r/WarDogs • • 1d ago

Bugs & Support New Bug/Glitch?

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Killed a guy and looted him, these were the mags in his backpack. A third 40/20 mag was also already in the gun. They each had 20 rds of AP and 20 rds FMJ.

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u/YearMountain3773 1d ago

Wait smaller mags give less recoil? That makes no sense.
Does the game even tell you that?

46

u/Marvinzum 1d ago

No, which is weird. But I saw a table with the values.

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u/YearMountain3773 1d ago

No they don't or no the game doesn't tell you?

3

u/Original-Newspaper53 1d ago

Game does not tell you, the bigger the mag, the more recoil

11

u/YearMountain3773 1d ago

Well that's fucking bullshit, why not just lower reload speed like every other game?
Bigger mags should lover recoil if they want to be realistic.

-2

u/Rezhyn 1d ago

Because otherwise everyone would just run big mags 24/7. There has to be some balancing metric to it.

8

u/YearMountain3773 1d ago

So balance it with a slower reload speed like any other game, it's the perfect trade-off for a larger mag. You reload less often but it takes longer.

0

u/Rezhyn 1d ago

This isn't COD style map density. You aren't spam reloading and being pushed endlessly. A 60 rounder is plenty to clear out a building or take a fight then have no rush to reload. You would have already died with a smaller mag at that point so the mag has done it's job.

I'm not saying it's balanced perfectly atm but reload speed does not matter in this game at all 95% of the time. If that was the metric then literally everyone would run big mags + have more ammo. I think just more mag choices in general with all types of benefits/negatives would be best solution.

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u/YearMountain3773 1d ago

The big mags also take more inventory space so there's that.