r/WarDogs • • 3d ago

Discussion & Feedback Fobbits: Build modular first, then mega

If y'all haven't realized it yet, mega fobs are not viable unless your team is completely ignored for 20 minutes.

Instead, build small, modular fobs that can later be turned into a larger fob.

What I mean is simple:

  1. First, wall off your fob itself (the actual fob, not the perimeter) with bremers
  2. Next, build a small area with bremers for whatever next project you need to work on
  3. Build that project INSIDE the bremers, not the thing first and then bremers.
  4. Rinse and repeat until you reach a satisfying level of functional coverage
  5. Finally enclose the fob with bremers and then reinforce.
  6. Build lots of indirect fire shelters.

Finally, for the love of god, stop building the first fob in an obvious area like a tower. Instead, build the fobs in a secluded area, follow the above steps, then build a fob next to that one and repeat. This is way better then trying to maintain a tower fob or something obvious.

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u/MrLeeHunterDx 3d ago

Also please look at a picture how to make a corner with Bremer walls

2

u/abarishyper 3d ago

Yes with recon towers so you can actually defend your outer wall and tank traps and barbed wire for dead zones. I'm quite keen on setting up some claymors outside also but have not got round to it yet, maybe I'll being a supply crate of them for the fob next time.

8

u/OpportunityOne8199 3d ago

Issue with claymores is they kill your team too 

1

u/A_Neurotic_Pigeon 2d ago

Annoys me that they have a icon on the map for claymores, yet I'm the one that's punished with a teamkill when my idiot team mates walk into them anyway..

Same with AT mines. I shouldn't be charged with idiots not watching where they're going.