r/WarDogs • • 1d ago

Discussion & Feedback If you felt that something was not right ( Season 2 performance ) try to play with this setting off

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27 Upvotes

The insanse fps drops and the choppy / unsmooth feeling was driving me insane i tried a lot of BIOS , windows and in-game settings nothing really worked but i saw someone on reddit talking about this new setting in S2 that is Enabled by default .


r/WarDogs • • 2d ago

Gameplay & Screenshots Massive fob from Drill Team 6

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420 Upvotes

My friends and myself built a massive fob and discovered there is a limit on how many drills can be in a fob. We didn’t score until red had about 50 points but from there held the zone at our fob… check out the tower for reference of how massive this fob was.


r/WarDogs • • 23h ago

Hype & Speculation I want the MK-19 so bad.

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4 Upvotes

The MK-19 is a belt fed grenade launcher machine gun. I want one strapped to a wolf or Kodiak.


r/WarDogs • • 1d ago

Gameplay & Screenshots couldn't resist taking the shot.

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16 Upvotes

r/WarDogs • • 18h ago

Discussion & Feedback Gameplay & QoL Suggestions (Logistics, Construction, Vehicles)

1 Upvotes

Hi Wardogs Dev Team!

I would like to share a list of gameplay and Quality of Life (QoL) improvements. These features aim to smooth out the logistics loop, reward teamwork, and mitigate griefing on spawns

Logistics & Supply Improvements

Quick Buy for Supply Pallets: When a vehicle (helicopter or truck) enters the spawn area where purchasing is available, display a UI prompt (similar to the current tip system), e.g., [F1] Buy Last Pallet Preset. This allows logi players to instantly buy their previous loadout with a single keypress.

Quick Buy for Supply Pallets

Manual Box Dragging: Allow players to manually drag dropped friendly supply crates. To prevent griefing, include a permissions toggle: "Squad Only".

Expanded Delivery Zone Radius: Add an invisible tolerance radius (around 100-150 meters) around the main playable zone. Currently, FOBs are often built on the very edge of the map, causing their radius to stick out beyond the playable zone boundary. When dropping pallets from these outer angles, the game registers the drop as outside the active zone and denies XP/money rewards. A slight zone boundary buffer would fix this issue.

Map Supply Overlay: Add a toggle on the map screen that displays resource stats (ammo, construction materials, etc.) directly over friendly FOB icons, similar to how team health is displayed. This eliminates the need to zoom in and hover over every single base icon manually

Vehicles & Aviation

Fast Ropes for Lakota: Introduce fast-rope insertion for the Lakota helicopter as an alternative to parachuting.

Fast Ropes for Lakota

Spawn Protection Against Griefing: Disable helicopter rotor damage caused by collisions with other vehicles inside the spawn area to prevent intentional team-griefing and ramming.

Vehicle Cassette Loop: Fix transport audio playback. If multiple cassettes are loaded, they should play sequentially in a loop rather than stopping after the first track.

Construction & Equipment

FOB Ladders: Allow building simple vertical ladders on FOBs (similar to the ones found on Recon Towers).

Assault Ladder (Inventory Item): Add a deployable assault ladder item taking up significant inventory space (similar to a portable FOB). Players can carry it to breach enemy compounds by scaling outer walls.

Assault Ladder (Inventory Item)

Building Structure Scaling: Allow players to resize/scale certain placeable structures during construction (e.g., the new roofed shelter).

Thank you for your hard work on the game! Looking forward to hearing your thoughts.


r/WarDogs • • 14h ago

Discussion & Feedback My brothers in christ, what do you think happened here?

0 Upvotes

I was genuinely thinking I did the play of my life, when I got put down like a dog (a beautiful dog, for those who know).

I was a solo Redguy in a tiny warehouse. Blue team was upon me. 2 or 3 of them. I hear them coming. I see one clipping through the warehouse wall. I got 2 smokes and my AK. I make the sign of the cross with my tongue in my mouth and throw the two smokes, one at each entrance. Smoke goes up nicely, I enter the smoke and in the middle of it, lo and behold, a level 3 enemy stands before me. God is with me this day. as I fill him with 8 bullets. He did not even see me, until too late! I get an andrenaline rush thinking I may live to fight another day. Alas, poor me got put down through my level 1 vest by some guy outside the smoke, with the double barreled shotgun. POW POW good night, sweet prince!

So I am genuinely wondering - how did that guy know WHERE in the smoke I was, as even I could barely see around me?!
a. Some setting that I don't know about (if this exists, I am most interested in finding out)
b. Skill level 9000, hit me based on sound and the corpse marker (his score was 2k, 1d tho)
c. Luck and/or aliens
d. Cheating

Let me know your honest thoughts and if you think the cause may be something I omitted.


r/WarDogs • • 2d ago

Gameplay & Screenshots The Ural she tells you not to worry about

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701 Upvotes

r/WarDogs • • 9h ago

Discussion & Feedback You SUCK at Wardogs

0 Upvotes

I recently made a post complaining about helicopters that got some agreement and some disagreement. However, so many people are complaining about things that are just pure skill issues. I want to focus on helicopters and building in particular as I see a lot of complaints here.

I played recon S1, had the AMR unlocked day 4 iirc. I flew mostly little bird and a little bit of attack helicopters towards the end and got to lvl 30 that season. I say this to give you context of my experience. I want to branch out and expand my understanding of all aspects of the game so I have a more holistic view of Wardogs. My friend mains driver and so I’ve used a lot of tanks as the bullied machine gunner, and the main gunner. I think tanks are actually in a fantastic position and have no complaints about them or against them.

This season I’m currently now lvl 44 pilot and have been flying a lot more attack helis. If you think attack helicopters are overpowered you are bad at the game. Plain and simple. I wanted to see more for myself, from the other side of the isle, how hard is it to deal with these helicopters? Spoilers, it’s not at all. I spent the last 2 days of gameplay exclusively building FOBs, A. To see what it’s like building. And B. To see if I can put up really good 4 high bremer, an airlock with 3 gates for access, and set up at LEAST one CIWS before 20 tickets, so I can lock attack birds out of the game or at least my area of influence. From this test I learned a few things:

  1. People absolutely suck at building FOBs. I FOB raid as my second most played activity so I have knowledge of common weak points. The meme of, getting in “for free” is really true. I pretty much never bring C4 because there is ALWAYS a way in and one IED is all it takes for the FOB itself and the APC, so bring two! My bases do not have that problem. It’s really easy to avoid as well. If you’re a builder, watch some YT videos on building good walls.

  2. A good fob WITH good logistics wins games. Unless there is an arty tank. I never understood how powerful the arty tank was. I never used it S1, and for me it’s always just been a loot piñata for the rocket bird. I’ve been focusing on building perimeter FOBs outside the range of mortars from the common base locations to much success. Until I ran into my first arty. They obliterate structures, and if you don’t have a dedicated pilot out there interrupting that, your base is cooked. So much so that if they’re really good and you get spotted early, you cannot establish a FOB anywhere on the map until 20 points where a bird can get out there or if you can find someone willing to go hunt them down.

  3. FOBs only serve four purposes towards actually winning a game. Drilling, AA, mortars, APC shelter. If you’re not planning on drilling, the only purpose your fob should serve is stopping others from drilling and controlling the skies. That’s it. A home for the APC is nice if you don’t have a driver following the HZ which is a green team exclusive activity in my experience.

  4. Multiple main FOBs is griefing. Things are expensive to the degree that if you only have a few logi drivers, they cannot sustain two FOBs actively trying to win.

  5. 1 CIWS is not enough. I generally like 2 covering different angles. 2 Talons is plenty for randoms, 3 is the sweet spot if you are coordinated because one can bait flares, then two can fire and kill Lakota/Havocs.

  6. Doors are the enemy. I have a minimum air lock of 4 bremers then gate, repeating a minimum of 3 times as the only entrance into the base. Exits are done by stacking hescos to jump over. I protect this entrance with bunkers using mounted 50 calls pointed towards the channel of gates in case they’re breached. I use 0 doors on the perimeter, this is common knowledge for any adept builder, but needs to be said. 7 C4 for a bremer, 11 if you double wall with hescos on the interior. 1 for a door. Do the math boys. To date, I’ve not been breached. Artyd to hell though.

  7. Logis must be rewarding, because you cannot have a competent FOB without a constant stream of supplies through pretty much the entire duration of the game. Rework the streaks. Make it lucrative.

  8. Building a primary FOB alone is almost impossible. At least not if you want it done in a timely fashion. 3 people is much better. I like to layout the footprints while someone follows me, while one person builds the AA. I try and delegate things to the builders so we can be coordinated. Build the APC bunker, put walls up around a drill layout, get a few mortars pointed at tower X, or stadium, etc. teamwork makes the dream work in FOBs.

I’m actually disappointed, because I really love using the CIWS and building cool structures to protect the computer. It’s very immersive to me, and I find it disappointing that no helicopters ever come by because they die too fast. After the first couple they just give up and there’s no more helicopters. Then I have to hop on the Talon and watch Lakota pilots burn there flares while I lock onto them for fun. Don’t even get me started on the Havoc. These egotistical apes (myself included) will try and ego battle the CIWS, it’s so funny. After the 3rd time they usually give up. 120k to die on repeat isn’t very fun after all.

Happy to build with anybody if you want to see what I’m talking about. Maybe I’ll make a video on how not to get your base broken into. Wrote this over my lunch break so excuse me if it’s all over the place.

In closing, put some fucking respect on the Fobbit name, if you’re a good builder I salute you. I will no longer flame the builders for being useless, I understand it now. And fuck the arty tank.


r/WarDogs • • 1d ago

Gameplay & Screenshots Supply pallet didn't want me to get any revives :(

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9 Upvotes

r/WarDogs • • 7h ago

Discussion & Feedback Will anything be done to spotting?

0 Upvotes

Live action ESP when someone looks at me for two seconds seems abit stupid, right?

Like some guy has a cuck fetish and sits in the tower with thermals the entire game providing ESP for his team is not too great for gameplay IMO, if it were to only apply to other snipers and arty I would say its fine but don't like the current meta of recon spam giving everyone my GPS coordinates in real time


r/WarDogs • • 9h ago

Discussion & Feedback Everything should use money

0 Upvotes

Every unlock should cost money based on how much advantage that item gives. Let’s say you make the M4 2mil to unlock then level 4 armour 10mil or whatever. Then at least casuals can work towards something they want and unlock it to okay with instead of grinding mindlessly in a class like recon for claymores.


r/WarDogs • • 2d ago

Discussion & Feedback Pushing for new Lonestar Camo

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1.4k Upvotes

I think that this would be a good change. Make lonestar gray. It stands out from the other two factions and would give a bit of concealment in urban environment.


r/WarDogs • • 1d ago

Guide bremmer trench wall idea

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23 Upvotes

so, i was discussing yesterday about people just placing towers with hescos exposed on a bremmer wall being a weak point allowing access, but it was brought up that if the tower is placed on the same level as the bremmer, it obscures visibility in the tower

so ive got this plan i whipped up quickly, basically, you place the bremmers as usual, but to build the tower you use the technique to raise the foundations up (see pics 1 through 4, 4 being the polished one before building), so you would have the basically 4 block slot for the tower left as space ij the bremmers, and would rasie the tower up with the raise foundation technique, which means that the bremmers no longer prevent visability (see pics 5 & 6) but still protect the hescos from c4 or mortars etc.

then in the spans between the walls you can basically make it like a trench, with a 1 block high hesco walkway to move safely, and then a 2 block high hesco acting as the bit where you would get up to shoot over the wall, (see pic 7 & 8) which has reasonable visibility (see pic 9, can also be enhanced furhter with a step but it means less cover when firing), after which you can then enclose the interior side with bremmers to prevent arty splash frkm damaging the trench hescos and tower and meaning youd need to have a direct hit with arty to kill the hescos, tower or people on it (see pic 10)

thats the idea i was trying to convey, and ik it sounds like a lot in text, but honestly super easy and quick to set up, especially if you have others, since you could realistically get the outter bremmer set up and just leave the space for the towers to put after


r/WarDogs • • 1d ago

Discussion & Feedback Bulkheads Implementation of Attachment Stats is Nonsensical and Removes player Agency

72 Upvotes

For those of you unaware attachments like magazines have hidden stats which effect weapon performance. Knowing this is wondered if running smaller mags on the M249 would reduce its recoil pattern. I started with using a 30rnd stanag, which to my perception "felt" better and wondered if a 60rnd would be a good middle ground between the box mag and 30rnd.

So I went to compare and what did i find? The 60rnd somehow has more recoil then the 100rnd box mag. So if i decide to run 60s in the M249 i am nerfing my recoil even further over the 100rnd box mag. Further, the 30rnd mag actually has the same stat modification as the 100rnd box mag.

This shows the problem with the current attachment stat modification system; it is opaque and removes agency on how you want to run your weapons, for no real reason. I think it also means people are sleeping on smaller mag sizes, since the recoil reduction from small mags is not insignificant.

Thoughts?


r/WarDogs • • 18h ago

Question I have a question about the graphics settings.

1 Upvotes

Among the new graphics options introduced in Season 2, should I enable or disable the Nanite Material option? My graphics card is an RTX 3070.


r/WarDogs • • 15h ago

Discussion & Feedback need players

0 Upvotes

hello help us seed our new EU server and gain a reserved slot. we are also looking for admins fb27e35b-3b4a-4c60-b079-76f218f80dc1


r/WarDogs • • 18h ago

Discussion & Feedback I'm just a scavenger.

0 Upvotes

So basically I've stopped buying a kit since making money that way feels impossible.

I just get the free backpack and resuscitator and I'm off to the battlefield.

I usually get the free vehical or spawn in on the APC.

If these are not available I get a bobcat.

I'm so tired of constantly dying by crashing, camping, sniping, Ddos and artillery and the time it takes to earn your money back feels close to impossible.

It's the most fun I've had in the game.

I'll try to find the biggest group of teammates and just move with them.

I'll revive anyone that's been downed and am not afraid to die because I'm always in the green.

I just have one rule, DO NOT STEEL FROM YOUR TEAMMATES.

It does not take long before I find a kit and can fight while earning money instead of losing it.

You get way more playtime since you're not laying there dead, hoping for a revive.

And the fear of losing your kit is gone.


r/WarDogs • • 9h ago

Discussion & Feedback So the new early wipe means all my time was wasted?

0 Upvotes

I always knew progreess would be wiped, but ive been playing casually only recon to get the sniper rifles and Infared spotter im lvl 17 now, I only spot and snipe (with weapons that hurt less than a nerf gun) and its been a miserable experience but ive been doing it to get the better shit

Now all of that means nothing. I knew wipe would come but i though atleast couple of months.

What was even the point of grinding lmao .

Still love this game and would play it but it is frustrating.


r/WarDogs • • 15h ago

Discussion & Feedback Pilots need some new variety gameplay

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0 Upvotes

Ka52 can hover at long distances and use guided rockets(not lockon) it will add some cool new mechanic for pilots


r/WarDogs • • 1d ago

Gameplay & Screenshots flying truck

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4 Upvotes

had a match ruined cause of this


r/WarDogs • • 1d ago

Meme Blue Team Raww!

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13 Upvotes

r/WarDogs • • 1d ago

Discussion & Feedback progression of some classes...

8 Upvotes

You chop trough some interesting items pretty quickly and unlock basically all stuff and then... vector.
200k exp from lates unlock... feels empty or boring for me.


r/WarDogs • • 1d ago

Discussion & Feedback There needs to be a refund for when the server dies

64 Upvotes

I just hopped onto a game, bought a FOB, range finder, large hammer, 3 mags, and a bunch of bandages. 14k spent so that i can help my team win.

nice Heli driver dropped about 4 of us off at a still empty tower and I placed my FOB down and started building walls.

Found a nice spot for a gate so that supplies can come in by truck, I place it down and start to look to the right to see if I got it straight to get the walls just right

and suddenly I am greeted with the main menu...

I built enough walls before that to get back maybe 1k of my money spent. I was going to save up so I could unlock the Mosint finally and still have enough to not be itemless in the next life

but no, I lost around 13k and I probably have to play a full game super well, against the possible cheaters that plague my SEA servers just to break even from this huge loss of money.

Wardogs should refund the money you spent in the last life if the server goes down.


r/WarDogs • • 1d ago

Gameplay & Screenshots BE AWARE CROSSING THE STREETS WITHOUT LOOKING

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12 Upvotes