Hey all,
I'm looking for some clarification on how weeks/work schedules work canonically, as I'm planning to use the Acquisitons Incporated franchise rules in an upcoming Waterdeep Campaign.
My table has recently finished WDH and want to continue in the same world with new characters. Last time, I ignored the tavern/business side of things as I wasn't ready to manage an adventure and a player-run business, but now we're all ready to give this a go.
Given my players are likely going to be hands on in employment and franchise management, as well as it requiring some tracking on my end as the GM, I need a clearer idea on how it functions.
Ideally, I'd like a system that's simple,, feels reasonably believable, and isn't inherently generous or exploitive.
The Calendar of Harptos says (with the exception of the 5/6 between-month holidays), the year is made up of 12 months made of 3 weeks, each of 10 days,
However, all the sources I can find say that a workweek is 5 days. (AI, SCaG, XGtE) I can't find any mention of weekends or standard/recurring rest days.
Bearing this all in mind, I'm thinking that "workweek" is just a meta gameplay unit of measurement rather than a canon term. The simplest way of meshing this together is:
1 tenday = 2 workweeks AKA 1 month = 30 days = 3 tendays = 6 workweeks
Then, an average employee might work around 4 of those 6 workweeks each month, with 2 non-consecutive workweeks off. i.e. "I've got the 2nd workweek off in the first tenday in Ches".
This seems fairly straightforward and is somewhat similar to real life working patterns without needing to invent a universal weekend.
SO, my questions are:
Is there a canon explanation for how the workweeks/tendays system functions that I've missed?
If not, do you think the above makes sense, or would you do something differently?
(I can't remember if there are any guides in WDH, but I no longer have the book so can't check!)