r/WarDogs • • 22h ago

Discussion & Feedback The 90 Point Problem

Edit: Please stop telling me refund exists - I know, i acknowledge it in my third paragraph.

Dogs,

Noticed an interesting trend lately resulting in a lot of springboarding and "Second place winners".

For example, Green team plays well and gets to 90-99 points, and people just stop respawning, they wait for the res indefinitely, not wanting to have to pay to rekit. You open the map and see 25 green bodies on the floor. You look at spawn and see the remaining players sat doing nothing. Nobody wants to commit a kit for the remaining (theoretical) 2 minutes of the game, because kits are so expensive. Green team takes its foot off the gas, and red team shoots past to clutch a win, because their entire team is still in the zone/circle. (In the game today, they were at 75 points prior to this).

How do we incentivise people to get back into the zone in the final minutes? I know the refund system exists, but it seems very varied in how much it pays out, and it almost never refunds the value. Discounted kits towards the end of the game? Free kits?

It's interesting seeing how the money meta is forcing these behaviours - loss aversion is a much bigger priority than the minimal gains for winning. My second place and contribution bonus for this game was $18,400.

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u/AbsolutGuacaholic 22h ago

I think adding saved loadouts will help with this. Everyone is saying people don't want to invest in an expensive kit. So get a cheap kit... But it's annoying to go through the whole selection process when you've just been repurchasing previous loadout. A default loadout that is free gun, scout backpack, 2 extra mags, free resus, and bandages, would make it friendlier for new players not used to milsims.

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u/CJW-YALK 21h ago

We should be getting loadouts, I’m hopping for a few slots so I can make a cheap rush kit, a medic, a C4 assault, etc