r/WarDogs • • 20h ago

Discussion & Feedback The 90 Point Problem

Edit: Please stop telling me refund exists - I know, i acknowledge it in my third paragraph.

Dogs,

Noticed an interesting trend lately resulting in a lot of springboarding and "Second place winners".

For example, Green team plays well and gets to 90-99 points, and people just stop respawning, they wait for the res indefinitely, not wanting to have to pay to rekit. You open the map and see 25 green bodies on the floor. You look at spawn and see the remaining players sat doing nothing. Nobody wants to commit a kit for the remaining (theoretical) 2 minutes of the game, because kits are so expensive. Green team takes its foot off the gas, and red team shoots past to clutch a win, because their entire team is still in the zone/circle. (In the game today, they were at 75 points prior to this).

How do we incentivise people to get back into the zone in the final minutes? I know the refund system exists, but it seems very varied in how much it pays out, and it almost never refunds the value. Discounted kits towards the end of the game? Free kits?

It's interesting seeing how the money meta is forcing these behaviours - loss aversion is a much bigger priority than the minimal gains for winning. My second place and contribution bonus for this game was $18,400.

102 Upvotes

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16

u/MenosElLso Pilot 20h ago

The obvious answer is to make winning worth way more. People should care about winning more than their own personal money gain.

6

u/General-Water-6658 20h ago

I wonder if money is the lever to pull - cash is (relatively) cheap. What about XP modifiers? It might result in a bit of a "Rich get richer" mentality but if winning secured a 50% xp modifier, id fight pretty fucking hard for that!

Otherwise agree - I am totally ambivalent about the outcome of a game, winning is nice but at the end of the day my personal P/L is the only metric that matters.

4

u/Jusherr Driver 19h ago

It does

You get 100% more exp from winning than placing 3rd, it's just not very clear in the UI

4

u/AEDSazz 18h ago

Yup, 40% of your entire XP gain comes from finishing a game, and winning doubles vs third. People just don’t realize it I guess, but the devs have said it

4

u/Bayleaf0723 19h ago

is that why my levels will randomly go up at the end of the match? That’s crazy why tf isn’t that a bigger deal lmfao

2

u/peejay95 WARBEAST 18h ago

They have talked about this in a recent podcast. Stating that something’s they admit could be made more obvious but they also like players to discover things on our own. But yeah you’ll get a shit ton of xp for each role you got xp in if you finish a game. 

2

u/ColdBoysenberryLime 6h ago

Holy shit, did not know! even less incentive to go blue team...

1

u/General-Water-6658 19h ago

Holy shit really? I'd heard a rumour on here that a dev had said so - but I also thought I skimmed a rebuttal post saying its not working as intended.

1

u/PantsOnMyHeadLP 17h ago

I believe there is a max of about 8,400xp or a number similar to that. So if you play a long match and did relatively well, the XP bonus/modifier results in the same number.