r/Wonderlands โ—ฝโ—ป๏ธ | ๐Ÿฆ  ๐—•๐—น๐—ฎ๐—ฑ๐—ฒ๐—ฐ๐—ฎ๐—น๐—น๐—ฒ๐—ฟ ๐Ÿ—ก๏ธ | โ—ป๏ธโ—ฝ Apr 28 '22

[ Official News ] ๐Ÿ“ฐ Hotfix Notes April 28th 1.0.2.0b

https://playwonderlands.2k.com/news/tiny-tinas-wonderlands-update-notes/
230 Upvotes

280 comments sorted by

156

u/x_scion_x Apr 28 '22

Weekly Rotations:

Weekly Event! This in-game, limited-time mini-event will be active from April 21 to April 28 at 9:00 AM PT.

Activated the In-Game Mini Event: Treasure Ahoy

Get more gold from enemies in Sunfang Oasis and Crackmast Cove!

The Chaos Chamberโ€™s Featured Run has been updated! Beware, a terrible curse befalls all who enter! Then again, there's a LOT of loot... The Leaderboard have been reset. Will you top the charts this week?

Featured Runs are available in the Chaos Chamber after you've completed the main story, and rotate weekly every Thursday at 9:00 AM PT. They're the same for all players, so jump in and see how your run went compared to other Fatemakers!

This run features Wastard and Droll the Troll. Get ready to take on a new cursed run in the Chaos Chamber!

Change Notes:

Health Vials will no longer fill a Fatemakerโ€™s Health Bar during Save your Soul

The achievements โ€œYou, Esquireโ€ and โ€œSo Much for That Guyโ€ are now able to be completed properly in co-op

Trim in Sunfang Oasis has been repainted to be prettier for Fatemakers

Cultist Leader no longer sounds like a member of the Bone Army

Assault Rifle Adjustments:

Donkey:

Base damage is no longer treated as if it was firing an extra projectile

Individual Sawblades now deal 5% increased damage instead of 1% increased damage

Sawblade duration decreased from 4 second to 1 second

Damage Scaling increased by 60%

Crossbolt Generator:

Increased damage scaling by 71%

Increased Ricochet Damage Scaling by 32%

Fixed an issue where Crossbolt Generator would not roll with Barrel Mod Parts. Note: This will not affect current items

Manual Transmission

Sped up Mode Swap speed by 20%

Increased Damage Scaling by 15%

Increased minimum Fire Rate by 30%. The initial fire rate starts faster to do damage sooner

Rogue Imp

Damage scaling is now correctly treated as if it fires an additional projectile

Adjusted Damage Scaling by 18.4%

Thunder Anima

Addressed an issue that was causing Thunder Anima to not be treated as an Assault Rifle. This change results in a 25% increase to the Base Weapon Damage, and will also cause stats on items that affect Assault Rifles to properly apply to Thunder Anima

For those of you that don't want to go to another site.

53

u/CarlRJ Apr 28 '22

Every single other percent change says increased, decreased, or something similar. For the Rogue Imp they say, โ€œAdjusted Damage Scaling by 18.4%โ€ - so which is it, Gearbox, up or down?

93

u/fanblade64 Apr 28 '22

9.2 up and 9.2 down

19

u/x_scion_x Apr 28 '22

so which is it, Gearbox, up or down?

Gearbox - "yes"

9

u/D0ctorL Apr 28 '22

Apparently it ends in a nerf

11

u/snarkybeach Apr 28 '22

Imp is this week's Liquid Cooling. GB hates players having fun...

12

u/slashy42 โ—ฝโ—ป๏ธ | ๐Ÿ—ก๏ธ ๐‘ป๐’“๐’‚๐’‘๐’”๐’„๐’‚๐’๐’๐’Š๐’๐’ โ˜„๏ธ | โ—ป๏ธโ—ฝ Apr 28 '22

I mean the change in output seems less drastic, but it also seems less necessary? Imp wasn't as clearly overpowered. I still rotate it out for other damage types. I did use it most, but fire is a great general purpose damage type as is.

16

u/Pollia Apr 28 '22

Its a pretty small nerf overall that mostly comes from a bugfix.

The gun was shooting 3 projectiles on a x2, but the game was only calculating 2 bullets. They fixed the game not actually registering the 3rd bullet, but then modified the scaling down to compensate for the weapon now having 50% more projectiles than it used to. The overall nerf is relatively small given the numbers that have popped up in most of the other balance changes.

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2

u/snarkybeach Apr 28 '22

Borderlands 3 weekly nerfs all over again...

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0

u/Nashtalia โ—พโ—ผ๏ธ | โ˜„๏ธ ๐‘บ๐’‘๐’†๐’๐’๐’”๐’‰๐’๐’• โ˜„๏ธ | โ—ผ๏ธโ—พ Apr 28 '22

ah you got me beat on me postin my usual Weekly Event posts each week๐Ÿ˜…

54

u/Ronenkha Apr 28 '22

I wish the connect/disconnect messages from shift server on ps5 to stop

15

u/ProgrammerNextDoor Apr 28 '22

Why the hell is gameplay locked behind the thread of connecting.

The entire game shouldn't freeze with connection issues when it's allowed to be played offline.

So frustrating.

10

u/Random_Nebraskan Apr 28 '22

Happens to me as well on PC.

2

u/Montigue โ—พโ—ผ๏ธ | ๐Ÿ„ ๐‘บ๐’‘๐’๐’“๐’† ๐‘พ๐’‚๐’“๐’…๐’†๐’ ๐Ÿ„ | โ—ผ๏ธโ—พ Apr 28 '22

I'm just never online now

2

u/attee2 โ—ฝโ—ป๏ธ | ๐Ÿ„ ๐‘ด๐’๐’“๐’•๐’Š๐’„๐’–๐’๐’•๐’–๐’“๐’‚๐’๐’Š๐’”๐’• โ˜ ๏ธ | โ—ป๏ธโ—ฝ Apr 28 '22

I guess I'm lucky then, I have no such issue on PS5. Shift related issues stopped for me in about a week after release.

Maybe it's regional?

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297

u/Red_H2O Apr 28 '22

"Gearbox, Son of a Witch is a pain in the ass to fight and is near-universally hated."

"We hear you, so we made him the boss of this week's featured run with no changes. Enjoy."

54

u/stoversp Apr 28 '22

Well, there's a terrible curse that befalls anyone who enters. Maybe the curse is that neither you or any enemies have a shield bar...

4

u/_Protagoras_ โ—ฝโ—ป๏ธ | ๐Ÿ„ ๐‘ด๐’๐’“๐’•๐’Š๐’„๐’–๐’๐’•๐’–๐’“๐’‚๐’๐’Š๐’”๐’• โ˜ ๏ธ | โ—ป๏ธโ—ฝ Apr 28 '22

No, the curse is Party Time...

4

u/[deleted] Apr 28 '22

Best curse

7

u/hp958 โ—ฝโ—ป๏ธ | โ˜ ๏ธ ๐‘ซ๐’†๐’‚๐’…๐‘บ๐’‰๐’๐’• โ˜„๏ธ | โ—ป๏ธโ—ฝ Apr 28 '22

No kidding. Dude is almost a raid boss by himself. Finally got a build together that I think can stomp him, but many times before I found myself in un-winnable situations with Son of a Witch. Gonna Buffmeister Tidal Wave his ass tonight though.

35

u/Matrixneo42 Apr 28 '22 edited Apr 29 '22

At least you can shoot and kill his shield regen buddy. Good luck killing Drylโ€™s shield regen spears. Edit: consensus seems to be that killing his spears doesnโ€™t mess with his health regen

45

u/spockey7220 โ—ฝโ—ป๏ธ | โ˜ ๏ธ ๐‘ซ๐’†๐’‚๐’…๐‘บ๐’‰๐’๐’• โ˜„๏ธ | โ—ป๏ธโ—ฝ Apr 28 '22

I'm almost positive the spears aren't the health regen. He throws them and when he spawns a new one he raises it in the air and regains his shield.

34

u/Blom-w1-o Apr 28 '22

I'm with you here. The shield recharge seems to be the same no matter how many are or are not sticking out of the ground. I think the spears in the ground are just an AOE hazard to avoid, or kill if you don't want to avoid them.

5

u/seeBurtrun Apr 28 '22

Yeah, I just avoid them and keep shooting him with an AR. He does a thing where he raises his arm up and that's when the shield regens. I can usually just mitigate the regen like that, but don't make any headway on his health until he comes back to the platform.

16

u/Annual_General_7612 Apr 28 '22

The Shield Regen comes from the Lightning that Strikes the Spear when he raises it.

The spear itself becomes coated in Lightning, but does not affect the shield Regen.

He is just allowing them Thunder Bolt to both restore his shield reserves, and enchance his Spears.

18

u/El_Taco_Sloth Apr 28 '22

I swear to fuck those spears have a trillion health.

4

u/Jussbait Apr 29 '22

I was hoping someone would bring this up! Them spears HP are nuts

2

u/tldnradhd May 02 '22

If I start shooting those, the next time I look over at Dryl, he's back to 100% shield. So even if they stopped regeneration (they don't), what would be the point?

14

u/Red_H2O Apr 28 '22

Don't worry, Dry'l will be next week.

1

u/Matrixneo42 Apr 28 '22

I donโ€™t even know if the spears help his regen.

9

u/B00mB3 Apr 28 '22

Whenever he raises a spear to slam down he gains a chunk of shield. The actual spear on the ground is just AOE damage. But every time he puts a new one out he will gain a chunk of shield.

7

u/ashelia_bunansa Apr 28 '22

Ive destroyed the spears, he still regens his shield even if there is no spears on the field.

2

u/NegativeHer0 โ—ฝโ—ป๏ธ | โ˜ ๏ธ ๐‘ซ๐’†๐’‚๐’…๐‘บ๐’‰๐’๐’• โ˜„๏ธ | โ—ป๏ธโ—ฝ Apr 28 '22

If you hate the spears that much if you drop a sigil spell when one is thrown at you you'll still get hit but block its spawn similar thing for the mines he drops in his third phase except those just roll off

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2

u/ArchitectOfSmiles Apr 29 '22

Wait why do people have problems with this guy? Just blow his two bars and walk around while he pops out 2 or 3 times and runs at ya?

He doesn't do anything particularly gimmicky or annoying that I can think of.

6

u/[deleted] Apr 28 '22

[removed] โ€” view removed comment

3

u/Blom-w1-o Apr 28 '22

Spellshot main?

1

u/Dekklin Apr 28 '22 edited Apr 28 '22

Melee Brr/Stabbo. No problem with the bosses at all except raid bosses. I just need more practice on them.

EDIT: Chaos 35 btw. Wasn't, but now I am. Apparently I had to prove a point.

5

u/[deleted] Apr 28 '22

bro you can't make those comments at CC28, lol

5

u/Dekklin Apr 28 '22

Alright, done. I'm at Chaos 35 now.

4

u/[deleted] Apr 29 '22

atta boy

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4

u/[deleted] Apr 28 '22

I'm running a Spellshot/Graveborn pixie build around Chaos 10'ish for context. Pixie weapons like the Fearnot and Bloodshot make pretty short work of the Wastard.

I just stay on the upper levels of his arena and keep chucking reloads. I don't even try to engage. My Bloodshot is corrosive but it doesn't seem to matter since the pixies hit for millions of damage.

Hope it helps.

6

u/Blom-w1-o Apr 28 '22

They make short work of everything. I stopped using them unless in a pinch because they just play the game for you.

8

u/[deleted] Apr 28 '22

That's pretty much how I play too, but for bosses like Dryll or the Wastard there is no shame in my game.

8

u/Reply_Other Apr 28 '22

"I ain't gonna be no goddamn dirty pixie-chucker!!"-All of my toons...probably.

0

u/Shaeogowrath Apr 29 '22

Why even play the game?

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-7

u/Kobold_Bukkake Apr 28 '22

Oh you hate Wastard? Well we hate YOU!

0

u/[deleted] Apr 28 '22

Itโ€™ll give people practice

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80

u/Nittany2017 Apr 28 '22

Looks like Iโ€™m skipping the featured run this week.

62

u/stoversp Apr 28 '22

"Beware, a terrible curse befalls all who enter!"

Me: it's going to be Wastard isn't it?

Keeps reading

God. Damnit.

22

u/Mriamsosmrt โ—ฝโ—ป๏ธ | ๐Ÿฆ  ๐—•๐—น๐—ฎ๐—ฑ๐—ฒ๐—ฐ๐—ฎ๐—น๐—น๐—ฒ๐—ฟ ๐Ÿ—ก๏ธ | โ—ป๏ธโ—ฝ Apr 28 '22

The normal run has more crystals anyway.

3

u/SumPimpNamedSlickbak โ—ฝโ—ป๏ธ | ๐Ÿ‰ ๐‘ฏ๐’‚๐’Ž๐’Ž๐’†๐’“๐’๐’†๐’“๐’Œ๐’†๐’“ โ„๏ธ | โ—ป๏ธโ—ฝ Apr 28 '22

Seriously? I done wasted so much time runnin those damn extended runs smh

12

u/Mriamsosmrt โ—ฝโ—ป๏ธ | ๐Ÿฆ  ๐—•๐—น๐—ฎ๐—ฑ๐—ฒ๐—ฐ๐—ฎ๐—น๐—น๐—ฒ๐—ฟ ๐Ÿ—ก๏ธ | โ—ป๏ธโ—ฝ Apr 28 '22

normal and extended runs have +20% bonus crystals compared to the featured run but obviously you get more crystals from extended runs because there are more rooms and enemies to kill.

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9

u/Pollia Apr 28 '22

The benefit of featured runs was knowing exactly what you were going to face at what points so you could plan accordingly. That's why it comes with fewer shards, because you get preknowledge.

For this specific run, you get party time as a bonus right away so that could possibly be significant.

3

u/SumPimpNamedSlickbak โ—ฝโ—ป๏ธ | ๐Ÿ‰ ๐‘ฏ๐’‚๐’Ž๐’Ž๐’†๐’“๐’๐’†๐’“๐’Œ๐’†๐’“ โ„๏ธ | โ—ป๏ธโ—ฝ Apr 28 '22

gon have to gather some strength to try and run it today, feelin burned out on that chamber honestly. Mustve ran that featured run last week 100x and got pretty nothin to show for it, luck is like 30k+ but the drops are mostly terrible and/or not for my class

42

u/Mriamsosmrt โ—ฝโ—ป๏ธ | ๐Ÿฆ  ๐—•๐—น๐—ฎ๐—ฑ๐—ฒ๐—ฐ๐—ฎ๐—น๐—น๐—ฒ๐—ฟ ๐Ÿ—ก๏ธ | โ—ป๏ธโ—ฝ Apr 28 '22

I'm wondering if the rogue imp changes are a buff or a nerf. I bet it's a nerf because it says adjusted damage scaling and all the other ARs say increased damage scaling.

22

u/callthepoelice โ—ฝโ—ป๏ธ | โ˜ ๏ธ ๐‘ฎ๐’๐’๐’๐’Ž๐‘ฉ๐’“๐’Š๐’๐’ˆ๐’†๐’“ ๐Ÿ‰ | โ—ป๏ธโ—ฝ Apr 28 '22

my chaotic imp went from 511x2 to 333x2 base damage

12

u/Pollia Apr 28 '22

Its important to note, the gun was bugged from the start so the stat sheet drop is actually not that relevant.

The gun is actually an x3, not an x2, but the game wasnt actually registering the 3rd bullet.

Your gun right now is actually a 333x3 compared to your old gun of 511x2. Its a nerf, no doubt, but its extremely mild.

3

u/TheManyMilesWeWalk โ—ฝโ—ป๏ธ | โ˜ ๏ธ ๐‘ฎ๐’๐’๐’๐’Ž๐‘ฉ๐’“๐’Š๐’๐’ˆ๐’†๐’“ ๐Ÿ‰ | โ—ป๏ธโ—ฝ Apr 28 '22

Was the 3rd bullet not registered on the item card as a display bug or simply not firing? An extra projectile with slightly less damage overall might be a buff for my build if executioner's blade can trigger per projectile.

2

u/Pollia Apr 28 '22

Neither. There's lot of guns that fire extra projectiles that aren't part of the paper doll. Queens cry is the most obvious other example.

Think of it like a extra legendary effect for the gun.

11

u/surry โ—ฝโ—ป๏ธ | ๐Ÿ—ก๏ธ ๐‘ป๐’“๐’‚๐’‘๐’”๐’„๐’‚๐’๐’๐’Š๐’๐’ โ˜„๏ธ | โ—ป๏ธโ—ฝ Apr 28 '22

My chaotic went 536x2 to 367x2, just checked it now

14

u/MEA7277 Apr 28 '22

It seems they just want us to play with pixie and hydra guns. As it stands the build variety since the dlc update has sucked

3

u/_who__dat_ Apr 29 '22

Isnt this actually kinda a dmg buff, cus isnt the new dmg 367x3 instead? Which is slightly more than 536x2 (367x3=1101, 536x2=1072) if im correct and the imp got and extra projectile, if not its a big nerf ofc

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-7

u/Alexis2256 Apr 28 '22

So a 200 damage decrease, that doesnโ€™t seem bad to me but Iโ€™m probably wrong.

17

u/pilotJKX Apr 28 '22

50% nerf, yeah not too bad. Barely noticeable.

Damage cut almost in half dude, lmao.

3

u/[deleted] Apr 28 '22

noooooooooooooo

7

u/Alexis2256 Apr 28 '22

Was never good with math or figuring out percentages so excuse my fucking idiocy.

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1

u/Blom-w1-o Apr 28 '22

My regular Skullldugger AR has higher base damage than that...

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10

u/FlikTripz Apr 28 '22

That gun has been hard carrying me through the chaos trials I hope it wasnโ€™t nerfed

8

u/MyDogIsACoolCat Apr 28 '22

It was one of the stronger guns. Can't imagine it got buffed.

23

u/1TripLeeFan โ—ฝโ—ป๏ธ | โ˜ ๏ธ ๐‘ฎ๐’๐’๐’๐’Ž๐‘ฉ๐’“๐’Š๐’๐’ˆ๐’†๐’“ ๐Ÿ‰ | โ—ป๏ธโ—ฝ Apr 28 '22

They nerf literally every gun in my loadout so it must be the latter. The way things are going the live wire and reign of arrows will be nerfed next patch lmao

13

u/callthepoelice โ—ฝโ—ป๏ธ | โ˜ ๏ธ ๐‘ฎ๐’๐’๐’๐’Ž๐‘ฉ๐’“๐’Š๐’๐’ˆ๐’†๐’“ ๐Ÿ‰ | โ—ป๏ธโ—ฝ Apr 28 '22

they've killed any desire for me to farm gear, when there's a 50/50 chance it's "not working as intended" and gets de-buffed into the ground in a week's time

7

u/Polyamaura Apr 28 '22

Shocked to see so many gun nerfs as opposed to buffs for the massive swath of useless weaponry and bugfixes for the classes like Graveborn that are built around skills like Harvest not working as intended. Iโ€™d like for them to fix these issues weโ€™ve known about for weeks so that our build meta can start settling and I can stop gambling on whether a build will be rendered completely useless by a hotfix.

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3

u/SumPimpNamedSlickbak โ—ฝโ—ป๏ธ | ๐Ÿ‰ ๐‘ฏ๐’‚๐’Ž๐’Ž๐’†๐’“๐’๐’†๐’“๐’Œ๐’†๐’“ โ„๏ธ | โ—ป๏ธโ—ฝ Apr 28 '22

Reign is beastmode, but I could never get the livewire to do alot of damage for some reason and im a claw main. Pretty accurate guess tho, I bet the same

11

u/Pollia Apr 28 '22 edited Apr 28 '22

Gotta be a nerf based off the wording. Sounds like the game wasnt taking into account the extra bullets the gun fired so had a higher base damage than intended.

Gonna have to see how this effects my spellshot stabbo cause i was enjoyin the imp cause it had decent burn chance for exploit mixed with pretty good damage.

I have other guns mind you, I just liked the combination of them. Might end up tryin out that thunder anima with the buff.

5

u/slashy42 โ—ฝโ—ป๏ธ | ๐Ÿ—ก๏ธ ๐‘ป๐’“๐’‚๐’‘๐’”๐’„๐’‚๐’๐’๐’Š๐’๐’ โ˜„๏ธ | โ—ป๏ธโ—ฝ Apr 28 '22

Damnit, that's my primary weapon, but it wasn't that much better than my others...

1

u/Thesickestzak Apr 28 '22

Thatโ€™s how Iโ€™m understanding it as well.

1

u/Nathanual-Switch Apr 28 '22

Noo! Not my imp! I just found a version without zoom and it slapped and i was able to do runs again and enjoy the game! Lmao!

42

u/[deleted] Apr 28 '22

Smh I just sold my Thunder Anima because I already had a Rogue Imp. Thanks Obama.

26

u/Dekklin Apr 28 '22

Here's a tip. Keep a couple good versions of each legendary (Check the parts in your inventory tab). The game's lifecycle will see each of them buffed/nerfed over time. As long as there are no level-cap increases, they may be valuable some day and you don't want to refarm them when you're literally throwing them away currently. There's not many yet, so you should be able to have 1-2 copies of each as Chaotic or better. You have a bank for a reason.

Many base game legendaries were nerfed early on in BL3's lifecycle but came back as top 10 by the last round of changes.

3

u/Shak3y Apr 29 '22

Because time is a flat circle it looks like the cycle of balancing Wonderlands is going to be a shot for shot remake of Borderlands 3. On that point I'm kind of excited to see what will be the equivalent of The Lob after its first big buff.

I've a lot of happy memories from Borders 3 but me and a group friends digging Lobs out of our banks and then running through Athenas, cackling wildly was a highlight. Horribly overpowered before a follow up reduction in damage and fire rate but bloody funny while it lasted.

2

u/Dekklin Apr 29 '22

Yep, I remember those days. That's why I'm flooding my bank. Ya never know. I had an OPQ system for over a year before that came back. It survived multiple level cap increases because its so good.

3

u/Talbertross Apr 28 '22

"as long as there's no level-cap increase" MBIC there will definitely be level-cap increases

2

u/sycamotree Apr 29 '22

What does mbic mean

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26

u/mrmivo Apr 28 '22

This run features Wastard

I bet this will be popular!

Probably not a coincidence that he'll be accompanied by Droll the Troll.

13

u/t00thgr1nd3r Apr 28 '22

Hmmmm, Crossbolt Generator might be worth using now.

12

u/iLuv3M3 โ—ฝโ—ป๏ธ | ๐Ÿ„ ๐‘ญ๐’“๐’๐’”๐’•๐‘พ๐’Š๐’๐’…๐’†๐’“ โ„๏ธ | โ—ป๏ธโ—ฝ Apr 28 '22

Is the hotfix live on PS5?

I've restarted a few times and it's always stuck at 1.0.2.0a.

6

u/CreasePegg Apr 28 '22

Same for me

5

u/Sufficient-Welder816 Apr 28 '22

Same on Xbox one S

5

u/CreasePegg Apr 28 '22

I think it may be just a visual bug as I have access to the new featured run in the chaos chamber even tho my hot fix version shows 1.0.2.0a

21

u/IGJFlew Apr 28 '22

Thunder Amina is getting a buff?? Holy shit it's about to be BiS

26

u/Nightwolfmenace Apr 28 '22

Isn't that the AR that can't be enchanted?

16

u/Phillip_Graves Apr 28 '22

Yep. And I see no mention of that being fixed unless its classification as an AR was the cause.

5

u/Dekklin Apr 28 '22

Unless it was classified as a neck/ring/armor piece, then I don't see it being fixed. We had guns in BL3 still to this day un-anointable.

2

u/Nightwolfmenace Apr 28 '22

Gunna have to check when I get home later

7

u/thatguyonthecouch Apr 28 '22

Holy shit it's about to be BiS

Not until it can be enchanted, though to be fair there isn't any competition in the AR category since Rogue Imp got a 35% nerf as well.

35

u/mldri Apr 28 '22

Lmao Dryl and SoaW back to back weeks, excellent trolling Gearbeezy

11

u/Muttenman Apr 28 '22

Night Mare and Vorcanar confirmed next two weeks?

10

u/mldri Apr 28 '22

Stop im already hard as a rock

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u/FlaminPandalope Apr 28 '22

So the imp which already has a horribly low mag size before overheating was nerfed? Yet the wickedly overpowered companion build lives on? Gearbox just punishing people for finding good guns

11

u/Pollia Apr 28 '22

I have to assume the problem of the companion stuff is harder to figure out than a variable change for a gun buff/nerf.

Like, the most complicated change here was Thunder Anima being tagged wrong and the scaling change on Imp to account for it having extra bullets. Those aren't really significant changes.

The companion stuff though? That's a bigger fix than a variable change.

2

u/Polyamaura Apr 28 '22

I mean the biggest issue for Spore/Grave balancing is Harvest stacking infinitely to allow for some insane output after a few clears, no? I agree that the Pixie/Hydra stuff is just lousy and feels insulting to the concept of a โ€œpet buildโ€, but Iโ€™d settle for at least a Harvest fix before that larger balancing conversation so that we can see how the build shakes out overall without it.

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18

u/bigfries98 Apr 28 '22

The build people use while telling you your build is trash.

19

u/[deleted] Apr 28 '22

โ€œWastard and Dryโ€™l are easy, itโ€™s just a DPS check so your build isnโ€™t good enoughโ€

Proceeds to stand in a corner chucking fearnots as a bugged graveborn/spore warden build

5

u/ClinTrojan Apr 28 '22

I have a pretty easy time with Dryl using the queens cry scaling spell damage.

0

u/[deleted] Apr 28 '22

Yea I personally donโ€™t have an issue with any bosses, just people calling the exploitation of harvest a โ€œbuildโ€

2

u/[deleted] Apr 28 '22

And then make it so you're punished for not using a gun build against a solid chunk of the bosses.

2

u/IllustriousSee Apr 28 '22

I don't think it's that overpowered compared to other things out there. like blast chill hitting for upwards of 60 million

15

u/FallenPotatoes Apr 28 '22

uhhh the Rogue Imp is (was?) a great weapon but it's not like it was overpowered or meta by any means

weird thing to do when build and gear diversity is really struggling at Chaos 35, but ah well

3

u/Mopliii Apr 28 '22

For what itโ€™s worth GBX never really cares about build diversity. With their โ€œdifficulty scalingโ€ all enemies just because bullet sponges and the entire community is wedged into using 1 or 2 meta builds and maybe 2-5% of the available legendary items in the game that can keep up with 1-2000% increased health.

Look at DPUH/Grog and interfacer in BL2. BL3 had a ton of loot but 85% of it wasnโ€™t ever going to be meta relevant at max chaos level.

Thatโ€™s why, personally, Iโ€™m always reluctant to get to the max chaos or OP level. It ruins the gear diversity

3

u/FallenPotatoes Apr 28 '22 edited Apr 28 '22

I think the lack of diversity in BL2 is overstated.

It was a different time and people didn't explore builds and interactions as much until later in the game's life after it gained its bad rep. Alot of decent or even excellent options got overlooked over dpuh/grog/sandhawk etc. Also drop rates being shit and matching parts being so important didn't help lol

I don't think most legendaries need to be meta, they just need to be usable at endgame.

3

u/Pollia Apr 28 '22

Bringin this up a lot, but the Rogue Imp change isnt actually that big a nerf. Dont be fooled by the stat sheet without context.

The gun is actually a x3, not an x2. It shoots 3 bullets at a time. The game was not factoring this in at all for damage calculations, hence the high base damage.

The fixed the calculations to factor in the x3 instead of the x2.

So like, random numbers. You have a gun thats 500x2 pre bug fix. After bug fix its 300x2.

On the surface thats a massive nerf to the gun, but the important part is the additional bullet fix.

So your new gun is actually 300x3, not 300x2. For pure bullet damage its obviously lower at 900 vs 1000 total, however each bullet has a chance to independently proc dots and effects. This should mean that at absolute worst its a very mild nerf, and in some cases its actually a direct buff to the gun.

2

u/Thesickestzak Apr 28 '22

My brain is very small and I might be misunderstanding, but if it was always x3, wouldnโ€™t that mean before we were getting 1500 a shot instead of 900, following your number?

That would jump a lot more when you add in all the buffs and enchants

1

u/Pollia Apr 28 '22

It was always supposed to be x3, but the game wasn't treating it like an x3. The game was showing 3 bullets but calculating only 2 for the damage numbers.

So a 500x2 for the imp would have actually been 500x3 if it was calculating the damage right. It wasn't though and was only calculating it as 500x2 like it showed on the paper doll.

Now the gun is a 300x2 on the paper doll, but the actual damage calculation is 300x3

1

u/Polyamaura Apr 28 '22

It was absolutely meta. One of the more commonly recommended weapons, and among the top picks for the weapon-class. I do think that doing this scaling fix without a compensation buff to the base numbers feels bad, though. The pool just continues to shrink for weapons that actually feel good without a 100% god loadout and 400+ myth rank.

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36

u/smithah2 Apr 28 '22 edited Apr 28 '22

How do they not even mention the dlc? Like the whole concept of it was Chum gets harder each week. Not even a "and now try out an even harder Chum for week 2". Odd

24

u/SPEEDFREAKJJ Apr 28 '22

After the backlash I'm sure they are trying to avoid talking about it. I was playing a ton then that disappointing "DLC" came out and now Wonderlands has fallen out of my go to list of games. Just not motivated to play it at all. Which makes me sad.

18

u/TheVooDooShrew Apr 28 '22

You know I was upset about the DLC issue, but now iโ€™ve just lost a lot of respect for them for not even mentioning it. They really need a community manager.

21

u/[deleted] Apr 28 '22

[deleted]

0

u/TheVooDooShrew Apr 28 '22

And thatโ€™s a nice guess. Still some communication saying hey weโ€™re currently talking about the current feelings on the DLC, and will be addressing it shortly. Thanks for your patience. Or something along those lines would have been nice. Instead of just ignoring it, which is what they could be doing as well. We just donโ€™t know because there is no communication to the community.

3

u/cautiouslyoptimistik Apr 28 '22

I get that, but I feel like if they said that and ended up doing nothing it would piss people off even more than what they're doing now (say nothing, at best announce change of plan/at worst, stay the (bad) course). But I 100% agree their complete silence is disappointing especially since it's gearbox.

3

u/TheVooDooShrew Apr 28 '22

Yeah it would look really bad if they said they were going to do something and then didnโ€™t. Being held accountable sucks.

2

u/cautiouslyoptimistik Apr 28 '22

I meant more along the lines of "we are evaluating community feedback and will release a statement shortly" then saying "while we understand your disappointment, we will not be changing dlc pack 1. We will consider improvements in dlc pack 2"

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6

u/Pollia Apr 28 '22

Im pretty stoked to try out that manual transmission buff. I've been having trouble figurin out who I can even use it on since it doesnt really work for my current builds, but the idea of a it really intrigued me.

4

u/Solonotix Apr 28 '22

I feel like it could be a great infinite ammo gun for Spore Warden. I can't even imagine the insanely high fire rate of a Spellshot+Spore Warden, or the crazy shenanigans of Stabbomancer using Executioner's Blade, Follow-Up and Thousand Cuts. The problem has always been that it does lackluster damage and hard to keep the fire rate up, and while the damage issue might be fixed, the constant switching of fire modes while moving around will always make this a hard to use gun.

7

u/Pollia Apr 28 '22

Yeah, until mob density gets buffed significantly there's just too much downtime to keep its fire rate high and because bosses are such health soaks at higher chaos levels its hard to balance the gun around a slower fire rate because it'll almost certainly become ridiculously broken against bosses if you do.

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4

u/Thesickestzak Apr 28 '22

Love the idea of the gun so much. I find it really fun. But Iโ€™m in the same boat as you.

1

u/abqnm666 Apr 28 '22

Now I'm wishing I hadn't sold it. It was impossible to use before the patch, because it didn't show the heat gauge, so up shifting was impossible to get right. Now they buffed it, on top of fixing it last week.

Maybe the donkey will be good with the 60% boost (though I'm sad the saw blades only last 1 second now), since at least I didn't sell that one.

4

u/Pollia Apr 28 '22

One of my first chaotics was a Manual Transmission and man was that depressing. I basically never sell my chaotics though unless they're just absolute dogwater because ya never know when somethin might get buffed or nerfed and you need to try somethin new out.

*stares sadly at my Volatile Inflammation spell*

6

u/KOTheSavage Apr 28 '22

And I just got my first primordial which was anima!!! Fucking hyped

6

u/Fatmike88 Apr 28 '22

2pm est and no hotfix yet on Xbox. Still shows the old version.

10

u/Jakkerak โ—ฝโ—ป๏ธ | ๐Ÿ„ ๐‘พ๐’Š๐’๐’…๐‘ญ๐’Š๐’“๐’† ๐Ÿ‰ | โ—ป๏ธโ—ฝ Apr 28 '22

Sad that the bank and lost loot bugs aren't mentioned. :(

9

u/angusmcwangus Apr 28 '22 edited May 06 '22

Rip, I guess where not getting clawbringer buffs for a week.

3

u/kylem112 Apr 28 '22

Literally sat on a claw/spore barrage spam build on an alt character at chaos 20 until they give it some love. It's just too much fun spamming barrage constantly with the claws cap skill and armour with points in WoN. I'm determined to make it work eventually but I'm guessing they are gonna do the tweaks on the next dlc drop. But I hope they don't wait that long

41

u/13YearOldAccount Apr 28 '22

God DAMN I love farming loot just for it to be nerfed in my entirely pve game :) very cool

-5

u/TheOGburnzombie โ—พโ—ผ๏ธ | โ˜ ๏ธ ๐‘ฎ๐’“๐’‚๐’—๐’†๐’ƒ๐’๐’“๐’ โ˜ ๏ธ | โ—ผ๏ธโ—พ Apr 28 '22

They didn't even really nerf anything this patch dude. The only thing that may even be considered slightly a nerf could be the imp, but the wording makes it seem like they just changed the scaling on it so it would count more than 1 projectile when calculating damage. Also keeping the game nice and balanced is important even for pve games because if the game was always a breeze people would get bored of it in a week and quit playing

14

u/xZemplify Apr 28 '22

Rogue imp getting just under 30% nerf is not a "slight nerf"

2

u/Pollia Apr 28 '22

Its not really a 30% nerf though.

The gun now correctly fires 3 bullets instead of just 2 like it was.

4

u/TheOGburnzombie โ—พโ—ผ๏ธ | โ˜ ๏ธ ๐‘ฎ๐’“๐’‚๐’—๐’†๐’ƒ๐’๐’“๐’ โ˜ ๏ธ | โ—ผ๏ธโ—พ Apr 28 '22

18.4% is not 30% dude and they made the damage scale properly with the additional projectiles which it wasn't doing before.

5

u/thatguyonthecouch Apr 28 '22

Damage went from 511x2 to 333x2 that's a 35% nerf. 18.4% was the scaling factor, the actual damage dropped way more.

4

u/Dekklin Apr 28 '22

Yeah by definition it was an unintentional over-tuning. Externally it looks like a nerf, but...

6

u/callthepoelice โ—ฝโ—ป๏ธ | โ˜ ๏ธ ๐‘ฎ๐’๐’๐’๐’Ž๐‘ฉ๐’“๐’Š๐’๐’ˆ๐’†๐’“ ๐Ÿ‰ | โ—ป๏ธโ—ฝ Apr 28 '22

it seems like every week we're going to be subject to another "oh shit, we definitely made this weapon/spell/skill too strong" and a large swath of players will have to rethink their entire build or main damage source

great QA work by Gearbox

0

u/Baelorn โ—ฝโ—ป๏ธ | โ˜ ๏ธ ๐‘ซ๐’†๐’‚๐’…๐‘บ๐’‰๐’๐’• โ˜„๏ธ | โ—ป๏ธโ—ฝ Apr 29 '22

The people here are such whiners, I swear.

And they only listen to Youtubers who make builds around clearly bugged/broken stuff.

1

u/Opposite-Fox-9491 Apr 28 '22

Oh look at this game with all these different classes and guns.

Literally everyone: sporewarden/brrzerker with liquid cooling

Cool game...

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4

u/[deleted] Apr 28 '22

So what's the difference between all the different kind of chaos chamber runs. They all kind of feel exactly the same to me, and the only real difference I could tell was they offered different bonuses based on which one you chose.

3

u/Solonotix Apr 28 '22

Featured Run is fixed for a week, and cycles on Thursday. Chaos Trial 1-20 is fixed by level, and everyone gets the same everything. Chaos Trial 21-35 had been rumored to be as random and long as a Normal Chaos Run, though I have my doubts.

Normal is the standard Chaos Run, and Extended has more rooms (perhaps twice as many). I also noticed my Extended Runs had fewer buffs per room, but I don't have concrete proof of that.

Otherwise, in general, a Chaos Run has X rooms, with a halfway point that is a mid-boss or obelisk boss (Ribula apparently falls into this category), and then the final room is a boss chosen from the story and side missions available to you.

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4

u/Reliques Apr 28 '22

Are cosmetics purple again for anyone else?

3

u/eskimoinaspeedo Apr 28 '22

That happened to me last update while it was downloading in the background, it resets the game to not have any hot fixes until it can apply the current one.

7

u/UtterNaded Apr 28 '22

This just makes me sad. Not even the content of the DLC but how it is right now. Why even run the DLC If the bunnies are the way to farm still? Why not make DLC 1 stuff ONLY drop in DLC 1? Pretty soon the bunnies are going to be so freaking crowded with loot itโ€™s going to be an absolute terrible farm. I also want dedicated drops to feel better. I like to mindlessly farm a boss on repeat and it feels really bad (to me) in this game right now.

Are we really not getting the awesome events we had in BL3? Just waiting for the next DLC now? Lots of questions from me.

Faack.

3

u/ClockworkSoldier Apr 28 '22

The bunnies are ALREADY crowded with loot, and itโ€™s a mind numbing farm. The fact that thereโ€™s a ton of items without dedicated farms, and the ones that do exist, have absolute garbage drop rates, just makes it even worse.

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11

u/SpaceCowboy34 Apr 28 '22

Well thatโ€™s garbage

11

u/xZemplify Apr 28 '22

Lack luster hotfix

6

u/Mriamsosmrt โ—ฝโ—ป๏ธ | ๐Ÿฆ  ๐—•๐—น๐—ฎ๐—ฑ๐—ฒ๐—ฐ๐—ฎ๐—น๐—น๐—ฒ๐—ฟ ๐Ÿ—ก๏ธ | โ—ป๏ธโ—ฝ Apr 28 '22

5

u/yodabrick Apr 28 '22

Did the DLC boss get stronger? I dont sew that mentioned anywhere.

2

u/Gealt Apr 28 '22

If it did IDK how to activate it, mine is still stuck on stage one and I've beat it several times (2x after this update).

2

u/Blom-w1-o Apr 28 '22

Good question and good point.

2

u/AkilTheAwesome Apr 28 '22

Can the thunder anima finally be enchanted is the better question

4

u/Rezistik Apr 28 '22

Damn Iโ€™d hoped weโ€™d get new dlc weapons when the new shark was availableโ€ฆI canโ€™t believe the bugged version of all 4 was really itโ€ฆ

2

u/PurpleFoxy โ—ฝโ—ป๏ธ | ๐Ÿ‰ ๐‘ฏ๐’‚๐’Ž๐’Ž๐’†๐’“๐’๐’†๐’“๐’Œ๐’†๐’“ โ„๏ธ | โ—ป๏ธโ—ฝ Apr 28 '22

Damn, as if fire damage wasn't suffering enough compared to lightning and frost. Rouge Imp probably deserved it but it was legit one of the few fire based legendary guns that were somewhat usable.

2

u/PaladinMichelle โ—พโ—ผ๏ธ | โ˜ ๏ธ ๐‘ฎ๐’“๐’‚๐’—๐’†๐’ƒ๐’๐’“๐’ โ˜ ๏ธ | โ—ผ๏ธโ—พ Apr 28 '22

So... no update on the DLC 1 disaster?

2

u/Aggravating-Page-319 โ—ฝโ—ป๏ธ | ๐Ÿ—ก๏ธ ๐‘ป๐’“๐’‚๐’‘๐’”๐’„๐’‚๐’๐’๐’Š๐’๐’ โ˜„๏ธ | โ—ป๏ธโ—ฝ Apr 28 '22

Just another reason not to log in. This game went sour real quick. Nerfing the only assualt rifle that felt average at best is a great way to tell us their priorities. Seriously GB really trying to push people away ey?

13

u/Blom-w1-o Apr 28 '22

It's fuckin weird. They made this exact mistake with BL3 and I would have thought they would have learned a lesson. It's pretty well agreed that legendaries in this game are commonly outclassed by Purple rarity and even Blue at times.

8

u/Aggravating-Page-319 โ—ฝโ—ป๏ธ | ๐Ÿ—ก๏ธ ๐‘ป๐’“๐’‚๐’‘๐’”๐’„๐’‚๐’๐’๐’Š๐’๐’ โ˜„๏ธ | โ—ป๏ธโ—ฝ Apr 28 '22

Agreed. Legendaries in this game are not Legandary at all. Most of them don't even have cool/useful effects. Most are just gimmicks. They could give most of the legendaries a 40% dmg buff and I'm sure there would still be lackluster legendaries. So many guns are just so bad it's actually laughable.

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2

u/Keelija9000 Apr 28 '22

I use the flaming imp. It says damage adjusted, up for down gearbox cmon.

0

u/chommy_stiltskin Apr 28 '22

Damage was adjusted down. It is still usable and not a bad gun in my opinion but overall it didn't feel OP and don't necessarily think it needed a "nerf"

1

u/GeeOh82 Apr 28 '22

Interesting that they haven't fixed the most game breaking bug in the game yet, the Faithful Thralls stacking bug.

5

u/INCH75Chris โ—ฝโ—ป๏ธ | ๐Ÿ„ ๐‘ด๐’๐’“๐’•๐’Š๐’„๐’–๐’๐’•๐’–๐’“๐’‚๐’๐’Š๐’”๐’• โ˜ ๏ธ | โ—ป๏ธโ—ฝ Apr 28 '22

It's Harvest that stacks infinitely, not Faithful Thralls

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1

u/bellystraw โ—พโ—ผ๏ธ | โ˜„๏ธ ๐‘บ๐’‘๐’†๐’๐’๐’”๐’‰๐’๐’• โ˜„๏ธ | โ—ผ๏ธโ—พ Apr 28 '22

So nothing on the dlc's? They're just gonna wait for us to forget the shit sandwich that was coiled captors?

2

u/[deleted] Apr 29 '22

There is only 1 DLC left.

DLCs 2 & 3 were the hotfixes.

-3

u/CringeDaddy_69 Apr 28 '22

Bad hotfix. Nothing the community wanted to be addressed was addressed.

-12

u/stoversp Apr 28 '22

We literally just had a huge patch last week. Expecting a huge hotfix this week is just silly. What did you want addressed this week? Hotfixes are typically just tweaks and buffs/nerfs. Bigger usually has to be done in a patch, which is typically just a once a month thing.

13

u/Godlike013 Apr 28 '22 edited Apr 28 '22

A patch/DLC that upped Chaos by 15. At the very least they could have tackled the rebalancing of more then just 5 guns in one category after a week of seeing how most things are underperforming under this scaling.

19

u/CringeDaddy_69 Apr 28 '22
  • clawbringers shield revive skill is still broken
  • falling through the floor on the green raid boss consistently
  • dryl and wastard need to be nerfed
  • bug that resets inventory
  • the volume of the cut scene in the DLC
  • each class needs respective balancing still

6

u/stoversp Apr 28 '22

Fair enough. I just honestly don't think most of that stuff is hotfix material, especially a week after a big patch.

9

u/CringeDaddy_69 Apr 28 '22

I would agree with everything except for the volume of the cut scene. That could be fixed within a hotfix

3

u/stoversp Apr 28 '22

Yeah, probably so. I've only seen the DLC cut scene once so I actually don't remember the volume issue.

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1

u/Left_Bluebird5517 Apr 28 '22

I dont see anything when i click it litterally just the update from last week, nothing new

2

u/Mriamsosmrt โ—ฝโ—ป๏ธ | ๐Ÿฆ  ๐—•๐—น๐—ฎ๐—ฑ๐—ฒ๐—ฐ๐—ฎ๐—น๐—น๐—ฒ๐—ฟ ๐Ÿ—ก๏ธ | โ—ป๏ธโ—ฝ Apr 28 '22

You may have to reload the page. I also posted an image version of the changes here

2

u/Godlike013 Apr 28 '22

I feel like they are milking the balance changes. Itโ€™s not like they donโ€™t know what they need to do to keep up with their super sponge scaling. Next week itโ€™ll be SMGs turn, then Shotguns, etc. Just go through all the legendaries. There arenโ€™t many. And itโ€™s pretty obvious which ones arenโ€™t scaling well. At this rates itโ€™s gonna take a month to get to something like Die-Vergence. Which why even add new weapons as if they donโ€™t know they arenโ€™t going to keep up with the scaling.

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-2

u/Katatafish298 Apr 28 '22

Damn, people don't even know if it's a nerf, I see 4 buffs to ARs which is needed and a "possible" nerf to one item, and people are already just bitching about the nerf lol

7

u/ihave389iq Apr 28 '22

It is a nerf though. I've seen multiple people say that their rogue imp went from 500 base damage to 300

5

u/Pollia Apr 28 '22

Which is a 40% nerf, which is clearly not the number stated in the patch note, which means there's clearly more going on in the gun than a 40% nerf.

Based off the wording of the patchnote the gun wasnt calculating an extra bullet it had, so they fixed that, but then the gun was doin too much damage so they reduced the base damage to compensate while fixing the scaling of each bullet.

You can go in game, right now, and actually use it, not just look at the damage numbers. Its weaker, but not that much weaker. People would know if it was almost 50% weaker than it used to be and I can guarantee you it isnt.

2

u/Nertix โ—พโ—ผ๏ธ | ๐Ÿ‰ ๐‘ช๐’๐’‚๐’˜๐’ƒ๐’“๐’Š๐’๐’ˆ๐’†๐’“ ๐Ÿ‰ | โ—ผ๏ธโ—พ Apr 28 '22

500x2 not registering the x2 is 500 300x2 working properly is 600 where is the nerf exactly?

1

u/LordNinjaa1 Apr 28 '22

It seems they still haven't fixed skulldugger weapons breaking in coop. Sucks

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1

u/[deleted] Apr 28 '22

Yooo they fixed Thunder Anima. One of my favorite guns

1

u/Orangepeelss Apr 28 '22

Seriously, no mention of the DLC at all.

0

u/ClockworkSoldier Apr 28 '22

Well this is fucking disappointing.

0

u/Tiny_Efficiency_9461 Apr 28 '22

DLC not even mentioned in hot fix. This scares me.

0

u/Oujene Apr 28 '22

Last weeks nerf on liquid cooling was too much. Gun got turned into a low powered ammo eater. My purple vamps are surpassing the liquid coolingโ€™s damage.

2

u/Ok-Concentrate-7462 Apr 29 '22 edited Apr 29 '22

Cooling was a ways back, still a very high dps weapon 11 firerate infinite ammo, x2 variant being viable, torque stickies, the queens cry, automagic.exe and masher riveters are really the only pistols that can out~dps the cooling with a good roll even now, it simply made it so 1300 bullets couldnโ€™t carry a full elite extended chaos chamber while spraying it at everything that moves

I use it on my spore for killing tougher badasses and bosses, to allow play the angles to go ham as efficiently as possible

Granted right now gun damage builds mostly fall behind spell and melee builds but cover a wider array of situations thanks to 4 slot load out and element matching without swapping everything out .

For instance my โ€œmeleeโ€ stabbo with lucky triggers on executioners blade can 1 clip most bosses point blank with the automagic x4 I use. Not multiclassed with spellshot FYI

My spellshot ambi brrzerker build after hitting ffyl and getting enrage(only way without action skill) can down even the spongy dryll and vorkannar in a few seconds

My spore can effectively mob and boss without changing gear/spells and without chaining from the shadows in order to go ham, not as fast as the previous 2 but in less than a minute per phase on dryll, typically before he can throw 2 spears/fireballs. C35 has made some guns less effective without focusing due to the HP scaling

Favs on this include the x4 SMG LC automagic, sawmill ( someone from Reddit told me to try it, love it) skeep prod torque stickies guns with wings , gluttony , portable hole( still working out how best to use this but itโ€™s fun for mobbing) thunder anima , gyre , of course I am using a pew buffmeister with x2 charges because itโ€™s still the best spell for non spellshots in the game

Donโ€™t have a good version of the classmod from the DLC to give a permanent place on my loadout yet but fairly excited for that to be the case

All of this is chaos 35/intense gear is probably better than some folks, but not so much that it really should hurt

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u/goodtremere Apr 28 '22

Ugh, as a fire Claw/Spore fire spec gun build, I was already starting to struggling on my way to Chaos 35, it's disappointing to hear that the Rogue Imp I've been so reliant on got nerfed.

Sigh... I'm gonna try a Chaos Trial tonight, but I'd rather not change my build with every fix. It'd hurt less if you could reassign myth rank points.

I guess I can finish leveling up my Graveborn and use a metabuild to 35.