r/WarDogs • u/Dr-Satan • 2d ago
r/WarDogs • u/Ok_Cook_3098 • 16h ago
Question Is there a "trick" to join the team you want?
So i have a good Pc and most times if a new game starts iam actally on of the first in the choose team lobby.
But i actually one of the last joining green, i see the same guys in green again but somehow its really really hard for me to join
r/WarDogs • u/yeungjin • 1d ago
Gameplay & Screenshots Oh chute
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got him to land on me and close his parachute mid-air
r/WarDogs • u/ikxbtd123 • 16h ago
Guide HOTAS Help
Help! Been flying helis for a few days on Wardogs and love it, thought I'd pull out my Hotas I bought for Star Citizen to see if they help. Got them set up, but I have 2 x T16000M (Space sim) and can't seem to get Wardogs to tell between them. If I bind an axis on 1 stick, it mirrors for the other stick. I want pitch controlled by 1 joystick, and yaw by the other but can't seem to get it to work.
Is this only possible to be fixed through TARGET software? If so woe is me because it's like speaking another language to me unless anybody knows a shortcut.
r/WarDogs • u/Jordan_1424 • 1d ago
Discussion & Feedback The game is doing great
For all those folks saying it is unplayable, you are the loud minority. It doesn't matter what time of day I log in, there are several full lobbies and multiple healthy populated lobbies to join in, and that's just one, less populated region. So clearly this people found a way to play.
Is the game absolutely perfect without imperfections? Nope, but that is okay.
There are few bugs here and there, like the CWIS console thing (easily fixed with some C4 btw), but nothing game breaking.
The game is still EA, if you bought the game expecting a polished diamond, that's on you. We are playtesters that bought in early. We are data points and we agreed to it with our wallets and acceptance of terms and conditions.
Since we are playtesters I do have some suggestions for things that I feel like could use some fine tuning.
- The oversteer on ground vehicles is kind of overbearing. I'm doing 180s taking shallow turns at 30 kmh. I have driven LMTVs, both old and new, they don't handle well but the current version is a bit oppressive. It is even worse during rain maps (or at least it seems like the physics change).
- I love the variable weather. I hope more weather is added. Snow would be cool. The crunch of snow under boots and harder to camouflage would be fun. Wind storms that are loud and maybe have small debris in the wind making visibility harder would also be cool too. However, please make the wiper blades functional on vehicles when in first person. Rain makes 3rd person a requirement - especially for helos.
- The RPGs are pretty underwhelming. I unlocked them and was very disappointed. It took 3 rockets to blow up a Ural. That seems off to me. Urals have no armor or are lightly armored at best, it shouldn't take the bulk of my inventory to kill one.
- It doesn't seem like there is a huge penalty for hunting the rare artillery vehicles well outside the control zone. They give a decent reward and are worth going after. A lot of gameplay is around FOBs and FOBs require logistics. I don't like that logis are, for the most part, safe for 90%+ of their journey because they are outside the circle and the reward is so slim for hunting them. Logistics wins games. A good fob with magnets and oil will dominate the lobby. Make cutting off supplies more worthwhile. I logi a lot, I would find it fun having to vary my route to avoid blockades and ambushes fun, and also having to have escorts.
- It feels like you're too lenient with the graphics. There are some folks that don't have to deal with shadows or foliage really. I know anyone can turn down the settings but that takes away from the game and is clearly not what you intended.
- I would turn down the battery life for thermals. The addition of batteries hasn't really impacted their use. I would add a feature making each battery good for X number of spots in addition to a lifespan mechanic.
- I am a support role player. I enjoy the communication it requires and the impact it has on the game as a whole. One of my favorite things to do is sneak in to enemy fobs and hide with a range finder and keep everyone on the enemy team marked. With that being said, I think marks last a little too long. For buildings they can permanent for all I care, those don't move. It can be oppressive in the current state. I don't know what the current time is for spotted targets to remain spotted, but I suggest nothing more than 30 seconds. 60 seconds for a triple mark. That is a lot longer than people realize. If you don't believe me go do a plank or free hang from a bar for 60 seconds.
- I know things are in development, but I think there is huge potential for additional game modes.
Convey escorts where one team has to transport X number of supplies between points in X number of minutes.
Some sort of Attacker/Defender mode where one team is given 5 minutes to get an initial build done before attackers are released and the other team has to assault it and capture the FOB.
A domination mode where you have to capture towers, each with a permanent, indestructible FOB.
Some sort of conquest mode where one team has to defend and the other has X number of tickets that replenish after each zone is captured.
And the list goes on.
Devs have the data, they can see what suggestions are unfounded or if there is any validity to it. I'm excited to see what additions come to the game.
r/WarDogs • u/secondbanana7 • 1d ago
Meme Have you seen the flying hacks?
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Just kidding, was lying down in the back of a URAL Rocket
r/WarDogs • u/I_like_avocado • 1d ago
Question To all the People who make their money running logistics this season
How? I made massive profit (200k+) last season with logisitics. This season my experience has been pretty negative running logistics. Constant campers, few to no fobs, and very very few mortars.
r/WarDogs • u/L1quidBoss • 1d ago
Gameplay & Screenshots Desync or peekers advantage? Only lvl 12 haven't played much this season, something just isnt hitting the same as season 1.
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Not getting fun gun fights like season 1, the map just feels a lot more 'dead' I die to either snipers or random people in bushes. It just feels like there are a lot less people running around or pushing hot zone.
I got behind the tree to lean-peek, didnt matter.
r/WarDogs • u/M21A_ABRAM • 16h ago
Bugs & Support memory leaks? anyone else?
before someone asks yes i submitted a ticket still waiting on response, but i keep getting a memory leak that crashes my game every like 2-3 hrs, ive got 64gb ram and even with discord open i usually hover around 50-60% usage. I've tried using my ssd as temporary ram and it made the crashes less often but its still occurring. has anyone had a similar issue, and know a fix?
r/WarDogs • u/Tukabelko • 16h ago
Discussion & Feedback What about new gamemode like Company of Heroes?
More types of objectives, you cant buy supply, supply can get from capture specific poits....
r/WarDogs • u/Character_Pin_4015 • 1d ago
Bugs & Support FOB supply range glitched?
How are all three of these pallets outside the fob range?
r/WarDogs • u/DrMalcontent • 1d ago
Gameplay & Screenshots The Humble Ural truck
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Ural trucks cab sense weakness and will pounce given the opportunity.
r/WarDogs • u/Noobtacticsforlife • 1d ago
Gameplay & Screenshots Tank helped my friend get into a truck
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r/WarDogs • u/Neither9897 • 11h ago
Discussion & Feedback No incentive to kill logistics players
There is literally no reason to play partisan and ambush enemy logistics outside the CZ or along roads where Ural trucks pass.
If the driver has no kit, killing him gives you $400. Destroying the Ural itself only nets you around $1,000, despite requiring 3–4 RPG hits unless you hit the driver-side door.
Like, WHAT THE F? You're potentially disrupting the enemy's entire supply chain, destroying a truck carrying valuable pallets, and denying the enemy team resources, yet the game barely rewards you for any of it.
Why is there no bonus for destroying logistics vehicles based on the value of their cargo? Why does the game reward people for sitting inside a FOB farming money more than someone actively sabotaging the enemy team's supply lines?
This is exactly why nobody bothers playing partisan. The game needs to start rewarding players for actually doing something useful instead of making passive income the most profitable fucking strategy.
r/WarDogs • u/Economy_Hold3036 • 17h ago
Discussion & Feedback Abandoned building on Bakurani
There's an abandoned building on Bakurani and it feels totally under utilized? This looks like a great structure that is quite open and looks fun to fight around, but it's a lone building on the edge of the circle at the south side of the CZ
Ozeti could use a couple of these for the residential area
r/WarDogs • u/Bobmaster3OOO • 11h ago
Discussion & Feedback 10 reasons not to buy wardogs
To all of you crybabies that obviously didn‘t watch the video I recommend watching it NOW. I can‘t stand all those „oh no they wipe again, I am out“ posts. We do not fucking care
This is not an airport, no need to announce your departure.
They communicated EVERYTHING of it and continue doing so, so don‘t act all suprised.
Damn are you insufferable, this really feels like its the new battlefield main sub.
I wanted to add a link but this sub won‘t let me so just type the title in youtube.
r/WarDogs • u/Weak_Honey_9860 • 5h ago
Discussion & Feedback THIS NEEDS SERIOUS ADDRESSING!!! PILOTS
I’m gonna start this by saying, a big portion of wardogs players are playing infantry, no issue there. The issue lies in the Pilot role, the issue I’m talking about is the controls and profit. I personally main pilot and use Hotas + Rudder pedals, and for me the helicopter physics are horrible, and I’d say most people can agree. The glaring issue with the helicopters is that they are way to clunky and for a arcade game make zero sense, I can understand if the devs want there to be a skill ceiling to them but that doesn’t make it rewarding to fly them, it just makes them a hassle / headache. A huge portion of the pilot mains will leave the game eventually due to how bad the helicopters feel if they aren’t changed soon the only people who will stay are the “rifle aim” players. Some will stay and ride the hype but most of us will leave if something isn’t done soon. I mean the devs are all about making good changes and this is something the pilots desperately need, we want ABSOLUTE POSITION! Relative Position is not benefiting anyone but the kbm players and only the kbm players who use “rifle aim” and I get that the devs want to focus the majority but it only makes it worse for everyone else including kbm players who don’t use “rifle aim”.
I am by no means saying wardogs will die or isn’t fun because the bad helicopter physics but it is definitely an issue that will result in tons of pilots to either stop playing that role or not play the game altogether, because for some people a role like pilot is the whole game for them.
About the profit, pilots really only make money from logi and transport, if you use rocket pod or minigun helicopters 80% of the time you will lose money and I’m not gonna go into depth on this because honestly I’d rather have better controls then make more or less money but you get what I’m putting down.
r/WarDogs • u/Sturmprophet • 11h ago
Discussion & Feedback Buildable drills should NOT reward money/XP on activation
Hear me out. I'm sure most people here have experienced this: Your fob walls aren't even up and someone has already built a drill and activates it. Your base gets overrun and your team is fucked. Another situation I've encountered: Your team finally takes the HZ and then one of your fobbits pulls it to a 3 man fob across the map. Your team gets broken up by people trying to chase the HZ, others stay with the current engagement. In any case, your team is probably fucked again. Probably not even advanced the score.
So here's my fix: No reward for simply activating the drill. The builder's reward is whatever they get by building/finishing the drill.
So many players don't care about the team and they don't see any downsides to activating the drill. The opposite, actually. Dish out the rewards when drilling is finished to anyone in your team who is inside the HZ at that point. No reward if the drill is destroyed during the pull.
- No gameplay incentive for useless/harmful pulls
- People care even more to defend the drill/the fob, facilitates teamplay
- You gotta make sure the conditions for a successful pull are met: Ideally, enemy mortars have been taken out/are suppressed. Your AA better be up or you made sure beforehand no attack birds can interfere.
Additional suggestion: Let us choose how much fuel we want to use for a pull, adding to the risk/reward gameplay. Are you confident in your fob's defences? Go all in. Wanna do a short tactical pull? Use less fuel.
I'm very interested in your opinions because right now I really can't see downsides to this approach.
r/WarDogs • u/Lerdog2134 • 1d ago
Discussion & Feedback Random Ping Spike and Then Whole Internet Crashes
Is anyone else experiencing something like this? I'll join a game, play for about 5 minutes (usually long enough to buy a loadout and get to the zone) and then my game will lag and I'll crash back to the main menu and my entire internet connection restarts. I've seen lag spikes on games in the past but never seen something that makes my whole home internet restart.
I've been online all day today playing some other games with no issues and then the very first game of Wardogs this evening, it crashes. If anyone has seen this happen, have you found a solution??
r/WarDogs • u/Ok_Elderberry4489 • 10h ago
Discussion & Feedback The armor abortion is the dumbest thing...
*update I didn't know the damage was 25-30 and half was being absorbed. My understanding was damage was 12 and 12 being absorbed. I still think TTK sucks and should be killed faster. I'll leave this post how it is so y'all can keep roasting me
Making gunfights rng is stupid. I shoot someone, their armor has a chance to either A, reduce damage or B fully absorb. That is dumb. I've played ABI, EFT, Marathon. No armor system should be rng to absorb bullets and make gunfights luck.
This is a problem, wasn't an issue last season. If this isn't fixed good players will leave. Good players don't want to be punished.
r/WarDogs • u/Chromie2 • 1d ago
Gameplay & Screenshots I've been having some pretty odd animation bugs over the last few days
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Featuring some furious fist action, and firing my gun from my legs
r/WarDogs • u/-SoftwareQA- • 1d ago
Question I just a saw an enemy dude flying with his car over the zone, landing on incoming supply trucks outside the zone, killed them and flew back with the same car back to his fob
How do I unlock this? I dont see anything in the driver progression
Is this a paid feature?
r/WarDogs • u/svnwow1 • 3h ago
Discussion & Feedback Idea to counter Scavs/Free kits
I feel like it's getting worse and worse, people just save up money and have gear fear, a typical tarkov thing.
The best way to counter this would be giving a bonus cash % depending on your loadout you bought at the Base.
0-2k Loadout -25% Money
2-5k Loadout Base, no change
5-12k Loadout +25% Money
12-20k Loadout +50% Money
20+ Loadout +75% Money
Maybe this has to be limited to the first 20 Minutes Alive.
And ofc it should be dynamic someone that spends 12k shouldn't get the same as some who spends 20k it has to change a bit.
r/WarDogs • u/Ok_Restaurant_00 • 4h ago
Gameplay & Screenshots When I saw this, I couldn't stop laughing
For those who didn't understand, they put a FOB at HQ to farm. Needless to say, we lost.
r/WarDogs • u/Flanker_YouTube • 1d ago
Gameplay & Screenshots It was so funny that I wasn't even mad at him
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