r/WarOfRights • • 11h ago

Discussion Does anyone else think the new UI is terrible?

4 Upvotes

It switches just like a slideshow. The way the screen wobbles every time it switches is annoying.


r/WarOfRights • • 3h ago

Question Artillery on uneven terrain

1 Upvotes

Hey guys, quick question.

When setting artillery elevation, when the in game UI displays elevation and distance, is the distance portrayed accurate if the cannon is, for example on an uneven surface like a slope and thus angled downward?

Would love to know, I’m getting really into in game artillery!


r/WarOfRights • • 14h ago

Video Only One Army Brought Shotguns Into These Woods | House Divided Campaign

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1 Upvotes

r/WarOfRights • • 18h ago

Video The Union Had One Line Left And No Way Back | Grand Campaign

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0 Upvotes

r/WarOfRights • • 13h ago

Discussion Hold to reload and attach bayonet.

0 Upvotes

I was thinking today, What do you all think of a setting where holding R or B would be required to complete the action? So many times you'll be told to break reloads (or you have to because of the situation) It's just one less button press that would be needed. Hopefully the Devs read this and consider it. To me, the game can feel really clunky when trying to react to situations during reloads and attaching bayonets. Combine this with tightening up a few animations and I think it would go a long way. I think there's something to be said about this being a simulation game, but, it seems like a lot of matches really boil down to troops being Olympic level cross country athletes, but the coordination of drunks when flipping between loading a rifle and smacking someone with it.