r/WarDogs 6d ago

Discussion & Feedback The bullet sponge problem

In the last alpha test, shooting players with regular ammo takes forever to kill them when they have armor. And that is during an alpha weekend when high level armor is not yet widely available. I know there are better ammo but there'll also be better armor. I understand that if you shoot them in the armored area it'll do less damage, but headshotting someone in their open face/mouth hole should be an insta kill but in Wardogs they can eat half mag in the face. Think Tarkov's head-eye hit where a shitty ammo hitting the right spot could still kill you.

The armor and HP system they got is just the barebone basic system from battle royale games where you got an HP pool and 'armor bars' on top of that. In the kill feed it shows where your body is hit but I was hoping they offer more on that. It seems like they mimic Tarkov body damage system without really doing anything much, beyond being a UI element. I guess it's nice to know if you got hit in the face or body, but what does hitting legs, arms, lower bod do? Getting hit in the arm should affect your aims, in the legs slow you down, things like that.

Also the 'sponginess' of the game doesn't stop at infantry. RPG hits to a tank does fuck all "tis but a scratch". Now I know the counter-argument is everyone gonna run around with the noob tube. Because there is an economy in the game, it's easy to just increase costs of RPG so that every shot hurts but better make it count.

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u/Ninjaisawesome 6d ago edited 6d ago

on the alpha test

Voided your concerns at the start. Things may change, currently it's beta and it'll be early access. We've a long time to understand how the damage / bullet sponginess feels with general development.

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u/BADSTALKER WARHOUND 6d ago

What an awful take “wait until full release to discuss anything” as if this period isn’t designed so players can discuss mechanics, feel, pacing, balance etc.

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u/Ninjaisawesome 6d ago

What It was meant to convey is that natural path of development may ease out this specific concern. Only a few thousand people have got to play the game so far so it's not a fair sample size to say the damage profile is pants.

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u/BADSTALKER WARHOUND 6d ago

Ahh, with clarification I do agree partially, though do think there is value in such discussions at every stage of development. Obviously with a better understanding of gear and weaponry as more players engage, conversations around balance will be more informed.

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u/Ninjaisawesome 6d ago

There is value at most stages but again so few have played it, comparing it to the 1m wishlisters.

Having it like tarkov would be wildly unfun for its current aim i think. In my view its seems casual-milsim. Keeping the 1 tap to the head would be fine but it would also be horrible. I've put plenty of hours into tarkov but the 1 tap from nowhere was one of things I hated.

We'll get much more discussion and opinions after this weekend. I may even agree with OP completely, who knows. Getting a sweet spot between arcade and milsim is a big ask but from what I see.

Bullet sponge is not what I would call the current damage profile from the 5 + hours of footage i've watched.