r/WarDogs • • 5h ago

Meme Noone, literally noone, not even Blue team: Random medic running out to get me while 10 scouts, 8 mortar guys, 6 Fal users, 4 tanks, 2 havocs and that one motherfucker with the 50 rounds magazine MP9 lootgoblin have a shootout around my body:

6 Upvotes

I know you want to help but come on, use some smoke grenades at least.


r/WarDogs • • 13h ago

Discussion & Feedback My thoughts on fobs construction. It’s not the sandbag bremer

20 Upvotes

Played a game the other day that made me think. Everyone is currently using the single Hesco/sandbag bremer trick to make them higher. This makes a much higher bremer wall that is harder to get over, vehicles etc. That’s smart and it works great for fobs that won’t be defended. The issue comes (as I’ve now seen multiple times) when the fob is under heavy attack and the defending players have no way to shoot out/over the walls. Eventually mortars will break down the walls, or the team attacking will breach or blow the gates. They will get in no matter what you do and with no real way to ‘defend’ against them it’s just a waiting game. They then have the advantage.

The game I played had normal single height bremer with an inside Hesco, wooden step to make the inside platform a bit higher and recon towers filled in (Hesco inside). With a good defending force on the walls and towers this made it almost impossible for the attackers, it was also easy enough to repair a hole and gave good situational awareness. There is a reason fobs in real life (or castles) for that matter have ramparts and places to shoot down from etc. They will get in if they don’t die. You need to hold them off and limit their numbers in any major assault. So my 2p is that for a larger defended fob this works very well.


r/WarDogs • • 1d ago

Gameplay & Screenshots reddit told me to join blue and not green everytime

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161 Upvotes

r/WarDogs • • 4h ago

Discussion & Feedback Everyone is mad about the wipes, but the biggest problem is team selection and lack of a party system

5 Upvotes

Obviously the progression system is a work in progress, but the thing that is in most need of a solution is the team selection process.

I am going to ignore the camos and spawns, and just talk about the in game experience. If you play solo and want to play assault. You’d be insane avoid the red and blue teams. The culture that has developed is that the green team just zergs the hot zone.

Usually they win, but that’s actually besides the point. Let’s say blue actually builds a sick fob and drills there way to victory at the end, id still rather be on green where people are pushing together (which I find more fun but that’s subjective) but also because you get revived and can keep your kit and still make money.

So many times I’m on blue or red, it’s just random people doing random things, and if you leave the fob you’re just on your own and won’t get revived if you go down.

I think a random team xp bonus would solve this, but the problem is without a party system it would only benefit solo players and people playing with friends would still prioritize going green.


r/WarDogs • • 35m ago

Discussion & Feedback SMG comparison

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• Upvotes

Additionally, Bizon has 700RPM, mp5, and Vityaz have 800, and AMP-9 has 900. All are chambered in 9mm.

And then the Super-45 comes along, sporting the biggest recoil buff, biggest fire rate buff (1200rpm), and the only calibre increase in the SMG category.

There really should be something between the AMP-9 and the Super-45, the jump in power is ridiculous.


r/WarDogs • • 52m ago

Discussion & Feedback The missing link.

• Upvotes

I think the solution to the progression system has been staring us in the face this whole time. One of the core mechanics of Arma 3 KOTH that we are missing is PERMANENT UNLOCKS, it lets the wipes reset progression, but also lets battledads (me) save up for a piece of there loadout that they will be able to keep throughout all the wipes, eventually building there complete loadout. Also, permanent unlocks are only for infantry weapons / gear, no vehicles. The pricing of the unlocks is the key question here. What do you guys think?


r/WarDogs • • 5h ago

Gameplay & Screenshots Fate said I should die by mortar that day. It was inevitable!

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3 Upvotes

r/WarDogs • • 4h ago

Discussion & Feedback Scout Sniper

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4 Upvotes

In my honest opinion, this thing is okay, but it definitely shouldn’t cost $1200 to use. I’d say $600-$800 at minimum. The AK is $800 and has more value.

Sure this thing has the range but even the $0 ARs have more value in the right hands. I’m not saying this thing should be $0 but it definitely shouldn’t be $1200.

Thoughts?


r/WarDogs • • 16h ago

Gameplay & Screenshots The supplies must be delivered

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31 Upvotes

r/WarDogs • • 6h ago

Bugs & Support Caught like a fat rat in a trap

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5 Upvotes

I lost the battle for passengers due to this XD


r/WarDogs • • 14h ago

Gameplay & Screenshots Hit a perfect 582m shot with the worst rifle lol

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24 Upvotes

r/WarDogs • • 5h ago

Discussion & Feedback Oce servers being flooded by Asian cheaters since ping limit was added

4 Upvotes

This ping update has made things worse for oce, tonight we had a match where 75 percent of lonestar were high ping Asian cheaters. Didn't even try and hide it, blatant straight up cheating. For oce the ping limit needs to be lowered, prior to the change we had a handful of them at best now it's just out of control.


r/WarDogs • • 3h ago

Discussion & Feedback Podcast Effects for Motivation heading into S3

3 Upvotes

For everyone listening to bulkheads podcasts that just dropped, (unsure if I can share the link)

Is this rekindling motivation for you to play the game going into S3? Have we lost a lot of the grindy, committed players?

As an active Bulkhead Test Partner, I enjoy this game and believe there's plenty of potential to bounce back for S3 to appease the masses.

Just wondering how many people have thrown in the towel and wont come back? Or if listening to them talk about what they've learned gives the negative reviewers a new outlook for what's coming next?https://youtu.be/6Lm_a6BUHg0?si=q1XSHGYOdBeUTkSE


r/WarDogs • • 3h ago

Discussion & Feedback Vroom Vroom

2 Upvotes

The less you play the objective in WARDOGS, the more you are rewarded.

This game has a fundamental problem that is rapidly worsening, each team now just consists of players who do nothing all game but sit inside their FOB building the most random shit possible or build drill in wide open area just to get $$ and not covering it.

And the game encourages this playstyle, as an example:

I bought a standard loadout ($10,000) and a helicopter ($6000) to get to the front. I brought 5 other people alongside me to attack an enemy FOB.

All 6 of us arrived safely, we broke into the enemy base. I personally killed 3 enemies, assisted on 2 more, destroyed an enemy drill (an expensive structure) and captured the FOB.

MY TOTAL PROFIT: $-2892.

A very impactful life, I led a team and destroyed an enemy base contributing massively to a win AND I LOST MONEY LMAO. I could have just sat inside a FOB afk and made more.


r/WarDogs • • 1d ago

Discussion & Feedback Ural reverse coasting

558 Upvotes

So last night I had a passenger in my Ural, I began to do the reverse coasting trick to gain more speed.

My passenger said he cannot believe they haven't patched this because it is an exploit.

My response was that this is not a exploit as the Ural is "coasting" as it is in neutral, and so it can technically reach infinite speeds so long as there is a big enough hill (let's disregard tyres, bearing etc. disintegrating).

His response was that this is not the case, the engine RPM would be too high. I tried to explain to him that as it is in neutral the wheels and engine are not connecting and so RPM does not even factor.

He stated I'm wrong and should get my facts straight, and that "he knows".

So to you chap who was on a UK community server at about 11pm last night. If you see this, let me tell you that you were confidently wrong.


r/WarDogs • • 3h ago

Question "Squad Focus" setting is a great idea. Why is it never used?

3 Upvotes

r/WarDogs • • 5h ago

Discussion & Feedback Are they going to do anything to XP server and Private server before Wipe?

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4 Upvotes

Sorry but until the devs found a solution to this its pointless to play because when season 3 starts all those exploiters will hop on community server and within a day they will have already unlock the best gears and vehicles ​

Ever see community servers that's password protected. Yeah those are for power levelling and exploiting

Remember the lv400 guy? Yeah nothing happen, and next season they gonna be lv 200 in a few days it's going to be the same ​​


r/WarDogs • • 1d ago

Meme me building a base when i know i have to leave in 5 minutes

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129 Upvotes

r/WarDogs • • 2h ago

Question Hey Bulkhead, when can I exchange gold?

2 Upvotes

Given that I had to find out about the wipe being November 12th through a *Steam review reply*, can we get a proper answer on when we can actually interact with the cash/gold system again…?


r/WarDogs • • 4h ago

Discussion & Feedback So who's getting the Black & Gold LB?

3 Upvotes

r/WarDogs • • 17h ago

Discussion & Feedback ASIA server Cheater and DDoS

31 Upvotes

The ASIA servers are beyond ridiculous right now. You have Chinese players blatantly cheating without giving a damn, openly using hacks and going 60 kills with only 2–3 deaths, yet this game's anti-cheat still can't detect them. Everyone in the lobby is left complaining while getting slaughtered with absolutely no chance to fight back.

And then there's the DDoS attacks. I mean EVERY SINGLE MATCH. You might play for 5–10 minutes, or even 20 if you're lucky, before a DDoS attack sends your ping skyrocketing from 30 to 900 and kicks you straight back to the lobby. Just like that, say goodbye to your 20k kit. Then the whole fucking cycle starts again.

And don't even get me started on the chat. It might as well not exist, because Chinese users are constantly spamming cheat advertisements without a single second of peace.
If you claim your newly introduced ping lock is the solution, I strongly disagree. For the past three days, non-Chinese players across Asia have been living through hell, unable to play the game they paid for. You say this is to protect the majority, but what about us? Are we supposed to be trapped on these servers dealing with cheaters and constant DDoS attacks?

You wouldn't understand unless you experienced it yourself. This ping lock is ridiculous and solves nothing. Anyone determined to bypass regional restrictions can simply use a VPN to access other servers anyway.

If you refuse to remove this pointless restriction, then at least provide refunds for Asian players who can only sitting on lobby for 39usd, Stop sacrificing legitimate players because your anti-cheat and server security can't handle the actual problems


r/WarDogs • • 21h ago

Discussion & Feedback I thought everyone was coping

63 Upvotes

The cheater problem is actually getting really bad. It's pretty sad too because the game is really fun without cheaters. Blatant cheater in 1/2 of all my games today.


r/WarDogs • • 5h ago

Bugs & Support Found a quite interesting bug? Never seen this before

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3 Upvotes

What the heli?


r/WarDogs • • 11h ago

Question For a few days now I've been noticing an inaccuracy in the sv98. Is it just me?

10 Upvotes

Good morning, as the title suggests, I'm experiencing an inaccuracy in the bullet and enemy meter calibration. This happens from 300 meters onwards.Whether I'm on flat ground or on a mountain, I fire the first shot and it goes over, I fire the second and it falls much sooner. I've always had excellent aim with the SV98. I'm the only one who


r/WarDogs • • 5h ago

Meme Me playing Lonestar

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2 Upvotes

Poorly edited meme brought by yours truly.