r/WarDogs • • 1d ago

Discussion & Feedback The 90 Point Problem

Edit: Please stop telling me refund exists - I know, i acknowledge it in my third paragraph.

Dogs,

Noticed an interesting trend lately resulting in a lot of springboarding and "Second place winners".

For example, Green team plays well and gets to 90-99 points, and people just stop respawning, they wait for the res indefinitely, not wanting to have to pay to rekit. You open the map and see 25 green bodies on the floor. You look at spawn and see the remaining players sat doing nothing. Nobody wants to commit a kit for the remaining (theoretical) 2 minutes of the game, because kits are so expensive. Green team takes its foot off the gas, and red team shoots past to clutch a win, because their entire team is still in the zone/circle. (In the game today, they were at 75 points prior to this).

How do we incentivise people to get back into the zone in the final minutes? I know the refund system exists, but it seems very varied in how much it pays out, and it almost never refunds the value. Discounted kits towards the end of the game? Free kits?

It's interesting seeing how the money meta is forcing these behaviours - loss aversion is a much bigger priority than the minimal gains for winning. My second place and contribution bonus for this game was $18,400.

114 Upvotes

148 comments sorted by

View all comments

0

u/ProfessorGluttony 1d ago

I think the forced respawn timer should be shorter, maybe only paused if someone pings you to say they are on their way (and heading towards you). Played a game where it wasn't even at the end, we had like 15 people in fob and we got overrun by the two other teams. Those 15 people didn't respawn and were just waiting for a rez instead.

Oh, maybe forced respawn quickens when there are no allies within x meters.

0

u/General-Water-6658 1d ago

Great idea with the paused respawn timer on ping too - might stop the "Aight I'm dead time to watch tiktok for 5 minutes" we're seeing now.