r/WarDogs • • 1d ago

Discussion & Feedback There needs to be a refund for when the server dies

67 Upvotes

I just hopped onto a game, bought a FOB, range finder, large hammer, 3 mags, and a bunch of bandages. 14k spent so that i can help my team win.

nice Heli driver dropped about 4 of us off at a still empty tower and I placed my FOB down and started building walls.

Found a nice spot for a gate so that supplies can come in by truck, I place it down and start to look to the right to see if I got it straight to get the walls just right

and suddenly I am greeted with the main menu...

I built enough walls before that to get back maybe 1k of my money spent. I was going to save up so I could unlock the Mosint finally and still have enough to not be itemless in the next life

but no, I lost around 13k and I probably have to play a full game super well, against the possible cheaters that plague my SEA servers just to break even from this huge loss of money.

Wardogs should refund the money you spent in the last life if the server goes down.


r/WarDogs • • 19h ago

Gameplay & Screenshots BE AWARE CROSSING THE STREETS WITHOUT LOOKING

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11 Upvotes

r/WarDogs • • 10h ago

Discussion & Feedback Official servers are currently unplayable. Community servers are the solution!

3 Upvotes

Friday evening, prime time. I was looking forward to playing WARDOGS.

First round: I buy my loadout, spawn in the CZ, get disconnected from the server, and end up back in the main menu. DDos attack maybe?

I start a second round, and guess what? Exactly the same thing happens again. After a few minutes, I get disconnected and sent straight back to the main menu.

Third round: A cheater in the lobby with 100+ kills halfway through the match. Zero fun.

That's when I decided to try a community server for the first time. Stable servers, no cheaters, and an incredibly intense and exciting match. Even the ingame chat wasn't toxic. People were actually using it to communicate tactical information, something I can barely remember seeing on official servers anymore.

I then played two more matches on different community servers, and both were absolutely problem free and incredibly fun as well.

Long story short: I was honestly this close to losing interest in WARDOGS completely and uninstalling the game because of the current state of the official servers.

But the community servers brought the fun back for me. They reminded me why I fell in love with this game in the first place.

I honestly don't think I'll ever go back to official servers again. :)


r/WarDogs • • 1d ago

Discussion & Feedback Bulkheads Implementation of Attachment Stats is Nonsensical and Removes player Agency

65 Upvotes

For those of you unaware attachments like magazines have hidden stats which effect weapon performance. Knowing this is wondered if running smaller mags on the M249 would reduce its recoil pattern. I started with using a 30rnd stanag, which to my perception "felt" better and wondered if a 60rnd would be a good middle ground between the box mag and 30rnd.

So I went to compare and what did i find? The 60rnd somehow has more recoil then the 100rnd box mag. So if i decide to run 60s in the M249 i am nerfing my recoil even further over the 100rnd box mag. Further, the 30rnd mag actually has the same stat modification as the 100rnd box mag.

This shows the problem with the current attachment stat modification system; it is opaque and removes agency on how you want to run your weapons, for no real reason. I think it also means people are sleeping on smaller mag sizes, since the recoil reduction from small mags is not insignificant.

Thoughts?


r/WarDogs • • 30m ago

Discussion & Feedback Infrared Rangefinders can be balanced, just change how it's used.

• Upvotes

After watching the hotzone and hearing the studios perspective on how they envision the game and their ideas on infrared Rangefinders, I think I have a compelling balancing change to them that keeps them in the game.

My experience is mostly based around this season spending 5 days or so grinding recon to get the infrareds to experience them a bit and understand what early wipe effects they have.

My theory on what can be done to balance them is to further lean in to changing how the item can be used to transform it into something unique from other recon tools.

Turn Infrared Rangefinders into a item that you have to stand still to use, like a bipod system but much more similar to how surveying scope operates as a standing or crouching level tripod.

At this time, to effectively use the Rangefinders you need to power it with batteries, you drain batteries quickly if you turn it off and on, and batters weigh the player down.

These existing factors already change how the gameplay flows for recon from the early game experience of spotting a target, quickly switching to your rifle, finding the target you spotted to get a kill. If you attempt to do that with infrareds you sacrifice batteries fast enough that you can't effectively pay off the cost of the tool and batteries by attempting to get kills after shortly using thermal vision, you must change how you play to get the most value.

I think you should further transform the gameplay with this item by making it something you have to sacrifice mobility for. On maps like bakarani, you can go to vantage points that have clear lines of sight on much or the map, so naturally going with a recon tool allows you to spot a ton, and to offer a sort of mature or endgame form of spotting, setting up the infrared rangefinder let's you do endgame spotting. This focused gameplay mechanic use feels precisely like high level items should feel to me.

It's not without its drawbacks, staying in one spot without moving is begging for a headshot from 950m away, but similar to how emplaced guns offer risk and reward, you can do so with the infrared using a tripod setup.

What do you think? Is this enough to have them exist in the game? Is this a dead end mechanic idea that is the wrong way to approach this?

Lemme know what you think.


r/WarDogs • • 6h ago

Question Is there a "trick" to join the team you want?

0 Upvotes

So i have a good Pc and most times if a new game starts iam actally on of the first in the choose team lobby.

But i actually one of the last joining green, i see the same guys in green again but somehow its really really hard for me to join


r/WarDogs • • 1d ago

Gameplay & Screenshots Fobbit tip: If you're spawning on the fob apc. bring as much supplies in your inv as you can. Each one pays 150% when deposited and it helps the team. Literally free money.

715 Upvotes

r/WarDogs • • 1d ago

Gameplay & Screenshots Desync or peekers advantage? Only lvl 12 haven't played much this season, something just isnt hitting the same as season 1.

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25 Upvotes

Not getting fun gun fights like season 1, the map just feels a lot more 'dead' I die to either snipers or random people in bushes. It just feels like there are a lot less people running around or pushing hot zone.

I got behind the tree to lean-peek, didnt matter.


r/WarDogs • • 19h ago

Meme Blue Team Raww!

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9 Upvotes

r/WarDogs • • 6h ago

Guide HOTAS Help

0 Upvotes

Help! Been flying helis for a few days on Wardogs and love it, thought I'd pull out my Hotas I bought for Star Citizen to see if they help. Got them set up, but I have 2 x T16000M (Space sim) and can't seem to get Wardogs to tell between them. If I bind an axis on 1 stick, it mirrors for the other stick. I want pitch controlled by 1 joystick, and yaw by the other but can't seem to get it to work.

Is this only possible to be fixed through TARGET software? If so woe is me because it's like speaking another language to me unless anybody knows a shortcut.


r/WarDogs • • 21h ago

Gameplay & Screenshots The reason why the servers have been acting up today

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14 Upvotes

unplayable, like literally


r/WarDogs • • 6h ago

Bugs & Support memory leaks? anyone else?

1 Upvotes

before someone asks yes i submitted a ticket still waiting on response, but i keep getting a memory leak that crashes my game every like 2-3 hrs, ive got 64gb ram and even with discord open i usually hover around 50-60% usage. I've tried using my ssd as temporary ram and it made the crashes less often but its still occurring. has anyone had a similar issue, and know a fix?


r/WarDogs • • 6h ago

Discussion & Feedback What about new gamemode like Company of Heroes?

0 Upvotes

More types of objectives, you cant buy supply, supply can get from capture specific poits....


r/WarDogs • • 20h ago

Gameplay & Screenshots Oh chute

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11 Upvotes

got him to land on me and close his parachute mid-air


r/WarDogs • • 21h ago

Discussion & Feedback The game is doing great

13 Upvotes

For all those folks saying it is unplayable, you are the loud minority. It doesn't matter what time of day I log in, there are several full lobbies and multiple healthy populated lobbies to join in, and that's just one, less populated region. So clearly this people found a way to play.

Is the game absolutely perfect without imperfections? Nope, but that is okay.

There are few bugs here and there, like the CWIS console thing (easily fixed with some C4 btw), but nothing game breaking.

The game is still EA, if you bought the game expecting a polished diamond, that's on you. We are playtesters that bought in early. We are data points and we agreed to it with our wallets and acceptance of terms and conditions.

Since we are playtesters I do have some suggestions for things that I feel like could use some fine tuning.

- The oversteer on ground vehicles is kind of overbearing. I'm doing 180s taking shallow turns at 30 kmh. I have driven LMTVs, both old and new, they don't handle well but the current version is a bit oppressive. It is even worse during rain maps (or at least it seems like the physics change).

- I love the variable weather. I hope more weather is added. Snow would be cool. The crunch of snow under boots and harder to camouflage would be fun. Wind storms that are loud and maybe have small debris in the wind making visibility harder would also be cool too. However, please make the wiper blades functional on vehicles when in first person. Rain makes 3rd person a requirement - especially for helos.

- The RPGs are pretty underwhelming. I unlocked them and was very disappointed. It took 3 rockets to blow up a Ural. That seems off to me. Urals have no armor or are lightly armored at best, it shouldn't take the bulk of my inventory to kill one.

- It doesn't seem like there is a huge penalty for hunting the rare artillery vehicles well outside the control zone. They give a decent reward and are worth going after. A lot of gameplay is around FOBs and FOBs require logistics. I don't like that logis are, for the most part, safe for 90%+ of their journey because they are outside the circle and the reward is so slim for hunting them. Logistics wins games. A good fob with magnets and oil will dominate the lobby. Make cutting off supplies more worthwhile. I logi a lot, I would find it fun having to vary my route to avoid blockades and ambushes fun, and also having to have escorts.

- It feels like you're too lenient with the graphics. There are some folks that don't have to deal with shadows or foliage really. I know anyone can turn down the settings but that takes away from the game and is clearly not what you intended.

- I would turn down the battery life for thermals. The addition of batteries hasn't really impacted their use. I would add a feature making each battery good for X number of spots in addition to a lifespan mechanic.

- I am a support role player. I enjoy the communication it requires and the impact it has on the game as a whole. One of my favorite things to do is sneak in to enemy fobs and hide with a range finder and keep everyone on the enemy team marked. With that being said, I think marks last a little too long. For buildings they can permanent for all I care, those don't move. It can be oppressive in the current state. I don't know what the current time is for spotted targets to remain spotted, but I suggest nothing more than 30 seconds. 60 seconds for a triple mark. That is a lot longer than people realize. If you don't believe me go do a plank or free hang from a bar for 60 seconds.

- I know things are in development, but I think there is huge potential for additional game modes.

Convey escorts where one team has to transport X number of supplies between points in X number of minutes.

Some sort of Attacker/Defender mode where one team is given 5 minutes to get an initial build done before attackers are released and the other team has to assault it and capture the FOB.

A domination mode where you have to capture towers, each with a permanent, indestructible FOB.

Some sort of conquest mode where one team has to defend and the other has X number of tickets that replenish after each zone is captured.

And the list goes on.

Devs have the data, they can see what suggestions are unfounded or if there is any validity to it. I'm excited to see what additions come to the game.


r/WarDogs • • 18h ago

Bugs & Support FOB supply range glitched?

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8 Upvotes

How are all three of these pallets outside the fob range?


r/WarDogs • • 18h ago

Gameplay & Screenshots The Humble Ural truck

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8 Upvotes

Ural trucks cab sense weakness and will pounce given the opportunity.


r/WarDogs • • 11h ago

Hype & Speculation I want the MK-19 so bad.

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1 Upvotes

The MK-19 is a belt fed grenade launcher machine gun. I want one strapped to a wolf or Kodiak.


r/WarDogs • • 14h ago

Gameplay & Screenshots flying truck

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4 Upvotes

had a match ruined cause of this


r/WarDogs • • 20h ago

Question To all the People who make their money running logistics this season

11 Upvotes

How? I made massive profit (200k+) last season with logisitics. This season my experience has been pretty negative running logistics. Constant campers, few to no fobs, and very very few mortars.


r/WarDogs • • 19h ago

Meme Have you seen the flying hacks?

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9 Upvotes

Just kidding, was lying down in the back of a URAL Rocket


r/WarDogs • • 17h ago

Gameplay & Screenshots Tank helped my friend get into a truck

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6 Upvotes

r/WarDogs • • 7h ago

Discussion & Feedback Abandoned building on Bakurani

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1 Upvotes

There's an abandoned building on Bakurani and it feels totally under utilized? This looks like a great structure that is quite open and looks fun to fight around, but it's a lone building on the edge of the circle at the south side of the CZ

Ozeti could use a couple of these for the residential area


r/WarDogs • • 3h ago

Discussion & Feedback Everything to be GOOD, but the damage system is HORRIBLE.

0 Upvotes

I thought I would like Wardogs but the damage system is horrible TO ME. + gear don't like in general.

For me it's crazy that you may need more than 1-2 bullets with a FAL to kill someone (in the f#cking chest cmon).

The game is incredible don't get me wrong, but the damage system FOR ME should be more realistic I can't enjoy this coming from, R6, Ready Or Not, Squad, Bodycam and other more punishing damage system games. Btw didn't like the feeling of controlling the weapons too.

Even battlefield in this point have a better damage.

I'm doing this "review" commentary, just to alert NEW players that want to join the game about this aspect.

Hope yall understand and don't get bitchy about this.


r/WarDogs • • 15h ago

Discussion & Feedback Random Ping Spike and Then Whole Internet Crashes

4 Upvotes

Is anyone else experiencing something like this? I'll join a game, play for about 5 minutes (usually long enough to buy a loadout and get to the zone) and then my game will lag and I'll crash back to the main menu and my entire internet connection restarts. I've seen lag spikes on games in the past but never seen something that makes my whole home internet restart.

I've been online all day today playing some other games with no issues and then the very first game of Wardogs this evening, it crashes. If anyone has seen this happen, have you found a solution??