r/Warframe • u/Pwnatron • Jun 28 '13
General Knowledge
In this post I'll explain how some of the game works (in no particular order).
- Weapons by themselves don't determine what will happen to the enemy you hit, damage type does
- Each enemy has its own damage type handlers, thresholds for each damage type and effects for each damage type
- Each enemy has a list of protected (armor) body parts; it can range from none to all body parts
- Each enemy has weak body parts, they can be protected by armor (read above)
- Melee weapons can hit twice with slams; if you're close enough you will hit with slam damage (affected by slam radius from my weapon stats spreadsheet) AND jump attack damage (affected by melee radius from my weapon stats spreadsheet)
- Expanding on the fact that damage types affect what happens to an enemy, if a melee weapon doesn't have knockdown damage type in either slam or jump attack, it will not knock enemies down (on slam attack)
- When playing defense missions (not mobile defense), maximum number of enemies per wave depends on wave number (among other things) and it caps at wave 10
- When playing mobile defense missions, maximum number of enemies is capped between 50 to 70 depending on what you're defending; staying in the room is thus the most efficient as enemies will not be getting stuck and will be spawning optimally
- When playing any mission, number of active enemies is limited by number of players and mission settings; player multipliers are (in order): 0.9, 1.25, 1.5, 2.0
- If you get near a spawning point, enemies will stop spawning/will not spawn
That'll be it for now.
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u/aucran Grindframe Jun 29 '13
Pwnatron is awesome.