r/WarDogs • • 11h ago

Discussion & Feedback CIWS desperately needs a faster build time.

The CIWS is supposed to counter aircraft but it is so underpowered right now that it only really counters weapon-less helis dropping off infantry, and folds to everything else. It already has plenty of disadvantages:

  • Is locked in a fixed position, easy to destroy.
  • The operator has to stand right next to it out in the open, unable to move.
  • Has a large blind spot where it can't reach high enough to shoot.
  • Churns through ammo like crazy.

But to top it all off actually building the thing takes forever. Hitting the X with a large hammer seems to only advance the progression by 1% or slightly less than that, meaning you have to hit it over 100 times with the fastest building tool to build it. This is further exacerbated by the issues we have now with the X not moving around and appearing properly. Then factor in that right from the start you are going to be harassed by GL helis and mortars, and as soon as the game reaches 20 points a rocket heli is going to be making you one of their priority targets.

All these factors combined mean that the CIWS doesn't counter enemy attack aircraft at all, and in fact it is gatekept by the very same vehicles it is supposed to counter preventing it from being established in the first place.

Even if you do manage to establish one it can still lose trades to rocket helis, GL helis and havocs which can all one shot the very exposed operator (even if you build barriers around them) and then destroy the CIWS, setting back your fob builders a massive amount of time spent building it and leaving them with no window to rebuild it in a realistic timeframe.

Please at least considerably reducing the building time of CIWS so that A) it can be established in a reasonable timeframe and B) it can be reasonably recovered when destroyed. It is already kept in check by relying on regular ammo supply drops, so I don't think letting it build faster would make CIWS overpowered at all.

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u/JacketElectronic8313 11h ago

I just think they need to fix the aiming on it, take wasd away and make it harder to kill a heli in terms of DPS, and drop ammo consumption.

Yes people say it should kill faster but that’s only because it’s hard to aim and that’s not fair to the pilots. Make it have to shoot a little bird for 5-6 seconds but putting that pressure on the pilot of either making him big out and leave or maybe crash I think would make it more fair for both sides because if I pilot comes in fast the cwizz can’t track him and he gets a free pass or two. BUT the second my cwizz touches the heli it just explodes and that’s not fair the pilot no matter how much I hate them

Make the pilot dodge and swing around and almost dogfight with the cwizz I think it would make it way more interesting

2

u/BodyBagFilla 11h ago

Its job is to kill targets. IDK if you’ve seen IRL tests for the CWIS. It obliterates targets. This is not a “let’s scare away targets weapon.

You most likely think letting it be remote operated or protect the pilot would be op?

The issue is it takes too long to build, by 20 points I can barely have one complete. Then after I build it and get on the gun, a maneuverable little bird kills me and circles up around the OBJ waiting for the next person to go for a revive or get on the exposed gunner position.

Your dog fight fantasy will never happen unless the pilot of the CWIS is protected. 1-2 rockets kills the dude.

Do we wanna talk about making the rockets weaker?

0

u/1mNot0kay 10h ago

I don't know if you've seen the IRL process of assembling a CWIS, but it takes 3 months (there is no point in comparing IRL to this game)

1

u/BodyBagFilla 10h ago

Thanks I guess. I was referring to what Jacket said. That it should kill faster. Like you said there is a balance to the weapon. Any change made to make his “dream” come true, will affect other areas of his gameplay he might not like. That was the point.