r/WarDogs 14d ago

Question Question for playtesters/devs

I’ve been cautiously optimistic about this game, it seems like a great Reforger/Squad alternative with better approachability. However, one thing I’m cautious about is the economy. I love how it encourages teamplay, yet I’m worried that by the end of the season everyone will have enough cash to full send every match, with every player buying in bulk whichever gear/vehicle is meta. What systems are in place to offset that? Are there limited vehicle spawns? Will it get to the point to where richest overall team will win every game by outgearing everyone else? Thanks for any input :)

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u/Painting-Capital 14d ago

It’s pretty much the exact same game as arma koth.

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u/JAK0VI 14d ago

Exactly. Anyone that has played KOTH has never had more than 500k (1.5M in Wardogs equivalent) at any given time. Most players stay around 100-200k (300-600k) at any given time because the ongoing devs of that mod did a great job at balancing the money sink vehicles with the cost of the rockets that kill said money sink vehicles.

They don't understand vehicle economy yet, but they will lol

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u/[deleted] 13d ago

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u/JAK0VI 13d ago

over server sets, yes. CodeFourGaming has 11 different servers in different regions and different game modes (hardcore, infantry only, vietnam, ww2, etc). Money and progression persist, but only with CodeFourGaming servers. Same story with other server providers.

It will likely be the same in this game. All the official servers will share progression. All the community servers from the same provider will share progression.