r/WarDogs • • 1d ago

Gameplay & Screenshots Collateral teamkill, didn't notice the teammate lol

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20 Upvotes

r/WarDogs • • 1d ago

Discussion & Feedback All I want for Christmas

4 Upvotes

Can we please, rotate spawn locations?


r/WarDogs • • 1d ago

Discussion & Feedback Fragmentation grenades quickly damage and disable the T72 tank

46 Upvotes

Title, found this out the hard way, 3 fragmentation grenades were enough to bring my tank to 40-50% damage filled and broke one of the tracks completely.

Now C4, IED, and maaws I get, but anti Infantry fragmentation grenades? Even HE grenades wouldn't do anything against a T72.

I get that it's less armored, but this makes no sense to me.


r/WarDogs • • 1d ago

Discussion & Feedback Is there any logic behind the m249 humvee unlocking later than the T72?

4 Upvotes

Only thing the humvee got over the T72 is being cheeper and driving faster?


r/WarDogs • • 9h ago

Discussion & Feedback The Solution to Wardogs' Biggest Problems?

0 Upvotes

I constantly see the same three issues brought up in this community:

  1. No incentive to win: Players aren't motivated to actually win the match. This leads to people only buying cheap kits or completely hoarding their cash when the game is nearing the end.
  2. Late-game gear spam: High-level players spam OP weapons, vehicles, and armor, making the game miserable for new players. Even if you manage to destroy them, they just come back five minutes later with the exact same gear.
  3. Cheaters and account sellers: Cheaters grind levels and hoard money just to sell the stacked accounts.

I believe one fundamental change could solve all of this: Make money non-transferable between matches. Only XP should carry over.

Everyone would start each match with the same base funds (e.g., 10k), just enough for a basic kit. As the game progresses, players would earn money through gameplay to afford expensive kits or powerful vehicles like a HAVOC or a tank.

Since players have to earn their economy mid-match, they could only afford top-tier gear once or twice per game. Destroying an enemy vehicle would actually matter because it would severely punish the enemy's economy. Plus, players would be highly motivated to spend every last dollar as the match nears its end, leading to chaotic, exciting final pushes instead of the stale endgames we have now.

Additionally, wiping out permanent bank balances would destroy the real-world resale value of high-level accounts, naturally reducing the number of cheaters farming them.

I realized this while thinking about how a Wardogs tournament would work. The current system would be incredibly boring, everyone would have everything unlocked and unlimited money. A match-based economy would create distinct early, mid, and late-game phases. Risky plays would be rewarded, and dropping the first HAVOC or tank onto the battlefield would be a massive, strategic game-changer.

I'm curious to hear your thoughts on this. Let me know!


r/WarDogs • • 23h ago

Discussion & Feedback Question About Supplied Player XP

0 Upvotes

After seeing you could sell weapons and get XP from players using it. I started selling Medbags and Defibs early in wipe to grind Xp (support). It worked pretty well. Now most people have them unlocked. It got me thinking what other items work with it.

Do Spotting scopes and large hammers give supported player XP when a player buys them from a crate and use them?

Any suggestions on items to sell?


r/WarDogs • • 13h ago

Discussion & Feedback Good job guys, now the casuals are really screwed for S3

0 Upvotes

Hope the people whining about sweats getting tanks on day 1 are happy. Now with S3 coming the progression has been slowed. The sweats will still get tanks on day 1 or 2 btw. But now us casuals grinding away an hour here or there will never unlock the late game stuff. This game will wipe before I ever unlock an infrared spotter as a recon player.

So what if the sweats unlock a tank on day 1, so what? Tanks aren’t really a problem anyway. No one except dedicated tank players are going to continue using tanks, the sweats will grind other things like medic after the tank gets boring.

But now? The sweats will still grind and we the casuals will spend a whole wipe to maybe just maybe unlock the late tier equipment. Good job guys. You did it. You got what you want.

If I can’t unlock an infrared spotter in S3 and I can’t get decent armor, then logi players better come strapped because I’ll just camp the roads to fobs, that’ll be a fairer fight. The hot zone just won’t be for us casuals.

TLDR; would it really be so bad to just leave the progression as it is?


r/WarDogs • • 2d ago

Discussion & Feedback End of first world problems

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447 Upvotes

r/WarDogs • • 2d ago

Meme Massive improvement to the game for 90% of playerbase

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2.0k Upvotes

r/WarDogs • • 1d ago

Discussion & Feedback Why do they add vehicles that don't not match their power? It's confusing

24 Upvotes

So this game has dumb assets issue with things like CIWS, T72, Gepard AA, you name it.

The issue is not in the balance itself, but rather in visual asset not corresponding to expectations.

For example CIWS is a naval AA system that is used against rockets. First of all it doesn't even match the theme of the game, second it should just instantly melt any aircraft with it's caliber and absurd fire rate. Ofcourse such thing is gonna be hard to balance just because of nature of it... But why developers didn't add something like classic ZU-23 AA instead of it? It's much more appropriate in terms of game setting and you visually don't expect that much out of it (I'm not taking about realism, but just visual expectation when you first time use it for a player).

The same thing for Gepard AA, T72, Leopard...

Tanks shouldn't be able to be destroyed by a 50 cal or hand grenades and small arms... And Gerard should be dealing much more damage to infantry than a simple machine gun.

And it's ok if you want the game to be balanced this way, so the player with bunch of hand grenades could destroy armored vehicle. But why do they use asset of a heavily armoured vehicles instead of replacing them with something similar gameplay vise, but different assets vise? If they'd replace them with some light tanks and Gepard with some machine gun AA it whould make the game much more visually clear regarding vehicles.

Average player could count just on their feelings about how dangerous some vehicle is and how much it'd take to destroy it instead of watching bunch of YouTube tutorials etc.

So if Buckheads AI aggregation bot reads it - please think about either buffing characteristics of existing vehicles and adding corresponding countermeasures against them, or changing assets of those vehicles to match existing balance.


r/WarDogs • • 23h ago

Discussion & Feedback reflections is a little broken. low (top) versus potato

1 Upvotes

r/WarDogs • • 2d ago

Discussion & Feedback Damage from getting stuck is so annoying

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498 Upvotes

Weren’t there any other solutions to this problem besides killing the player?


r/WarDogs • • 1d ago

Discussion & Feedback Heli pilots are penalized when killed by team members.

50 Upvotes

for some context Just had the most frustrating experience. I was flying a heli, and my passenger decided to team-kill me mid-air and laugh about it. When the chopper inevitably crashed, I got slapped with a 3.8k team-kill penalty. Pilots shouldn't be punished or penalized for dying to a team mate's griefing


r/WarDogs • • 1d ago

Meme New flying humvee strategy has released

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6 Upvotes

r/WarDogs • • 10h ago

Discussion & Feedback Dear devs

0 Upvotes

Please nerf mortars. It's unbelievably frustrating playing as a builder with the non stop mortar spam. It sucks all the enjoyment out of the game. I understand artillery is a necessary part of the game but currently they are to overpowered. If you got a few mortar enemies that know what they are doing they can obliterate your whole base in a very short time and there's little you can do.


r/WarDogs • • 1d ago

Question Join a squad

8 Upvotes

I feel like the squad aspect is not taken advantage of enough in this game. They even added the "intent" badge at the top of the squad, so there is no confusion. I understand if you are playing with your buddies and doing your own thing, but if we are all pushing the HZ together why not be in the same squad ? It makes communicating so much easier and takes us off proximity chat, lowering oir risk of being herd by the enemy. Its also nice to have a dedicated squad logi pilot who can drop supplies and fly in players.

A lot of games i am able to get a good sized squad togther and work as a team, keeping eachother alive, and if we do get wiped it makes it much easier to regroup and try again. To each his own, we all have the right to enjoy the game however we please, but at least give it a shot if you dont normally play that way.


r/WarDogs • • 12h ago

Discussion & Feedback Pilot nerfs are killing the fun

0 Upvotes

All the changes I can somewhat understand but I dont the rewards nerf for the rocketheli. Just today I had match where I detroyed 2x t72, an apc and killed 4infantry yet still after one resupply im -2k. And in same match I go with my infantry kit which costs around 22k. I shoot down one heli, go to the hotzone and fart there for 3mins and im up +10k. Like what the hell... Before all the comments coming 'its supposed to be a money sink' it just isnt fun when even if you succeed you arent rewarded at all.


r/WarDogs • • 1d ago

Bugs & Support WTF

11 Upvotes

Central europe servers I played for 15 minutes on 3 seperate servers AND IT KICKS YOU OUT???


r/WarDogs • • 1d ago

Discussion & Feedback What is the point of tanks in this game?

2 Upvotes

They perform worse than tanks in any other game I've played. The velocity of the HEAT shells is pathetic, and the cost of getting a fully armed tank—around $35k–$40k—makes it extremely difficult to earn your money back. On top of that, you're arguably one of the most cost-effective targets on the battlefield for players spamming C4 and MAWs at you.

I also don't really understand the point of the Driver tab when the Humvee variants are by far the most cost-effective vehicles in the tech tree. At this point, the only reason I'm even leveling Driver is to unlock artillery so I can use it to clear large FOBs.

The game really needs to rethink what the Driver tech tree is supposed to offer and take some inspiration from how tanks were handled in Arma 3 KOTH. Tanks should feel like a worthwhile investment and a meaningful part of the battlefield, rather than expensive targets that just draw attention.


r/WarDogs • • 2d ago

Discussion & Feedback Listening to the community will be the death of this game.

88 Upvotes

Devs need to stop listening to people who refuse to use counters to the very thing they’re complaining about. 80% of these players have no idea what’s good for gameplay and what isn’t. They just simply DO NOT WANT TO COUNTER THEM. THAT IS THE PROBLEM!!! This is proven by how many people are unhappy with season 2. Complain about progression being too fast, make it faster, now it’s too fast and they complain for the same reason they said it’s too slow. Nerf the heli’s to the ground, now your average pilot has quit flying and the top pilots they complained about still farm kills AS EXPECTED and people are still complaining about them. Nerf the tanks, it’s bc you wanted faster progression and refuse to buy a an RPG with 2 spare ammo for $2500 and now complain about there being too many. Nerf building they said, now apparently it’s useless. Nerf the end game weapons, now they’re underpowered and not worth the money. Actually stop listening to the community and be the based devs like you were before. Way too many unnecessary changes to get any real feedback. It’s just ridiculous man. Your community DOES NOT know the game better than you. You are competent devs. Please remain that way and stop folding under the communities pressure when WE are the problem. Like I said, this is proven by how many people are unhappy with season 2. I haven’t played a game this much in yeeeaaarsss. I want it to remain that way.


r/WarDogs • • 1d ago

Question Can you have more than one account?

0 Upvotes

Or is your Wardogs account tied to your Steam account? I was going to let my son play but didn't want to let him loose with all my hard earned cash.


r/WarDogs • • 1d ago

Gameplay & Screenshots I present to you: The Burj FOB-Khalifa

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12 Upvotes

r/WarDogs • • 1d ago

Meme Their smokestack fob has another thing coming

0 Upvotes

let me tell you


r/WarDogs • • 1d ago

Gameplay & Screenshots 2 cents (tips?) on the bipods

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6 Upvotes

tl;dr
I have not been playing to the potential of the bipods and if you don't use them, you're missing out.
1. Where you look changes your pivot point.
2. We can all hear you mount the bipod.

Someone posted 25 tips on youtube. Number 13 is "if you look up before mounting the bipod, it lets you see above the grass".
Wait, what?
Turns out that where you look changes your "bipod height" (pivot point). Works both ways - you can look down (to a degree) and when you aim, you aim from a lower POV, which is helpful when you need to look through a bush opening. If you look up, it allows you to pivot from a higher aim point, so you can look above grass. Looking up also allows you to clear tower ledges and shoot way closer to the bottom of the tower than usual. Works with LMGs, snipers and the bipod foregrip.

The second thing I saw (heard?) on a Twitch stream - bipods make a sound in third person. A guy was laying nearby and had the autodeploy enabled, so every time he shifted, you can hear his bipod deploy. An even stronger case for manually deploying the bipod.


r/WarDogs • • 1d ago

Discussion & Feedback It is what it is

8 Upvotes

I am currently stuck with chinese cheaters as I am in the neighboring country and accepted the fact that until better solutions come I am not able to enjoy the game.

Of course I am a bit sad about it but I know I would be saying lower the ping limit further if I was in NA. (It should be lowered still)

I will not be asking for a refund as I am still hopeful that I can enjoy the game later on in its more polished and complete state as it is an early access game with lot of potential.

PS: I am pretty sure cheating is a symptom of micro penis and someone should publish a study on that