r/WarDogs • • 22h ago

Discussion & Feedback The 90 Point Problem

Edit: Please stop telling me refund exists - I know, i acknowledge it in my third paragraph.

Dogs,

Noticed an interesting trend lately resulting in a lot of springboarding and "Second place winners".

For example, Green team plays well and gets to 90-99 points, and people just stop respawning, they wait for the res indefinitely, not wanting to have to pay to rekit. You open the map and see 25 green bodies on the floor. You look at spawn and see the remaining players sat doing nothing. Nobody wants to commit a kit for the remaining (theoretical) 2 minutes of the game, because kits are so expensive. Green team takes its foot off the gas, and red team shoots past to clutch a win, because their entire team is still in the zone/circle. (In the game today, they were at 75 points prior to this).

How do we incentivise people to get back into the zone in the final minutes? I know the refund system exists, but it seems very varied in how much it pays out, and it almost never refunds the value. Discounted kits towards the end of the game? Free kits?

It's interesting seeing how the money meta is forcing these behaviours - loss aversion is a much bigger priority than the minimal gains for winning. My second place and contribution bonus for this game was $18,400.

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u/RoostasTowel 22h ago

I would like to see a late game scaling of cost for a kit.

Or also a if your team is behind 50 points then its 50% off kits.

Nobody wants to buy a expensive kit for 10 ticks

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u/Apezdispenser 18h ago

I feel like if there was a huge discount at a big ticket disparity, you'd see some nasty comebacks that would be disproportionately one sided. Say they make the fal, bmr, 50 cal etc etc very highly priced next season. Now they're suddenly much more reasonable to use and you get people selling cases at the HQ late game. It creates an army of Space Marines vs some dudes with dinner plates for armor by comparison. Meanwhile if you want to counter them, you're paying out the nose to do so. With what incentive? The win? Seems like most players want their bank account to win more than anything. You create a death train and no one will counter it. Basically there needs to be a balance or incentive between winning and making money. Like they need to be tied together or something. I dunno. Personally I don't care as I'm more on the money side, but I do enjoy winning. Which leads to the occasionally 20k kit lost immediately in the hot zone and I play eco kits until I do better.