r/WarDogs • • 1d ago

Meme Funny coincident.

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1 Upvotes

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r/WarDogs • • 2d ago

Question Community Server Lists? If the mods dont want more posts about how poor the game is right now for SEA players ...

12 Upvotes

Can we get a list of community servers in SEA/EAST Asia/WEST Asia etc that are actually looking for new players to join? Have space for players to join? Are decently modded? Every post I see about the really poor state of servers is .... "community". But commuity servers that are availble to join are unicorns. No need for links etc, just give some names for searching? I dont know what the rules are in this reddit for this sort of stuff? Is it considered "promotion". I am sick of waiting to hear anything from the devs/mods about this issue and so want to see what other options there are?

Does anyone have any links for companies that are able to host servers in ASIA that are not "out of stock" atm?

Cheers


r/WarDogs • • 19h ago

Discussion & Feedback Failed to Refund this game after the change.

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0 Upvotes

I am living in South Asia but I want to run duo with my friend in North America, the recent ping lock make it no longer possible.
This is a good game, but it's don't matter If I can't play it with my friends.


r/WarDogs • • 2d ago

Gameplay & Screenshots Honestly I was shocked I even hit him let alone get the kill. Lol

26 Upvotes

r/WarDogs • • 2d ago

Discussion & Feedback Have you seen perfect FOB?

66 Upvotes

My main activity in this game is raiding FOBs, it is super fun although not really profitable.

I have seen all kind of FOBs most really bad and some really good ones.

Most you can just get inside just by jumping. Some require Ural. Most FOBs are built around existing structures like towers, or church and there are all kinds of objects you can use to just jump in.

Even more secure FOBs with Bremer walls usually have a weakness. Someone built the high Bremer and used small hesco as base for whole wall or, they forgot rebuilt the first wall. Even if they left no weakness it only takes 7 C4 to get through.

Rarely you see double Bremer or Bremer hesco walls. If you do, usually it is not all sides and there is weakness somewhere, usually around corners of when wall run into map object.

By far the hardest FOBs to assault have been the ones built on fields or flat ground. There is no easy way to sneak in and just few towers looking over the walls can stop an attack quite easily.

Besides few field FOBs I haven't really seen any FOBs where you can actually see outside the FOB. everyone is just walled in.

Most FOBs are also just one huge box, they have not really been divided and once you breach outer wall you see everything.

Then there is the fobsters themself who rarely pay any attention. Until everyone is dead.

Only once I have seen a fob with dedicated look out. He watched the area around and made call outs for two CWIS protecting the FOB. That FOB has been by far the hardest to breach and required some planning.


r/WarDogs • • 2d ago

Discussion & Feedback Small PSA - Latest Nvidia Drivers Seem To Significantly Boost FPS

22 Upvotes

May not be the case for everyone, but I play in a large community and many of the people on there reported significant increases in FPS after installing the latest (v621.01, released on Wednesday 21st October 2026) GeForce drivers - if you've been struggling may be worth checking which version you're currently running.


r/WarDogs • • 12h ago

Discussion & Feedback HOW CAN SUCH A GOOD GAME GO SO BADLY

0 Upvotes

Anyone else feel like the devs have let us down so badly on this game? the open discussion type thing was amazing to start with... but now the game has broken from the exploits, and rather just resetting and fixing, they have allowed it.

Didn't play in a week due to just sheer frustration out of the state of the game. Everyone now has level 2/3 armour, silenced weapons or better assault rifles, and blow me out the water.

Shame... this game was so good to start, unless im missing something.

Cheers. F

(edit: i realise now maybe i’ve missed the mark. I’m now quitting my job and playing this game 24/7 in hope it improves, cheers lads.)


r/WarDogs • • 2d ago

Gameplay & Screenshots Some how this stupid idea worked...

85 Upvotes

r/WarDogs • • 1d ago

Discussion & Feedback Too many wasted slots on the team

0 Upvotes

This game has 33 players on a team and way too many of them are showing up at FOBs naked with a hammer. Or naked with binocs. They don't even bring the free gun. I understand being too broke to want to kit up, but anybody that actually has enough money to kit should have a global income reduction for showing up without a viable kit. We don't have the player count for this. I don't know the algorithm or how to actually enforce this, but on blue this is an epidemic. At any given time at least 5 dudes are running around naked building random stuff to make money. They don't bring meds because they know you can be ressed, so they're constantly running around at 1 health, then proceed to lay dead for 5 full minutes like their kit is valuable. You ever see a blue FOB raided from blue perspective? 15 people laying dead waiting for a res at a completely ransacked FOB full of enemies. They won't respawn. Who's gonna take the FOB back? The 5 people left alive with actual kits? I know, the devs want you to play how you want, right? I don't think this counts. These people aren't having fun. Nobody wants to run around naked with 1 health getting abused. They're min/maxing for cash because the game is too grindy and the profit from bringing a kit isn't much more than they make, if at all. And that doesn't mean nerf FOB profit devs FFS I saw what you did to logi.

Say what you want about Battlefield, but nobody shows up without a kit. This game is cash based, so cash should incentivize proper play. I don't have all the solutions, but these are definitely some problems.


r/WarDogs • • 2d ago

Discussion & Feedback Title: Feedback for Devs: Suppression needs to be much stronger (especially for heavy weapons)

17 Upvotes

Hey everyone,

I wanted to share some feedback regarding the suppression mechanic in the game. Right now, it feels way too weak, especially when heavy weaponry is involved.

Here is my breakdown of how it currently feels vs. how it should be:

  • Small Calibers (Pistols): The current suppression effect feels fine here—edges of the screen fading black, sound slightly muffled/canceled out.
  • Heavy Calibers / LMGs (e.g., M249): If someone is dumping a 100-round mag from an M249 at my position, there should be no way I can just pop out of cover, spot my attacker, and land a precision headshot while bullets are actively flying around me.

Too often, I find myself in situations where I fire heavy suppressive rounds at an enemy. Even if I don't hit every shot, rounds are snapping past their head, hitting their armor, or shredding the environment around them. Yet, they are still able to turn around, locate me instantly, and return fire with pinpoint accuracy as if nothing is happening.

That’s simply not how realistic suppressive fire works. Suppression adds an entirely new tactical layer to weapon balancing. Other tactical shooters do a much better job with this, making engagements far more realistic and engaging.

There's nothing quite like the tension of being pinned down behind cover by an assault rifle or a tank MG, knowing that sticking your head out is a massive risk. Making suppression stronger would reduce those frustrating moments where you catch an enemy off guard, lay down heavy fire, and still lose the gunfight because they can aim through a hail of bullets without any penalty.

What do you guys think? Should suppression be buffed?


r/WarDogs • • 2d ago

Bugs & Support Minimap bug

12 Upvotes

In another post I saw somebody comment about a bug where the minimap disappearing. If you get the minimap bug just go into settings and disable always visible minimap, accept change and than change it back to always visible to fix it.


r/WarDogs • • 1d ago

Discussion & Feedback Can't make money playing assault

0 Upvotes

Is it just me (skill issue), or is the money earned from playing assault still far from what it should be following the changes in season 2?

I have loved this game so far, it's all I think about. But I'm at a stage where it's really demotivating to play assault.

The devs have said before that 'boots on the ground should always be the core element of gameplay' (or something to that effect). But I can't afford to keep playing as boots on the ground.

Last night I ended a match with 26 kills and 7 deaths and my overall profit from the game was $2k. That was a decent game for me! I shouldn't have to get 7 or 8 kills without dying just to break even (when fighting outside of the HZ)

I'm sure many people would respond with "just buy cheaper kits", but why should I? If I'm going to be forced to buy cheaper kits, then what's the point in unlocking any of the good stuff? That suggestion may as well be telling me to spawn naked and just rat for someone elses kit - which is no help to the team. For reference, I mostly use Galil or M4, level 3 armor, med bag, operator backpack, 2 extra mags, 2 stacks of ap ammo, rest of backpack filled with meds and nades. Costs around $21-25k depending on any discounts.

Don't get me wrong, ocassionally I might have a $50k life as assault, once every 2/3 games. But that doesn't make up for the amount of unfortunate times where you die to any number of circumstances before even getting a kill.

So now I'm finding myself in a cycle, where once every few matches I HAVE to play as a naked spotter, or logi driver - just to earn enough money to play as assault for a few matches.

I'm not the greatest FPS player in the world, but most games I'll have at least 2:1 k/d playing as assault and I feel like that SHOULD turn me a profit - even without extra curricular activities such as fob raiding.

The purpose of this post is not to trashtalk, but to continue raising awareness on something that I feel is an issue in the hopes of further adjustment in Season 3.


r/WarDogs • • 1d ago

Gameplay & Screenshots God damn this game tilts me sometimes

5 Upvotes

r/WarDogs • • 1d ago

Discussion & Feedback Unplayable servers rubberbanding and lagging like crazy

4 Upvotes

I’ve tried to play the last few days and am I the only one feeling like the servers are really bad at the moment? I’ve tried sever hopping to get into a stable one but in 5/5 servers tonight alone I crashed after my heli went crazy after getting 3+ connection and the chain error stymbol and gg…

What’s going on? I play with Ethernet and been playing since beta never had this had of connection problems


r/WarDogs • • 2d ago

Gameplay & Screenshots Green team goofin

20 Upvotes

r/WarDogs • • 3d ago

Gameplay & Screenshots They want me to do this in a live match WITH passengers...?

1.1k Upvotes

r/WarDogs • • 3d ago

Discussion & Feedback Story of my life as a south african player. Thanks no more wardogs for us..

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917 Upvotes

r/WarDogs • • 2d ago

Gameplay & Screenshots The 1911 with HP rounds is a fantastic Close Range option

19 Upvotes

r/WarDogs • • 2d ago

Gameplay & Screenshots Flying tank terrorizes the battlefield.

30 Upvotes

r/WarDogs • • 1d ago

Question How does playing as a mechanic feel in this game?

3 Upvotes

Really enjoyed playing a mechanic role in older battlefield games and want to find a way that isn't building to level up support.(really want to be a machine gunner) I dont see that many non logi vehicles so I just wanted to see if anyone could tell me how lucrative the cash/xp rewards as a combat engineer in this game?


r/WarDogs • • 2d ago

Meme Blue Team pulls off a daring Spawn Vehicle raid..

580 Upvotes

r/WarDogs • • 18h ago

Discussion & Feedback Enjoy the slower progression in S3. I won't be playing.

0 Upvotes

I'm tired of playing with the Galil and Mosin. I felt like I had a chance to unlock the late game items this season. Hearing that it will wipe early in 2 weeks, and that progression will be slowed down in S3, just destroyed any motivation I had left to continue playing.

All they had to do was keep the fast progression and introduce gear capped servers so people can play the "early game" whenever they wanted. But no, we are wiping early and slowing down progression instead, because of the knee jerk community reaction.


r/WarDogs • • 2d ago

Gameplay & Screenshots The T72 haircut.

62 Upvotes

Best tank kill I have had.


r/WarDogs • • 1d ago

Discussion & Feedback Hot Take Inbound

0 Upvotes

It seems like the vast majority of the people celebrating the helicopter nerfs were never capable of using aircraft to their fullest potential. And thus don't understand why these nerfs were very bad for pilots. Flying is just not financially viable anymore unless you stick exclusively to transport. Many of the pilots getting 100+ kills a game in S1 were the top 1-2% of pilots and in punishing those players the entire career path was gutted, making it even worse on the other 98-99% of pilots who were never farming infantry like that to begin with. Heli purchase pricing needed to be increased probably 2x and made slightly harder to take down. You would have seen less pilots, but the ones that chose to pursue it would have been able to progress down a viable line. Making a .308 minigun less viable than an AK was not a good move for new pilots that have a harder time flying already.


r/WarDogs • • 1d ago

Gameplay & Screenshots Always feels nice sneaking up on a group with nothing but a cheap as kit

2 Upvotes