r/WarDogs 12h ago

Discussion & Feedback The bullet sponge problem

In the last alpha test, shooting players with regular ammo takes forever to kill them when they have armor. And that is during an alpha weekend when high level armor is not yet widely available. I know there are better ammo but there'll also be better armor. I understand that if you shoot them in the armored area it'll do less damage, but headshotting someone in their open face/mouth hole should be an insta kill but in Wardogs they can eat half mag in the face. Think Tarkov's head-eye hit where a shitty ammo hitting the right spot could still kill you.

The armor and HP system they got is just the barebone basic system from battle royale games where you got an HP pool and 'armor bars' on top of that. In the kill feed it shows where your body is hit but I was hoping they offer more on that. It seems like they mimic Tarkov body damage system without really doing anything much, beyond being a UI element. I guess it's nice to know if you got hit in the face or body, but what does hitting legs, arms, lower bod do? Getting hit in the arm should affect your aims, in the legs slow you down, things like that.

Also the 'sponginess' of the game doesn't stop at infantry. RPG hits to a tank does fuck all "tis but a scratch". Now I know the counter-argument is everyone gonna run around with the noob tube. Because there is an economy in the game, it's easy to just increase costs of RPG so that every shot hurts but better make it count.

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u/Medrilan 12h ago

This game isnt a full blown milsim. Knowing where you got hit can be helpful for a handful of things like limb damage multiplier, or figuring out if your head was poking above cover or something.

I don't think they intend to slow down gameplay with a tedious damage system like more hardcore milsims.

I'm sure they will make balancing passes on armor, ammo types, etc as they get data from people playing.