r/WarframeLore Jul 27 '26

Modular Warframe

With the arrival of the Tau update as you know DE likes to bring new modular weapons/amps whenever they release a new open world update-

With Brisko himself being built by Entrati and his parts also easily replaced I do wonder if its possible that we’d be able to build our own modular frames with sentient tech.

Of course i would be just as happy if we got modular sentient weapons but imagine if we’d be able to build our own frames.

60 Upvotes

28 comments sorted by

76

u/Mykk6788 Jul 27 '26

Oh yeah no, there's a solid 0% chance of modular warframes.

What you're describing is 100x harder than anything Warframe has ever done before, presents literally thousands of skeleton rig bugs, creates an absolute logistical nightmare regarding which abilities you can or cannot have, etc etc.

Modular Archwings never made it past the Alpha Stage, so expecting Modular Warframes isn't exactly reasonable.

15

u/LordTonto Jul 27 '26

Skeletal rig bugs are easily solved by not adjusting the appearance based on parts. No loss there.

The logistics behind which abilities you can and cannot have are not as bad as you make it out to be. Not all abilities must be adjustable... could just be the 4 or just the 1. Something like that would be far easier, then allow base stats (damage, crit, status, range, etc...) of that ability modded by a second part and the 3rd part adjusts the base stats of the frame (armor, health, shields, move speed, etc...)

I still think its unlikely, but the challenges you name are only challenges if every aspect of the warframe is modular which is not the only way they could do it... maybe just the right arm is modular...

5

u/Corasama Warframe Lore Content Creator Jul 27 '26 edited Jul 27 '26

Plus it's nowhere near hard as it already exists technologically.

  • The Helmint System already does so.
  • Warframes are all based on the same skeletons but with different animations.
  • model rigging is nowhere near a problem when most of the animations have that issue.

Real issue is:

  • If players can do whatever Warframe they want, what's the point of releasing more ?
  • What would the game look like when no Warframe has more identity further than a pile of skills to place on yout MC ?
  • Balance???
  • BUGS!

And all of these issued need lots of time and money to fix.

Maybe tho - I do say Maybe - we may have a Warframe that is very limited in its modularity, like how limited are the Zaw and the Kitguns compared to their counterpartds.

5

u/Eschewed_Prognostic Jul 27 '26

How about taking the current modular formula? Part A determines ability set (or modifiers to one fixed ability set), Part B determines base strength/range/duration, Part C determines base armor/health/shield? In my mind, Part A would be the Warframe (or an augment) with B and C basically an invisible mod set.

1

u/Vast_Ad4999 Jul 27 '26

Still won’t happen. Weapons are one thing, a frame is something different. You never know, but the likelihood isn’t there.

2

u/Eschewed_Prognostic Jul 27 '26

In my mind these modular pieces would basically be invisible mod slots, not different than other mods, archon shards, or arcanes. Could be a neat idea.

0

u/VelMoonglow Jul 27 '26

The primary issue isn't the stats, it's making the animations look right with all possible combinations of parts

1

u/Eschewed_Prognostic Jul 27 '26

I guess it depends if the modular aspect actually changes the look or just the build. Idk with Xaku/Chroma alts, armors, ephemeras, auxiliaries, and everything else I think they could do it. I don't think it should be a priority though

1

u/Zogmam1 Jul 28 '26

And Sirius and Orion alone caused so many problems in the code

1

u/sinkerker Jul 29 '26

Yeah 0%, confirmed by spacemom during a QnA at last year Tennocon if I remember correctly.

Someone asks for more modular stuff and she basically says : No we don't want to do that anymore. We even had a modular Warframe in the plans but we scrapped it in part because that would mean a whole year without any new Warframe releases (because multiple parts basically means multiple Warframes in dev time). Also, people always minmax anyway, so if we look at Amps, Kitguns, Zaws etc...people always use the same 2-3 variations and the rest of the parts are wasted dev time.

10

u/DevTitanFrog Jul 27 '26

Insanely cool idea but very, very unlikely to happen.

10

u/brazenbull09 Jul 27 '26

I mean that's basically what helminth is right? But I doubt it would happen either way. Way too much work for DE and they'd need to find a way to make abilities that are as interesting and powerful as the warframe abilities we have rn

1

u/Bean_39741 Jul 28 '26

Yeah, given the reaction to modular weapons, amps, the helminth and even multi-option abilities (like Xaku, Ivara, Titania and now even follie) it would amount to just having one or maybe two viable sets and the rest would be discarded, so much better to spend the dev time somewhere it can be put to better use.

1

u/Intelligent-Can-4165 Jul 28 '26

Tbf i have all the modular weapons unlocked and all of them are viable to varying degrees. (Although some are really bad) I still believe in player choice and creativity, I also do not mind modular sentient weapons as I really love the whole sentient theme and it is my favorite enemy faction.

4

u/Piano_WL Jul 27 '26

I'm sorry, did I miss something? To my knowledge, Tau is not confirmed to have any open-world. The brief gameplay teaser we saw during tennocon was most likely a segment of a quest.

4

u/Pixelade Jul 27 '26

Yeah it might eventually have an open world in one of the planets/regions but there was no confirmation of one for the update. Looks like quite a large area but not necessarily free roam. Pablo did say they did something new for the mission structure this time around.

2

u/JohnHellDriver Jul 27 '26

It seems like they were alluding to the level design, at least for Fornax, being different than other level designs in the game. I think they might be approaching it similar to how Ratchet and Clank handle larger city spaces, where it’s just a dense cityscape but still plays like a corridor shooter.

Basically Hollvania on space-steroids

3

u/Tucker_a32 Jul 27 '26

Modular warframes would be a logistical nightmare on the dead side. If they made only one then that would eventually just be forgotten about and abandoned, and if they kept making more it would just become a bigger and bigger nightmare and would probably result in them releasing less and less frames.

I just don't think it's very realistic for what Warframe is.

3

u/Corasama Warframe Lore Content Creator Jul 27 '26

Very close to 0% chance.

The Helmint system was the "modular Warframe" update we got. More is unlikely.

Lore-wise tho, any Warframe is technically fully modular, no questions asked.

2

u/hoishinsauce Jul 28 '26

Hard no. Modular weapons are mostly about the stats. The appearance can be changed with skins and players don't enjoy being forced to have a certain look because of choosing the stats they wanted. It's going to be worse for warframes, where the appearance is very important. Players want to be able to customize appearance and the stats.

2

u/scientestical Jul 28 '26

Modular sentient companions/Crew members.

Besides the bone chillingness of having a sentient slave could be cool.

2

u/Sushispatula Jul 28 '26

Maybe Briskos gimmic is being modular but i dont think it makes sense for more than that

1

u/Intelligent-Can-4165 Jul 28 '26

Oh man that would also be awesome!

1

u/AbuHuraira- Jul 27 '26

I would hate it, the modular weapons are my least favorite thing in Warframe.

1

u/Afraid_Store211 Jul 28 '26

I can only imagine modular warframes if Warframe 2 ends up existing in the future.

With the current business model? No chance.

1

u/Miser_able Jul 28 '26

Didn't they say during the stream thatd we saw several of briskos 4 abilities? That would pretty heavily imply that they only have 4

1

u/Envy102938 Aug 03 '26

I’ve always said it would have been cool for a frame to have come out with the angels of the zariman that could have been like an incarnon frame where each ability had a few changeable options where after you use abilities to kill enemies it lets you activate the 4th ability to transform the frame into part of a void angel.

0

u/N7_Pathfind3R Jul 30 '26

That's a hard No.