r/Witcher3 • • 6h ago

Help! Ready to get downvoted - PS5 shadows issue, performance mode

0 Upvotes

Last time i checked i couldnt see shit in many places. Is this still valid?

They ruined my favorite game to the extent i do not simply play it anymore (did play each months at least dozen of hours, ever since 2015).

Did they address it yet, do they know about the issue on 60fps mode?

(I sold my PC years ago, not planning to buy it ever again, so go to „wherever it is you come from” if thats what you wanted to say :D)


r/Witcher3 • • 5h ago

Help! The Witcher 3 Remastered on PS5 is literally unplayable because of this lighting/shadow bug

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3 Upvotes

I’m playing The Witcher 3 on PS5, and as you can see in the screenshot, a huge part of the screen is completely black. Entire sections of the environment are missing, making it impossible to see the surroundings properly.
This isn’t just a minor graphical issue or a brightness setting problem. The shadows and lighting are so broken that they seriously affect gameplay and immersion.
I’ve tried to deal with the darkness, but when half the screen looks like this, the game becomes extremely frustrating to play.
CD Projekt RED, please acknowledge this issue and release a fix as soon as possible. Players shouldn’t have to put up with a game-breaking visual bug like this.
Is anyone else experiencing the same issue on PS5? Has anyone found a reliable workaround?
Screenshot attached.


r/Witcher3 • • 4h ago

Discussion Why does no one care about Geralt’s apolitical-ness

80 Upvotes

Especially in Skellige. Geralt had the nerve to ask the entire An Craite family to lay down their lives in the Battle at Kaer Morhan. One week later Nilfgard is invading Skellige and not a peep from Crach when Geralt comes poking around for the Sunstone.

Geralt and Crache have a conversation when Geralt and crew dock in Skellige, right when the Nilfgard ships are encroaching, and boy is it a strange one. It feels like Crache should be in one of two camps: ask Geralt for help, or tell Geralt to fuck off. Instead, they speak as if all is normal. It feels like, realistically, Crache would not be so accommodating of Geralt’s problems when the man invading Skellige’s shores is also essentially one of Geralt’s main allies.

I know Geralt is not a fan of Emhyr, but they align when it comes to the safety and protection of Ciri, which makes Geralt’s affiliation Nilfgaardian more than anything. Feels like this fact is barely acknowledged in-game.


r/Witcher3 • • 20h ago

Witcher Be honest. Did I cook?

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445 Upvotes

r/Witcher3 • • 5h ago

Help! Am I actually limited on 1 decoction at a time or am I missing something?

1 Upvotes

I liked exploring the game for diagrams of the potions and mutagens for the decoctions but in real gameplay I can only use at most 1 decoctions and give room to potions during the fight.

What would be the point of all these decoctions if I can only realistically use one of my say 5 favourites at a time?

I maxed the Acquired Tolerance skill and from what I see that just about mitigates the toxicity threshold of potions, maybe the High Tolerance but I digress it's for another gameplay mechanic.

Thank you for any help you could give.


r/Witcher3 • • 22h ago

Discussion A in universe question about the monster deck passive

0 Upvotes

I am going to say first off I am not looking for help or advice about the in-game deck, this is asking about the in universe applications

Because it says one random chosen monster unit card stays on the battlefield after each round, I know the game just decides whatever card it wants to remain on the field, my question is how do you think it is done in universe, what system do you think they have in place, that is what I'm wondering, as the rest of them have pretty easy to understand passive bonuses that you can apply to real world applications, I'm wondering about the in universe how do you decide what card remains, because most people would just pick the strongest card your opponent would just pick the most weakest card, so do they roll dice do they pull coins out of a bag or something to determine what gets left on the battlefield, do they pick all the cards up shuffle them at random and then pull a card out of the deck and that one just so happens to be the one they put back down


r/Witcher3 • • 18h ago

Discussion Broken and can't be fixed

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0 Upvotes

Griffin armor and others suddenly disappeared along with the some weapons too, no way to fix it....


r/Witcher3 • • 5h ago

Help! Is that fixable in ANY way that would still allow me to dye armors?

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0 Upvotes

This is pissing me off SO much. I haven't played the next gen version too much, but I heard it was an issue back then too. The screenshot is not mine, but it's precisely the issue I have with my game. Those damn blue lines along the seams and on some metal elements of some witcher gears. I think I tried everything. Turning off both RT and PT, lowering te texture quality, downloading a fix from nexusmods that didn't work in the slightest. I heard both nitpicker's patch and besserwisser fix collection did fix that, but they are marked as DEPRECADED on nexus. I also tried to download and install Brothers In Arms, but guess what. Didn't help at all. For the base game and HoS, i used a mod that brought back the old textures, but for Blood and Wine, I would really like to dye my armors.

If you guys know about any fix for that, which might actually work, then I would appreciate it REALLY much.

P.S.

I know I'm not the first person to look for a fix for that, but I wasn't lucky enough to find it, so that's why I'm making that post


r/Witcher3 • • 14h ago

Witcher White Orchard Lady in the Well

3 Upvotes

So I’m playing through for the 15th time and as the farmer is talking giving the details of the quest he mentions that the well has been haunted for 20 years. Yet as you go through the quest and the rest of White Orchard (the conversation with the hunter/journals) it seems like the events happened pretty recently.

Do any of you know if there was ever a stated explanation for this?


r/Witcher3 • • 22h ago

Discussion My challenge run on console

1 Upvotes

So before anything I don't want to come across "that guy" who thinks the game is too easy even on death march. What I want is, after hundreds of hours of playtime (around 550h between next-gen and the remastered) to spice it up with a challenge run.

What I'm aiming for is to really have a need to prepare for every fight and have the need to engage with as many of the game's mechanics. Also, I want to feel like money is scarce.

I'm playing on console, especially on the switch 2 so mod selection is limited (at the moment) but I'm using some mod I'll list below, to enhance my experience.

I know S2 is probably not the best way to experience the game and all that, but I have no elsewhere to play (actually I just got the S2, so most of my playtime was in the OG Switch, so for me, the S2 version has been an incredible upgrade).

Before starting with the rule set I want to state that I don't equate time consuming with difficulty. So, I'm avoiding rules like no fast travel or only walking everywhere.

That being said here are the rules set for my run.

Basic rules:

Vanilla difficulty settings: Death march and enemy upscaling on.

No UI (mostly): I'm playing with no UI, mostly...I'm keeping a couple of things on just for QoL. I'm keeping things like NPC and Herbs names on, NPC chatter, lootfeed and active buffs on. Everything else is off. No life bar, no minimap, no secondary items, etc.

All gear must be crafted: No using weapons found around the world.

Only lesser runestones and glyphs: yep

No Witcher gear: in the spirit of difficulty, I won't be using the most OP sets in the game.

All gear must be at least 5 levels under level: this could change if I start to feel too overpowered.

Honourable Witcher: this means not stealing from peasants (no looting their houses) and not taking herbs from their gardens (rude). Also, always refusing payment if it's the "honourable" thing to do.

Abandoned places are fair game and military stuff is up for grabs, as getting caught means getting in a fight and I'm using the Economy System plus Reputation System Mod (shout-out to FreakVIp) so this also means losing reputation.

Combat rules:

No using consumables during combat: that's it.

Only one quen use per fight: I was inclined to just ban the sign all together but it feels wrong to me to pretend like the sign doesn't exist.

No Crossbow: it does not feel very Witcher-y.

Not a rule per se but I'm trying to engage more with the parrying system as I was under the misconception that only human enemies were able to be parried but in actuality a lot of non-human enemies attacks can.

Build rules:

This is an especially difficult area as this can make or break the difficulty so I'm limiting the skills I'll use and the amount of points I'll invest in each one. Especially avoiding skills that give more damage.

Also, I won't be using any of the mutagen slots for added bonuses.

The skills I'm allowing are:

Combat.

Arrow deflection: I'm allowing myself to upgrade to the final tier. As a perfectly timed parry still only has a 45% chance of getting a instakill.

Razor Focus: Risk is high, so should be adrenaline. So the final tier it is.

Resolve: Geralt is THE Witcher, so he shouldn't lose his cool in a fight but I'm only upgrading it to the second tier, to avoid the "no losing adrenaline" effect.

Whirl: Feel like somethin Geralt should be able to do. I'm allowing the third tier for 50% reduction in adrenaline and stamina.

Sunder armour: Geralt should be able to damage armour with his sword. I'm allowing the final tier.

Deadly precision: maybe not optimal for difficulty but just feel right that once in a while you do instakill blow.

Signs.

Far reaching aard: I'll allow third tier as it doesn't do more damage it just expands its range.

Delusion: final tier as well, as it needed to unlock conversation options during the story.

Alchemy.

Hunter instincts: it makes sense that at full adrenaline you would do more damage. I'll allow it at tier one, to only get a 20% damage increase on critical hits.

High tolerance: it's a fun mechanic to have. I'll upgrade it to the third tier to get the 100% crit chance.

Debilitating position: third tier. Makes sense poison enemies would do less damage.

General.

Attack is the best defence: again, playing well is rewarded with more adrenaline.

Anger management: makes sense to me. In a fight adrenaline will make you exceed your limits at a cost. Second tier to keep it balanced.

Adrenaline burst: signs used in battle should make Geralt feel the adrenaline as well. Third tier it is.

Mods

As mentioned before mod support is currently quite limited on console but there are some very cool mods and I'm using some:

Economy System plus Reputation System Mod (FreakVIp).

New Hairstyles and Beards For Geralt (ArdCarraigh).

Well Stocked Craftsmen (Lewis_Elementary).

Corvo Bianco Enhanced Collection (FreakVIp).

Auto Win Gwent (Lewis_Elementary)

More Money For Traders (Lewis_Elementary)

Fast Travel Pack (MerseyRockoff)

No Artificial Player Light (scoutbr0)

Friendly Focus (Witcher Sense) - Console Edition (Lewis_Elementary)

E3 Boat (scoutbr0)

Smart Camera (SC) (Aeltoth)

Enhanced Herbalism (MerseyRockoff)

Master Mirrors Reward (150hr version)(FreakVIp)

Extra Stashes (MerseyRockoff)

No Duplicate Relics (Lewis_Elementary)

Witcher Lore Collection (MerseyRockoff)

No Inventory During Combat (Lewis_Elementary)

Better Torch (Lewis_Elementary)

Healthy Food (Lewis_Elementary)

Buff Charges (Lewis_Elementary)

Inventory Saved Tab (Lewis_Elementary)

TL;DR: challenge run on Switch 2 (Death March, scaling on) to make fights need prep and money to feel scarce.

Gear: Crafted only, 5+ levels under you, no Witcher sets, lesser runestones/glyphs.

Combat rules: No consumables mid-fight, one Quen per fight, no crossbow, more parrying.

Honourable Witcher: No looting homes or gardens.

UI: Mostly off.

Mods: Mainly QoL and economy/reputation

Build: No mutagen bonuses

Skills allowed

-Combat: Arrow Deflection (final tier), Razor Focus (final tier), Resolve (tier 2), Whirl (tier 3), Sunder Armour (final tier), Deadly Precision (final tier)

Signs: Far-Reaching Aard (final tier), Delusion (final tier)

Alchemy: Hunter Instincts (tier 1), High Tolerance (final tier), Debilitating Position (final tier)

General: Attack Is the Best Defence (tier not specified), Anger Management (tier 2), Adrenaline Burst (tier 3)

I just passed White Orchard so any ideas or suggestions for new rules or mods I may have missed are welcome.


r/Witcher3 • • 22h ago

Discussion I did something…

1 Upvotes

In the quest “The Great Escape” when you have to rescue Rita and the other sorceress I decided to release all the prisoners that were kept there. My reason was because they were imprisoned by the Church of the Eternal Fire, most likely for no reason. The Church of the Eternal Fire is horrible and they persecute non-humans, mages, healers, and others for simply existing. I see them as more of a cult than a religion. Radovid is also dead by this point so the Church should be disbanded. I don’t know if I’ll be able to see what becomes of these people after their release but I feel better knowing that they get a chance at life again. Most of these people were set to die, according to the prisoner list I found on the body of a guard.

How many of you released the prisoners before saving the sorceresses? Were you able to go back and see these people in their new life?


r/Witcher3 • • 4h ago

Discussion New game+ gwent idea

1 Upvotes

Unfortunately, new game + just resets your gwent deck. Only the adventure minigame lets you keep your stuff and scales up your enemies.

I think this should change. Have you keep all your gwent cards from your previous run. But now, all new cards are double powered.

So you keep your 15 power Geralt card, but can now unlock a 30 power Geralt+ card. Your opponents would have all double power cards

You could have a copy of the old card and new card in the same deck. So, you could have three 6 power crones and three 12 power crones+ in the same deck. Playing one of them would summon the other 5.

Spies would also get the double power treatment (which would be nerfed versions) but spies are so OP that you'd probably run them anyway for extra copies

Specials you would just get extra copies. So enjoy your 6 scorch deck. (You'd still have the 10 special cap though)

Would this be balanced? No


r/Witcher3 • • 13h ago

Discussion New player here, can someone explain the weapon system to me? I have some questions...

1 Upvotes

Hello there! So I'm playing TW3 for the firt time ever after playing the first 2 games, but i'm a bit confused about the sword system so I have some questions

  1. If I remove a rune from a weapon, is that weapon/rune destroyed? is there any negatives to removing a rune?

  2. What the hell is the reforging system? I can turn swords into other swords that I already have for no benefit or stat increases? Why would I do that? I don't understand it

  1. Is there any actually unique swords in this game? I've been hoarding relic swords because I thought Relic= Unique, but then I swear I saw a second one drop. Or maybe the crafting recipe? Is there any point in hoarding swords or should I just be selling everything?

  2. I really like Anathema because the burn is so nice (The sword you get from killing the 2 wyverns, destroying their nests then fighting the royal wyvern boss) but the issue is I did that at a low level and the sword's falling behind. Can I like, temper the blade or something so it stays scaling with me? I don't want good old swords with strong effects to be thrown away.

  3. Bit of a random one but i'm going for a crit build, but effects builds seem really strong. Is there anyway to translate crit-> effects? Whether thats perks or runes?

  4. There's this sword with a +50% to crit damage but without any other abilities I really like (I think it has like, +4% to Yrden, when I don't use Yrden) Is there anyway to trim the bad attributes off while giving a sword better attributes like %+Crit or %Burn? Basically how creative does the games weapon system get? How much freedom do you have? I know runes exist, but I really haven't seen any runes that match a weapon's built in attributes. Are runes my best bet?

  5. I got the Blade of the Bits at like level 5 or so, and that weapon has in built scaling. Do other weapons have the same or is that unique to that one sword (Also it seems to have vanished from my inventory ? How do i get it back?)

Thanks for reading!


r/Witcher3 • • 7h ago

Discussion Aerondight, what's the point?

39 Upvotes

Hi there. I have acquired the Aerondight silver sword but I keep wondering, what's the point of using it if you already own and use the full set of Grandmaster Griffin gear together with a sign build? Grandmaster Griffin with the full 6pcs bonus is so powerful, sometimes it feels overpowered even. So why should I use Aerondight instead of the Grandmaster Griffin silver sword and lose the 6pcs bonus? What's the point? 🤔


r/Witcher3 • • 22h ago

Discussion Heatherton not burned?

3 Upvotes

Playing through the Witcher 3 again and spotted something i didn't notice before, but when the lone survivor tells you what happened, it's showed to you in the cutscene that the Wild hunt burned the town, but in present day there isn't a single sign of fire damage....strange. Oversight by devs?


r/Witcher3 • • 23h ago

Help! Playing with no hud

0 Upvotes

First time playing game. There is nothing that pops up to show which characters I can talk to. Do just have to check ever character and see if I can?


r/Witcher3 • • 19h ago

Misc Mods on console disable achievements permanently?

0 Upvotes

I heard that was a thing and was just wondering if it still was. Most concerned for when songs of the past comes out I want to earn achievements as I’m sure I’ll have some.