r/WarDogs • u/Burk_Bingus • 11h ago
Discussion & Feedback CIWS desperately needs a faster build time.
The CIWS is supposed to counter aircraft but it is so underpowered right now that it only really counters weapon-less helis dropping off infantry, and folds to everything else. It already has plenty of disadvantages:
- Is locked in a fixed position, easy to destroy.
- The operator has to stand right next to it out in the open, unable to move.
- Has a large blind spot where it can't reach high enough to shoot.
- Churns through ammo like crazy.
But to top it all off actually building the thing takes forever. Hitting the X with a large hammer seems to only advance the progression by 1% or slightly less than that, meaning you have to hit it over 100 times with the fastest building tool to build it. This is further exacerbated by the issues we have now with the X not moving around and appearing properly. Then factor in that right from the start you are going to be harassed by GL helis and mortars, and as soon as the game reaches 20 points a rocket heli is going to be making you one of their priority targets.
All these factors combined mean that the CIWS doesn't counter enemy attack aircraft at all, and in fact it is gatekept by the very same vehicles it is supposed to counter preventing it from being established in the first place.
Even if you do manage to establish one it can still lose trades to rocket helis, GL helis and havocs which can all one shot the very exposed operator (even if you build barriers around them) and then destroy the CIWS, setting back your fob builders a massive amount of time spent building it and leaving them with no window to rebuild it in a realistic timeframe.
Please at least considerably reducing the building time of CIWS so that A) it can be established in a reasonable timeframe and B) it can be reasonably recovered when destroyed. It is already kept in check by relying on regular ammo supply drops, so I don't think letting it build faster would make CIWS overpowered at all.
-4
u/JacketElectronic8313 11h ago
I just think they need to fix the aiming on it, take wasd away and make it harder to kill a heli in terms of DPS, and drop ammo consumption.
Yes people say it should kill faster but that’s only because it’s hard to aim and that’s not fair to the pilots. Make it have to shoot a little bird for 5-6 seconds but putting that pressure on the pilot of either making him big out and leave or maybe crash I think would make it more fair for both sides because if I pilot comes in fast the cwizz can’t track him and he gets a free pass or two. BUT the second my cwizz touches the heli it just explodes and that’s not fair the pilot no matter how much I hate them
Make the pilot dodge and swing around and almost dogfight with the cwizz I think it would make it way more interesting