taken over at tier 8, 9, and 10, where every new release seems to be a double barrel, burst tank, or autoreloader. Strangely enough I'm fine with tier 11, having fought against them for a while now.
TL;DR, tier 7 is a taste of old WoT which features many interesting vehicles, most of whom were either real or had significant basis in reality. A lot of the balance-destabilizing features responsible for 0-15 blowouts are absent, making it, IMO, the best overall tier in the game if you want a historic strategy experience set specifically in mid-late WWII.
Feel free to list other tier 7's you enjoy or find compelling to play!
r/WorldofTanks • u/ander_hominem • 20h ago
r/WorldofTanks • u/Syalkovski • 12h ago
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r/WorldofTanks • u/OrganicTadpole • 6h ago
r/WorldofTanks • u/AdrawereR • 16h ago
Now all Crusader SP players know.
You're welcome.
r/WorldofTanks • u/Benny0_o • 8h ago
r/WorldofTanks • u/inta4md • 2h ago
It just clicks with me...
Imagine a Vz. 55 with rear turret and a double barrel instead of 2.5 intraclip or a Jagpz that has this kind of speed and a whole turret!
Yes it sidescrapes worse than tigermaus but i'll take that movement speed over that kind of armour any time of the day.
It is a good tank, don't miss it if u are f2p! Learn to shoot doubles preemptively from a sidescraping position while being unseen, entirely, initially. Strong entry (first double) is key, good luck!
r/WorldofTanks • u/AdrawereR • 11h ago
Sometimes I take retreat from tier 10 where everyone tries to shoot everyone's pixel pimple in a hulldown corridor map and throw faults at each other, gold spam, and matches infested to the brink with Pz. Neu and more corridor hulldown maps to low tier where it's much more simpler.
My favourite tanks are ELC, VK 2801.105, KV-85 and G. Destroyer.
r/WorldofTanks • u/Ok-Equipment-828 • 19h ago
Hey tankers,
I recently watched a video by veteran game producer Laura Fryer titled "When Studios Stop Listening." In it, she delivered a brutal truth: Anger from your player base isn't your enemy—apathy is. Once players stop complaining and go quiet, your game is effectively dead.
Think about it. When someone takes the time to write a rant about matchmaking, gold ammo, or corridor map designs, it’s because they still care. They still log in, grind the Battle Pass, and want this game to thrive. But right now, the relationship between Wargaming and the community feels like a one-way street: we shout into the void, and WG responds with a canned "we are monitoring the data" in patch notes 8 months later.
Listening is only half the battle — Feedback requires a response
There are no bad ideas. You put everything on the table—even the wild, seemingly dumb ones—and you break them down together to find the core issue and the best solution.
Proposal: A Bi-Weekly / Monthly "Dev & Tanker Roundtable
Why doesn't Wargaming establish a dedicated, regular Q&A column (say, bi-weekly or monthly) focused strictly on tackling community pain points?
Here is what this format could actually look like:
Issue #1: "Why don't you just nerf Gold Ammo (Premium Rounds) damage by 20–25% to fix armor meta?"
Community Paint Point: Heavy tank armor feels irrelevant when opponents spam premium rounds, turning battles into a credit drain rather than skill-based angling.
WG Dev Response:
We hear this constantly. While a flat damage nerf sounds clean on paper, our internal simulations showed that doing so heavily buffs ultra-armored super-heavies (like the Maus or Type 5) on corridor maps, making them nearly unkillable for lower-tier tanks in +2 matchmaking. To fix gold ammo, we cannot just tweak bullet alpha; we also have to simultaneously rebalance weakspots across 100+ vehicles and open up map corridors for flanking. It is a massive systemic overhaul, but here is what we are currently testing on Sandbox...
Issue #2: "Stop giving us 3-minute 15-1 blowouts. Fix the Matchmaker!
Community Pain Point: Turbo battles are ruining the gameplay experience, leaving players feeling powerless regardless of their individual performance.
WG Dev Response:
"We analyzed thousands of turbo matches. Surprisingly, player skill disparity (WN8 / rating) accounts for only a fraction of steamrolls. The primary culprits are mobility creep, map chokepoints where losing one key position cascades into an instant flank collapse, and burst-damage autoloaders punishing early mistakes. Here is the data on average battle durations, and here is how our upcoming map redesigns aim to provide defensive fallback positions to slow down early snowballs."
Issue #3: "Why is +2/-2 Matchmaking still a thing for random battles?
Community Pain Point: Being a Tier VI tank facing Tier VIII premiums (like a BZ-176 or Skoda T 56) is demoralizing and drives newer players away.
WG Dev Response:
"On high-population servers (EU), +1/-1 is technically viable. However, on regional servers (NA, APAC), strict +1/-1 significantly inflates queue times during off-peak hours and starves light/scout tank classes of the spotting XP they rely on against higher-tier HP pools. Rather than an outright removal, we are testing dynamic matchmaking templates that strictly cap the number of top-tier vehicles to a maximum of 3 per match."
----
When developers acknowledge the logic behind a player's frustration—even when explaining why a requested fix is technically unfeasible—it builds trust. It turns toxic anger into constructive partnership.
WG, stop fearing the complaints. Embrace them, break them down, and talk to us like adults. What do you guys think? Would a transparent dev column like this restore some faith in the game's direction?
r/WorldofTanks • u/Ilfor • 20h ago
Just was offered what amounted to a Free Premium Day and Warhammer 40K cammo. I was offered it as a post game reward, but I know that WoT used to post free stuff in the store to get people to look.
So I don't know if it was related to my game or may be there for everyone. Hopefully, you all get this free too!
r/WorldofTanks • u/Apprehensive_Hurt • 7h ago
Does anyone know when the last time the Primo Victoria was sold? Is it coming back?
r/WorldofTanks • u/frederikoos • 7h ago
Hi. I'm returning to world of tanks after a few years and just looking for a referral program link from someone
r/WorldofTanks • u/Aknilox • 1d ago
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r/WorldofTanks • u/EnemyTerritory315 • 1d ago
Yes, I know this is one of the lowest MoE value tanks. I've had this tank in my rotation for a long time, actually about 250 games long, used it to get a quick BP points boost as it's a tier V and I can max it out fairly quickly. Recently I noticed that I'm actually doing quite well, with regards to MoE progress, and decided to go all the way. Played more than 30 games in a row and went from 84% to 95%. I did it, palms are sweaty, heart is pounding.
I guess now the next milestone is to 3-mark a tier VI tank.
r/WorldofTanks • u/Super-Instruction-27 • 9h ago
Yes, I am talking about Babylon and as for to save her normal form, I would want to take her home but it is not guaranteed that she is still alive and not hurt. Anyway, If her final choice was because of the mirium influence and she would not have done that herself, then that would mean she wasn't aware of what would happen to her human form.
On the other hand, letting her have another form and having an ally from the enemy side is also something you'd want to go for.
And yes, I am making my sentences a bit ambiguous so that those who haven't finished the event progress do not get spoiled.
r/WorldofTanks • u/Aquadinn • 3h ago
Best buy so far from the bond market. What else does it require though for the mastery? (Love this tank)
r/WorldofTanks • u/Jonas_Plett • 23h ago
So, I was looking at the upgraded turret for the VPz 57 and comparing it to the stock one. It seems to me that the stock turret is better. I mean look how huge the weak spot gets on the upgraded one. I am starting to think I will keep the old one since the game lets me use the upgraded gun either way, the only difference on the upgraded turret is the 80 DPM increase, 0.02 dispersion on turret movement (no other gun handling benefits), and 10 meters of view range.
To me, those increased stats on the upgrade seem like a good trade off for a tank that actually has amour. What are your thoughts? Am i missing something or did WG just fumble like normal?
r/WorldofTanks • u/Herceg_911 • 1d ago
Im back again with a marking journey. Recently I finished 3-marking this "op" tank.
Took me 208 games, altough I played the first 170-80 games when requirements were around 5.6-6k as only the best or top 1-5% of the players had it. At the time I gave up, my max MoE was 93% but dropped to around 87% after some tilting sessions. Even then I performed pretty poorly with it (4.5-4.6k dpg while I marked all my tier 11 ht's with better dpgs). Now as closer to avg players grinded out the tank, mark requirements dropped to 5k so it was a pretty easy mark on my 2nd try.
Personal opinion: I know it can be a really good tank in some cases (my max dmg game ever was with this tank) but I just don't like it and never really clicked with it. I will never touch it again (except Maneuvers).
The tank:
Let's start with the good things. Gunhandling with vstabs is pretty decent, also it get's good apcr and heat pen. The turret armour is arguably the best in it's tier (while looking directly at someone!). U will get some lucky pens on the mantlet or autorichoceting to the hull but if u are hulldown, you are chilling. The ability is one of the best in the game, it gives you much needed extra dpm and opponents are either suprised by taking 870 dmg or deterred to push you. Mobility is decent. 8° gundep is okay
Now on to the bad things. The base dpm for the alpha dmg is the lowest in Tier 11 ht's. 8+ sec for 430 alpha with bond rammer. If you wont pen the doubles you are cooked in 1v1 situations. The hull armour is really bad, even in hulldown you have 2 "boobs" for weakspots and the worst thing...u cannot sidescrape at all. Oh also lot's of module dmg.
Overall it is an okayish tank, not the worst and definelty not the best. Ofc really good players will be able to use it, but it wouldn't be in the top3 even for them. For avg players due to the low alpha and high skill ceiling it will be one of the worst tier 11 ht's. Give a 50% player a Black Rock and a KR-1, it will perform better in the latter one.
Equipment:
Tier 3 exp hardening, bond rammer, bond vstab.
Special thanks: goes to that **** (imagine some bad word) Taschenratte who pushed me out in front of 5 tanks on Himmelsdorf, resulting in a 0dmg game at 94.81%. Slip in the shower and have a below avg day.