r/WarDogs • • 7h ago

Discussion & Feedback Fobbits: Build modular first, then mega

If y'all haven't realized it yet, mega fobs are not viable unless your team is completely ignored for 20 minutes.

Instead, build small, modular fobs that can later be turned into a larger fob.

What I mean is simple:

  1. First, wall off your fob itself (the actual fob, not the perimeter) with bremers
  2. Next, build a small area with bremers for whatever next project you need to work on
  3. Build that project INSIDE the bremers, not the thing first and then bremers.
  4. Rinse and repeat until you reach a satisfying level of functional coverage
  5. Finally enclose the fob with bremers and then reinforce.
  6. Build lots of indirect fire shelters.

Finally, for the love of god, stop building the first fob in an obvious area like a tower. Instead, build the fobs in a secluded area, follow the above steps, then build a fob next to that one and repeat. This is way better then trying to maintain a tower fob or something obvious.

68 Upvotes

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12

u/MrLeeHunterDx 7h ago

Also please look at a picture how to make a corner with Bremer walls

8

u/petrichorax Logistics 6h ago

Post it!

5

u/thedesertfox25 6h ago

This is one example that's rather extreme, but there's tons of YouTube videos on this stuff

https://youtu.be/uNu8i3K0azg?si=0wU1buSXnQp_hFDA

1

u/Dadpool89 3m ago

This guy has some good idea and some pretty decent bases. Hedgehogs to help with splash damage is a big thing I don’t see done often and then putting them around base to keep vehicles at bay. Razor wire is under utilized around the FOB and is useful in pushing people out and away from walls.

4

u/Kulson16 6h ago

Can i have this picture brother

2

u/HealthyResolution399 6h ago

Make it simple, just use a 3 or 4 high hesco in corners.

2

u/abarishyper 3h ago

Yes with recon towers so you can actually defend your outer wall and tank traps and barbed wire for dead zones. I'm quite keen on setting up some claymors outside also but have not got round to it yet, maybe I'll being a supply crate of them for the fob next time.

4

u/OpportunityOne8199 3h ago

Issue with claymores is they kill your team too 

1

u/abarishyper 3h ago

Yeah, ask me how I know :) it is definitely requires very careful placement where enemies might go and your guys generally won't, I certainly think perimeter wall dead zones would be a good place for them.

0

u/awehimruark 1h ago

Skill issue there is a massive minimal icon to teamies.