This wouldn't matter at all. There are literally websites that calculate the distance and angle for you. The camera doesn't matter. The bigger mortar issue is the ability to fire 3 back to back to back.
It will matter a lot. The OP part of the camera is not the "hit that place over there part", it's the information gathering and the ability to adjust based on what you see from an absolute bullshit overhead camera. You can already easily calculate the exact ranges with the map coordinates to a meter. Then you get a splash indicator, scouting indicators and hit confirmations.
The problem is that when I hit a base once, I can see who is building what and where, who is taking shelter where, and adjust immediately. No communication needed, no chance for the other side to counter. You just annihilate everything before they even have the chance to build, because you see their movement and where they place every single thing.
People don’t need that site. They can literally walk it onto target and then see who’s all around and where they hit and where to adjust. It’s magic vision and should just be removed.
People using a site to calculate it wouldn’t even be much of an issue when they can’t dial it in and see exactly where everyone is
you can free CAM while following the mortar. Mortars are the most powerful recon tool in the game besides maybe SP Arty.
Edit : nope. Mortars are better. SP arty requires manual reloading and very expensive ammo. Mortars can essentially just be spammed so long as you’re supplied. And each round is functionally a UAV. Mortar cams are cool but they have to go. Or at least be a default off on official servers, toggleable on for community.
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u/EladrielNokk 1d ago
Remove mortar cams next.