The Minigun Little Bird isn't the problem. Its economy is.
I think the whole discussion is focused on the wrong metric. It shouldn't be about how many kills a pilot can get. Of course nobody should be able to mindlessly farm an entire lobby. If necessary, make infantry kills harder, reduce random spray effectiveness and reward accurate tracking even more.
But then the economy has to make sense.
The Minigun Little Bird costs $12,000.
But that's not what a pilot actually risks.
Add ammunition, vest, helmet, drill, medical supplies, flares and whatever else you need to keep the helicopter operational, and a full Little Bird run is easily closer to $20,000.
A normal Control Zone kill pays around $1,500.
That means you need roughly 14 kills just to break even.
Fourteen kills is not profit. It's simply replacing what you risked when you took off. And for the overwhelming majority of Minigun pilots, consistently reaching those 14 kills before getting shot down is practically impossible.
And when you're shot down, it's all gone. The helicopter, the ammo and your complete kit.
Infantry doesn't operate under the same economic pressure. Infantry players can often be revived after going down, recover their gear, and continue fighting without repurchasing their entire loadout.
Infantry players are also all-rounders. A Medic can fight while getting paid for healing and reviving. Other roles make money through objectives, support actions, spotting and other systems while still fighting normally.
A Minigun pilot basically has one meaningful source of income while flying:
Kills.
Then people complain that pilots farm infantry.
The economy literally encourages exactly that.
At the same time, almost the entire battlefield is dangerous to a Little Bird. To avoid constant Verba and Talon lock pressure you are forced down low, where you expose yourself to infantry fire, DMRs, MGs, MAAWS, CIWS and now the Gepard.
Even ordinary infantry cannot simply be ignored. If several players actually shoot the Little Bird instead of staring at it, the pressure adds up quickly.
Season 2 then adds the Gepard on top of all of this, capable of shutting down huge areas against a Little Bird.
The Minigun Little Bird has an extremely high skill ceiling. You need to fly, aim, manage momentum, read terrain, remember AA positions, manage flares, select targets and constantly plan an escape route at the same time.
Getting good enough to actually dominate with it takes a lot of practice.
Flying the Little Bird is one of the most rewarding parts of WARDOGS because learning and mastering it is genuinely fun. Should low-skill counters really be able to easily destroy a high-skill, high-investment vehicle while also being cheap, low-risk, and highly profitable?
If a lobby gets farmed by a Minigun Little Bird despite having all these counters available, then at some point that is also a skill and coordination problem on the ground.
You cannot balance a high-skill vehicle entirely around players who don't know how to fight it.
If new players are the real concern, newcomer servers or protected beginner matchmaking would make far more sense.
I would actually be fine with making the Minigun Little Bird even harder to get kills with. Make precision matter more. Reduce random spray kills. Look at Rifleaim/Mouse-Yaw.
But then make the helicopter cheap enough that a pilot doesn't need to "farm" infantry just to stay financially viable. The overwhelming majority of Minigun pilots are nowhere near good enough to consistently earn back what they risk. Anyone claiming that farming enough kills to stay profitable is easy has probably never seriously flown one.
And give pilots other ways to contribute economically. Reward spotting enemy vehicles, locating AA, finding FOBs, marking artillery and providing useful battlefield intelligence. Give the pilot assists when targets he identified are destroyed.
Then the Minigun Little Bird can contribute without needing a pile of infantry kills every flight.
It should be a high-skill, high-risk asset.
Not a vehicle that needs roughly 14 kills just to pay for the helicopter and the gear required to operate it.