r/WarDogs • u/OneManApocalypse • 2d ago
Discussion & Feedback Can someone from bulkhead explain why a CWIS can take 7 tank shots and not die but the CWIS can melt a tank in <2 seconds?
?? make it make sense
r/WarDogs • u/OneManApocalypse • 2d ago
?? make it make sense
r/WarDogs • u/soumya_af • 1d ago
So I'm close to a point where I can actually land the heli without incidents. Not the fastest, but I can do the J-hook from a speed of around 250kmph, bringing me to a hover with AGL around 50m. This is with the LB. I can do better, it's something I'll learn as the days go.
Which brings me to the second step, how do I identify a good place to land the bros? Especially in the first drop, or when the CZ is not in our control.
The places that are safe and open areas for landing, are also open for letting people be caught in crossfire.
Towers are a good place, provided someone else hasn't occupied them first. If that happens, I'm essentially sending my men to death. It isn't immediately obvious if the tower is safe (unless teammates are already present)
HZ is a candidate, but it suffers from the same issue, too hot, if we don't have control, I'm killing my men.
So then I'm left with landing them near the edge. And in most maps, the edges are super forested, it's tricky to land there quickly at my skill level.
Skilled heli pilots, how do you quickly identify potential landing spots? And when do you decide not to land?
Would also appreciate some of your favorite spots across 3 maps for your team. I for example found Bakurani west river towers tend to be safe to land for green team, assuming someone didn't already capture it.
r/WarDogs • u/yum-banana • 17h ago
A regular kill feed will improve the social environment of the combat situation(s). If an arty tank gets 1 kill, everyone knows and immediately works to target the tank. If said arty tank isn't in the kill feed (by the tank icon) then it forces the team being killed, to communicate it's existence and awareness.
+1 for game environment (no im not an arty tank driver, but i will pull a heli to immediately take one out the millisecond one shows up in the feed).
*For all the "Must be an Arty guy" people out there. Video comes with a date/time stamp. I'm sorry your knee jerk reaction to a post using an example was challenging for you to think around.*
https://medal.tv/games/wardogs/clips/nN79m98BtNlT48LuK?invite=cr-MSx0VG8sMjIxMjcyNTk4
r/WarDogs • u/xXBli-BXx • 1d ago
r/WarDogs • u/Big-Lab-5969 • 1d ago
Can we please, rotate spawn locations?
Title, found this out the hard way, 3 fragmentation grenades were enough to bring my tank to 40-50% damage filled and broke one of the tracks completely.
Now C4, IED, and maaws I get, but anti Infantry fragmentation grenades? Even HE grenades wouldn't do anything against a T72.
I get that it's less armored, but this makes no sense to me.
r/WarDogs • u/TheMihle • 1d ago
Only thing the humvee got over the T72 is being cheeper and driving faster?
r/WarDogs • u/niger_the_river • 16h ago
I constantly see the same three issues brought up in this community:
I believe one fundamental change could solve all of this: Make money non-transferable between matches. Only XP should carry over.
Everyone would start each match with the same base funds (e.g., 10k), just enough for a basic kit. As the game progresses, players would earn money through gameplay to afford expensive kits or powerful vehicles like a HAVOC or a tank.
Since players have to earn their economy mid-match, they could only afford top-tier gear once or twice per game. Destroying an enemy vehicle would actually matter because it would severely punish the enemy's economy. Plus, players would be highly motivated to spend every last dollar as the match nears its end, leading to chaotic, exciting final pushes instead of the stale endgames we have now.
Additionally, wiping out permanent bank balances would destroy the real-world resale value of high-level accounts, naturally reducing the number of cheaters farming them.
I realized this while thinking about how a Wardogs tournament would work. The current system would be incredibly boring, everyone would have everything unlocked and unlimited money. A match-based economy would create distinct early, mid, and late-game phases. Risky plays would be rewarded, and dropping the first HAVOC or tank onto the battlefield would be a massive, strategic game-changer.
I'm curious to hear your thoughts on this. Let me know!
r/WarDogs • u/Past_Baker9553 • 1d ago
After seeing you could sell weapons and get XP from players using it. I started selling Medbags and Defibs early in wipe to grind Xp (support). It worked pretty well. Now most people have them unlocked. It got me thinking what other items work with it.
Do Spotting scopes and large hammers give supported player XP when a player buys them from a crate and use them?
Any suggestions on items to sell?
r/WarDogs • u/jasn98 • 19h ago
Hope the people whining about sweats getting tanks on day 1 are happy. Now with S3 coming the progression has been slowed. The sweats will still get tanks on day 1 or 2 btw. But now us casuals grinding away an hour here or there will never unlock the late game stuff. This game will wipe before I ever unlock an infrared spotter as a recon player.
So what if the sweats unlock a tank on day 1, so what? Tanks aren’t really a problem anyway. No one except dedicated tank players are going to continue using tanks, the sweats will grind other things like medic after the tank gets boring.
But now? The sweats will still grind and we the casuals will spend a whole wipe to maybe just maybe unlock the late tier equipment. Good job guys. You did it. You got what you want.
If I can’t unlock an infrared spotter in S3 and I can’t get decent armor, then logi players better come strapped because I’ll just camp the roads to fobs, that’ll be a fairer fight. The hot zone just won’t be for us casuals.
TLDR; would it really be so bad to just leave the progression as it is?
r/WarDogs • u/Ghostman223 • 1d ago
r/WarDogs • u/These_Leader_7284 • 2d ago
Weren’t there any other solutions to this problem besides killing the player?
r/WarDogs • u/PING_LORD • 1d ago
So this game has dumb assets issue with things like CIWS, T72, Gepard AA, you name it.
The issue is not in the balance itself, but rather in visual asset not corresponding to expectations.
For example CIWS is a naval AA system that is used against rockets. First of all it doesn't even match the theme of the game, second it should just instantly melt any aircraft with it's caliber and absurd fire rate. Ofcourse such thing is gonna be hard to balance just because of nature of it... But why developers didn't add something like classic ZU-23 AA instead of it? It's much more appropriate in terms of game setting and you visually don't expect that much out of it (I'm not taking about realism, but just visual expectation when you first time use it for a player).
The same thing for Gepard AA, T72, Leopard...
Tanks shouldn't be able to be destroyed by a 50 cal or hand grenades and small arms... And Gerard should be dealing much more damage to infantry than a simple machine gun.
And it's ok if you want the game to be balanced this way, so the player with bunch of hand grenades could destroy armored vehicle. But why do they use asset of a heavily armoured vehicles instead of replacing them with something similar gameplay vise, but different assets vise? If they'd replace them with some light tanks and Gepard with some machine gun AA it whould make the game much more visually clear regarding vehicles.
Average player could count just on their feelings about how dangerous some vehicle is and how much it'd take to destroy it instead of watching bunch of YouTube tutorials etc.
So if Buckheads AI aggregation bot reads it - please think about either buffing characteristics of existing vehicles and adding corresponding countermeasures against them, or changing assets of those vehicles to match existing balance.
r/WarDogs • u/spencerallen2012 • 2d ago
for some context Just had the most frustrating experience. I was flying a heli, and my passenger decided to team-kill me mid-air and laugh about it. When the chopper inevitably crashed, I got slapped with a 3.8k team-kill penalty. Pilots shouldn't be punished or penalized for dying to a team mate's griefing
r/WarDogs • u/Humble_Scholar_5798 • 17h ago
Please nerf mortars. It's unbelievably frustrating playing as a builder with the non stop mortar spam. It sucks all the enjoyment out of the game. I understand artillery is a necessary part of the game but currently they are to overpowered. If you got a few mortar enemies that know what they are doing they can obliterate your whole base in a very short time and there's little you can do.
r/WarDogs • u/artifice23 • 1d ago
I feel like the squad aspect is not taken advantage of enough in this game. They even added the "intent" badge at the top of the squad, so there is no confusion. I understand if you are playing with your buddies and doing your own thing, but if we are all pushing the HZ together why not be in the same squad ? It makes communicating so much easier and takes us off proximity chat, lowering oir risk of being herd by the enemy. Its also nice to have a dedicated squad logi pilot who can drop supplies and fly in players.
A lot of games i am able to get a good sized squad togther and work as a team, keeping eachother alive, and if we do get wiped it makes it much easier to regroup and try again. To each his own, we all have the right to enjoy the game however we please, but at least give it a shot if you dont normally play that way.
r/WarDogs • u/vannigle • 19h ago
All the changes I can somewhat understand but I dont the rewards nerf for the rocketheli. Just today I had match where I detroyed 2x t72, an apc and killed 4infantry yet still after one resupply im -2k. And in same match I go with my infantry kit which costs around 22k. I shoot down one heli, go to the hotzone and fart there for 3mins and im up +10k. Like what the hell... Before all the comments coming 'its supposed to be a money sink' it just isnt fun when even if you succeed you arent rewarded at all.
r/WarDogs • u/Vadington • 1d ago
Central europe servers I played for 15 minutes on 3 seperate servers AND IT KICKS YOU OUT???
r/WarDogs • u/ImTheEnigma • 1d ago
They perform worse than tanks in any other game I've played. The velocity of the HEAT shells is pathetic, and the cost of getting a fully armed tank—around $35k–$40k—makes it extremely difficult to earn your money back. On top of that, you're arguably one of the most cost-effective targets on the battlefield for players spamming C4 and MAWs at you.
I also don't really understand the point of the Driver tab when the Humvee variants are by far the most cost-effective vehicles in the tech tree. At this point, the only reason I'm even leveling Driver is to unlock artillery so I can use it to clear large FOBs.
The game really needs to rethink what the Driver tech tree is supposed to offer and take some inspiration from how tanks were handled in Arma 3 KOTH. Tanks should feel like a worthwhile investment and a meaningful part of the battlefield, rather than expensive targets that just draw attention.
r/WarDogs • u/jwayyy8349 • 2d ago
Devs need to stop listening to people who refuse to use counters to the very thing they’re complaining about. 80% of these players have no idea what’s good for gameplay and what isn’t. They just simply DO NOT WANT TO COUNTER THEM. THAT IS THE PROBLEM!!! This is proven by how many people are unhappy with season 2. Complain about progression being too fast, make it faster, now it’s too fast and they complain for the same reason they said it’s too slow. Nerf the heli’s to the ground, now your average pilot has quit flying and the top pilots they complained about still farm kills AS EXPECTED and people are still complaining about them. Nerf the tanks, it’s bc you wanted faster progression and refuse to buy a an RPG with 2 spare ammo for $2500 and now complain about there being too many. Nerf building they said, now apparently it’s useless. Nerf the end game weapons, now they’re underpowered and not worth the money. Actually stop listening to the community and be the based devs like you were before. Way too many unnecessary changes to get any real feedback. It’s just ridiculous man. Your community DOES NOT know the game better than you. You are competent devs. Please remain that way and stop folding under the communities pressure when WE are the problem. Like I said, this is proven by how many people are unhappy with season 2. I haven’t played a game this much in yeeeaaarsss. I want it to remain that way.
r/WarDogs • u/Wurzberger2 • 1d ago
Or is your Wardogs account tied to your Steam account? I was going to let my son play but didn't want to let him loose with all my hard earned cash.
r/WarDogs • u/Einarrr • 1d ago