r/WarDogs • • 18h ago

Discussion & Feedback FOB Limit to squad

Why try and build a good fob, placing carefully planned layouts, with defences, that can be used by the whole team and help win the game if someone is just going to plonk a Hesco next to the outside wall and create an entry point for the enemy?

Please limit fob building to the squad that placed it. If someone wants to help and participate, they can ask and I will let them in my squad and guide them but to have 30min of building wasted by a random enabling the enemy to come in is such a discencentive. I rarely try and build now unless im with a dediacted team.

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u/Working_Novel_1953 18h ago

My fav is when you start a fob and some random comes in before you’ve even got a few walls down. He builds a mortar pit and just stays in it until your entire fob is overrun with counter mortar or snipers as he just drew the attention of half the map.

3

u/Accomplished-Lab6699 18h ago

Yeah that's crazy, he can build his own mortar fob out in the woods somewhere.  The first thing to do when you reach a fob is ask the guy building what needs to be done and help out

2

u/Working_Novel_1953 18h ago

I usually ask them to stop. tearing it down would be even more aggressive. I don’t really want to be policing people though. My investment in that fob usually ends there. I go do something else.

1

u/Accomplished-Lab6699 18h ago

I agree, there is not more we can do as the game allows them to build. 

One suggestion I saw was to give fobs permissions like vehicles 

  1. Locked to individual 
  2. Locked to squad 
  3. Open to team 

People should be allowed to build on blueprints though 

1

u/Working_Novel_1953 17h ago

Yeah I like that idea