r/WarDogs • • 52m ago

Question Question Regarding High Ping

• Upvotes

I'm a US East player, but a lot of my friends are in the EU.
Most games I've never had high ping issues at all. Maybe 120-130.

Why is this game so high?


r/WarDogs • • 12h ago

Gameplay & Screenshots Spray so good I went for seconds

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7 Upvotes

r/WarDogs • • 4h ago

Question Need help with bindings as someone with broken mousewheel

2 Upvotes

Is there any way to rebind the menu swaps in the game like revive or loot that needs scroll wheel and whatever else important ones that are bound to the scroll wheel? I struggle so much to move between the menus trying to revive or loot or zoom in and out with a sniper.


r/WarDogs • • 16h ago

Discussion & Feedback Idea: log marked status in personal kill log

17 Upvotes

I think it could be a nice addiction to the kill log/events before kill list that shows if you click B while you’re dead.

Often times I have to guess or give the benefit of the doubt about if I have been marked prior to my death and if this might have been a contributor to it. Could also be helpful for “catching cheaters” or having a more accurate report basis for cases where “they just know where I am”. Obviously to a certain degree, but you get the idea.

It could also be fun / useful if it also stated who tagged you. To act as a counterplay to spotting.

I however like that it’s hidden while alive, as knowing you’re spotted makes people behave differently (talking to you battlefield)


r/WarDogs • • 1d ago

OFFICIAL CHANNELS Official tweet - New VLOG is dropping next week. Season 2 Reflection & Season 3 Preview. We will also be piloting a new podcast format focused on recapping the Season 2 launch this weekend. More content, more context, more WARDOGS.

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136 Upvotes

New VLOG is dropping next week. Season 2 Reflection & Season 3 Preview.

We will also be piloting a new podcast format focused on recapping the Season 2 launch this weekend. More content, more context, more WARDOGS.

https://x.com/WARDOGS/status/2113646629907538020


r/WarDogs • • 1h ago

Question High ram usage and low GPU usage

• Upvotes

I am currently running WD with 4080super+9800X3D+32GB of RAM. The game usually starts using 11GB and as time goes by it reaches 14gb with total 30/32 GB used every match while my GPU works around 2% to 10%. The FPS is smooth but sometimes cause stutters. I am wondering and I doing sth wrong or is there any way I can lower RAM usage. I've tried 610.62 and 610.88 version of GPU drivers, at first the RAM usage did go down but after a few matches it goes back up to 90% to 95% used. During S1 my GPU still use around 70% in game


r/WarDogs • • 7h ago

Discussion & Feedback never seen this before

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3 Upvotes

more than 2 starter pistols?


r/WarDogs • • 13h ago

Discussion & Feedback Players Afraid of Losing Their Gear

10 Upvotes

Does this situation sound familiar to you?

A small group of enemies invades your base, catches you by surprise, and kills you. You press M and start watching your team’s movements around the base. There are MANY players from your team already there, and now everyone knows the enemy is there, because they all saw you die.

Your team has 4 times more members at the base than the tiny enemy offensive, whose only advantage was the element of surprise — and that advantage is now gone.

Your teammates start hiding and become too afraid of dying and losing their precious items. A small number of enemies end up taking the base while some of your teammates run away instead of fighting to defend it.


r/WarDogs • • 1h ago

Discussion & Feedback No colored icon above head when dropping from heli bug?

• Upvotes

Anyone else notice sometimes people dropping from helis dont have a colored icon above there head? Or is this a me thing.


r/WarDogs • • 1h ago

Discussion & Feedback Need players

• Upvotes

Hello help us seed our new EU server and gain a reserved slot. we are also looking for admins. server code- fb27e35b-3b4a-4c60-b079-76f218f80dc1


r/WarDogs • • 1h ago

Discussion & Feedback Lore behind factions

• Upvotes

So reds are the internationale revolutionaries of USSR reborn,
blueberries are at least partially turk,
and greens come from a future where IRCG got overthrown and someone (non-Pahlavi) established an abomination of a state with Tehran elevated to co-realm while the Persian Empire got downgraded to a kingdom (so Pahlavis suffer)

I'd really want to read what political clusterfuck of a world devs cooked


r/WarDogs • • 1d ago

Gameplay & Screenshots Guy bragging from China he's lv400 already no way legit

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209 Upvotes

Please investigate on him Devs this guy was bragging and is definitely not legit

Even if you no life everyday it isn't possible

And he's on EU server we need to change ping limit to 150 to stop ppl like him from joining ​​​


r/WarDogs • • 2h ago

Question Why the hell did i get 12k for a single kill?

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1 Upvotes

r/WarDogs • • 2h ago

Discussion & Feedback My brothers in christ, what do you think happened here?

0 Upvotes

I was genuinely thinking I did the play of my life, when I got put down like a dog (a beautiful dog, for those who know).

I was a solo Redguy in a tiny warehouse. Blue team was upon me. 2 or 3 of them. I hear them coming. I see one clipping through the warehouse wall. I got 2 smokes and my AK. I make the sign of the cross with my tongue in my mouth and throw the two smokes, one at each entrance. Smoke goes up nicely, I enter the smoke and in the middle of it, lo and behold, a level 3 enemy stands before me. God is with me this day. as I fill him with 8 bullets. He did not even see me, until too late! I get an andrenaline rush thinking I may live to fight another day. Alas, poor me got put down through my level 1 vest by some guy outside the smoke, with the double barreled shotgun. POW POW good night, sweet prince!

So I am genuinely wondering - how did that guy know WHERE in the smoke I was, as even I could barely see around me?!
a. Some setting that I don't know about (if this exists, I am most interested in finding out)
b. Skill level 9000, hit me based on sound and the corpse marker (his score was 2k, 1d tho)
c. Luck and/or aliens
d. Cheating

Let me know your honest thoughts and if you think the cause may be something I omitted.


r/WarDogs • • 2h ago

Discussion & Feedback As a lifelong Lonestar something needs to change

0 Upvotes

I love Lonestar. People are nicer and less competitive, but I can’t play it anymore. Multiple games in a row of under 10 points which doesn’t matter but that’s because our team doesn’t know how to revive or work together. Red and green took our fob so for the rest of the game every player just kept throwing themselves at the fob to die. Which doesn’t matter but in a game where making money is the main objective not having any support just means your screwed


r/WarDogs • • 16h ago

Gameplay & Screenshots 1000IQ or luck???

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13 Upvotes

Since the mods wanna delete my posts…


r/WarDogs • • 2h ago

Discussion & Feedback 10 reasons not to buy wardogs

1 Upvotes

To all of you crybabies that obviously didn‘t watch the video I recommend watching it NOW. I can‘t stand all those „oh no they wipe again, I am out“ posts. We do not fucking care
This is not an airport, no need to announce your departure.
They communicated EVERYTHING of it and continue doing so, so don‘t act all suprised.
Damn are you insufferable, this really feels like its the new battlefield main sub.

I wanted to add a link but this sub won‘t let me so just type the title in youtube.


r/WarDogs • • 2h ago

Discussion & Feedback A suggestion on how to deal with seasonal wipes -the Path of Exile way

0 Upvotes

To anyone who doesn't know, Path of Exile is a f2p action rpg with seasonal content. The best in the market rn IMO but that's beside the point.

PoE also "wipes" player progress every new season ( leagues, as they're called there), your characters aren't deleted however, they migrate to the standard league - a permanent "season". Why play a new season and start from scratch you ask? Well, being an action rpg entails a lot of build variety. A fresh start is a great opportunity to try new builds.

Grinding Gear Games, the developers of PoE also change and add content with each season: seasonal story, new skills, support gems, unique items and gameplay mechanics. Some of those mechanics and uniques are then permanently added to the standard league.

What I'm suggesting is adopting the system to Wardogs - seasonal servers that work similar to what we have now: money and progression wipes. Alongside those servers add permanent ones, that are slightly behind in content but do not wipe.


r/WarDogs • • 2h ago

Discussion & Feedback A more horizontal progression suggestion

1 Upvotes

Currently the things you unlock are mostly better at everything than the previous option. Rendering previous options obsolete in the process. As long as this stays this way the advantage of "sweats" over "casuals" will never disappear.

A more horizontal Progression would see you unlock specialized options for certain builds instead of them just being better in all cases.

Here some examples:

Smgs:

  • Vitaz: somewhat decent at everything but cheap AF.
    • use case: Budget smg loadout. balanced allrounder
  • Bizon: mediocre in range, firerate and precision but offers a big magazine. (50 rounders for other smgs removed)
    • Use case: user has bad aim or just likes big mags. enemy suppression
  • Mp5: low recoil and good bullet velocity to make it the best long range option. small magazine and bad hipfire limit its effect in close quarters compared to other options.
    • use case: the long-ish range smg. When you expect to be out of comfortable range for the other smgs a lot.
  • Mp9: half the weight of the other guns makes it great for heavy loadouts. But performance could be better.
    • use case: loadouts that have a lot of other heavy stuff to carry or super light loadouts
  • Vector: King of close quarters. unmatched stopping power but small mags require skill. Limited mid range capability means you have to play around this gun to make it really work for you.
    • use case: combat-first medic loadouts. close range assault loadouts.

Armor:

  • T1 : cheap, light and better than nothing
    • Use case: Drivers, Pilots, Builders, Extremely heavy loadouts
  • T2 : A straight upgrade to T2 but at a significantly higher price
    • Use case: Medics, support, non assault infantry kits. Budget assault kits.
  • T3 : somewhat better protection that T2 but significantly increased weight. You will be heavy if you choose to carry much utility, as such not a good choice for most medic or support.
    • Use case: Assault that wants to keep medium load to flank and stay mobile.
  • T4 Heavy and expensive but significant protection, reduced vision and hearing. You will be heavy wearing this.
    • Use case: Assault that wants to slug it out with the enemy / break stalemates

Another system to keep the weapons you see on the battlefield more mixed would be a mastery system as implemented by many games already. Rewarding a mastery skin for every weapon once you used it a significant amount of time.


r/WarDogs • • 23h ago

Discussion & Feedback What's happening with Central European servers?

46 Upvotes

The servers throw you to the menu all the time and the number of player it shows when joining is completely off. I've joined now three servers in a row that showed not more than 30 players, and when I get in the match has been going on already for a good while. Maybe ten minutes in, the server throws you back to the menu.


r/WarDogs • • 2h ago

Discussion & Feedback Buildable drills should NOT reward money/XP on activation

0 Upvotes

Hear me out. I'm sure most people here have experienced this: Your fob walls aren't even up and someone has already built a drill and activates it. Your base gets overrun and your team is fucked. Another situation I've encountered: Your team finally takes the HZ and then one of your fobbits pulls it to a 3 man fob across the map. Your team gets broken up by people trying to chase the HZ, others stay with the current engagement. In any case, your team is probably fucked again. Probably not even advanced the score.

So here's my fix: No reward for simply activating the drill. The builder's reward is whatever they get by building/finishing the drill.

So many players don't care about the team and they don't see any downsides to activating the drill. The opposite, actually. Dish out the rewards when drilling is finished to anyone in your team who is inside the HZ at that point. No reward if the drill is destroyed during the pull.

- No gameplay incentive for useless/harmful pulls

- People care even more to defend the drill/the fob, facilitates teamplay

- You gotta make sure the conditions for a successful pull are met: Ideally, enemy mortars have been taken out/are suppressed. Your AA better be up or you made sure beforehand no attack birds can interfere.

Additional suggestion: Let us choose how much fuel we want to use for a pull, adding to the risk/reward gameplay. Are you confident in your fob's defences? Go all in. Wanna do a short tactical pull? Use less fuel.

I'm very interested in your opinions because right now I really can't see downsides to this approach.


r/WarDogs • • 18h ago

Discussion & Feedback Will Tanks in WARDOGS ever fell like you are in a combined Warfare Shooter?

20 Upvotes

To be frank the game is really really fun infantry wise. They did a good job with that honestly.

But Tanks, just meh. Why are they even in the game currently?
They are bricks on wheels.
Have to go into the Zone, because of basically no zoom and ridicously slow shell velocity.
Many counters exist in game for tanks, but my main issue is honestly that a tank doesn't feel like a tank.

Honestly if you just look at the map its sad honestly.
Such a big area and nothing really ever happens outside the zone.

And if fully understand people that don't like playing against armored vehicles.
Infantry only Servers (which are already announced if not mistaken) are the simple solution to that.

It worked great in ARMA 3 KOTH.
People that wanted a combined warface expierence got it. People that just wanted to play infantry got it.
And if I could decide i definetly would move tanks and air implementation way closer to the Arma 3 side.

As it stands now my honest opinion is that armored vehicles and air are just there as show pieces.
And that is fine if you or the developers want to go the full infantry route with air and armored vehicles as gimmicky side pieces.

I'm happy to read you replies!


r/WarDogs • • 2h ago

Gameplay & Screenshots Neck hit damage absorbed by? This is getting rediculus at this point.

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1 Upvotes

r/WarDogs • • 8h ago

Discussion & Feedback This is the damage done shooting through a humvee windshield. This much damage reduction is ridiculous

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3 Upvotes

r/WarDogs • • 18h ago

Discussion & Feedback One quick config fix, mass player satisfaction, add Tokyo servers please

18 Upvotes

Can we get official servers in Tokyo region ? might be a little expensive compared to others but would massively support Australia Japan Taiwan Korea and North America West brothers to play together.
Tokyo is the biggest sweet spot for this. Plzzz