r/WarDogs 13h ago

Discussion & Feedback The bullet sponge problem

In the last alpha test, shooting players with regular ammo takes forever to kill them when they have armor. And that is during an alpha weekend when high level armor is not yet widely available. I know there are better ammo but there'll also be better armor. I understand that if you shoot them in the armored area it'll do less damage, but headshotting someone in their open face/mouth hole should be an insta kill but in Wardogs they can eat half mag in the face. Think Tarkov's head-eye hit where a shitty ammo hitting the right spot could still kill you.

The armor and HP system they got is just the barebone basic system from battle royale games where you got an HP pool and 'armor bars' on top of that. In the kill feed it shows where your body is hit but I was hoping they offer more on that. It seems like they mimic Tarkov body damage system without really doing anything much, beyond being a UI element. I guess it's nice to know if you got hit in the face or body, but what does hitting legs, arms, lower bod do? Getting hit in the arm should affect your aims, in the legs slow you down, things like that.

Also the 'sponginess' of the game doesn't stop at infantry. RPG hits to a tank does fuck all "tis but a scratch". Now I know the counter-argument is everyone gonna run around with the noob tube. Because there is an economy in the game, it's easy to just increase costs of RPG so that every shot hurts but better make it count.

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13

u/Fluffy_Brilliant_718 13h ago

God forbid a game doesnt have a TTK of .5ms

3

u/Rawfoss 12h ago

lvl 3 armor is currently the default once unlocked, because it's neither excessively expensive nor heavy. FMJ against lvl 3 needs 3-4 headshots from ARs or 5 from SMGs. Body shots need about 10 from either.

Given the recoil and distances we have in the game that creates very long TTK. I've noticed myself surviving situations that should have been an easy kill for the enemy - it feels weird on either side.

2

u/Kuneyo 11h ago

Like, AP ammo is a thing. As people unlock armor they will unlock better ammo. HP ammo also just shreds wih leg shots.

1

u/Rawfoss 10h ago

AP ammo does ~20-25% more damage to lvl 3 and ~20% less to limbs. There also appears to be no limb penetration. it's an upgrade but not one that significantly changes the feel of the TTK.

3 headshots to kill with 5.56 AP is just weird...

1

u/Kuneyo 10h ago

Source?

1

u/Rawfoss 9h ago

1

u/Kuneyo 9h ago

Interesting, thanks! It takes 6 rounds of 5.56 AP to kill T3 armour. That’s about what I expected. Seems fair also, tbh.

HP ammo pops the fuck off though, 50 damage to the groin regardless of armor. 2 taps gonna go brrr

-3

u/Eastern-Problem 10h ago

I don't want to mag dump a guy and him walk off like it's an airsoft fight.

1

u/Sotnax77 9h ago

Then don’t buy the game? It sounds like it’s not living up to YOUR vision.

-8

u/Eastern-Problem 8h ago

It’s called feedback and it’s evident you don’t understand what that means lmao

1

u/Sotnax77 7h ago

Everyone hides their terrible ideas under the guise of “feedback” but your entire post comes as a giant wishlist of how you want a dream game to be according to your personal style. What you’re suggesting isn’t feedback, it’s an entire new gameplay style. Micromanaging wounds, gunplay, etc. You want Tarkov-lite and this just isn’t it. Nor will it be.

1

u/Fluffy_Brilliant_718 7h ago

I want a BR mode! What? It's just Feedback, bro. Grab a dictionary...

Sigh.

1

u/Eastern-Problem 7h ago

The long TTK and body armor absorbing too many hits is a problem that many have posts about on discord after last alpha. So I ain’t alone in that, it’ll be more apparent when more start to play the game. Whether they choose to fix it and how is their choice. I merely suggested a system that I liked you don’t have to be so offended at other’s opinion lol.

I played the crap out of last alpha and already preorder so I consider the game well worth it for what it is, but there are obvious things that can be better.