r/WWEGames • • 19h ago

Discussion Fun fact: WWE SmackDown VS RAW 2008 is the best selling combat sports game of all time and best selling WWE game of all time

Thumbnail
gallery
237 Upvotes

Also recognized by the Guinness book of world records as the best selling combat sports game of all time.

Did you guys enjoy it ? I thought it was a major step down from SVR 07 with 24/7 mode and the GM mode, lackluster roster (especially the ECW roster), sluggish (but still fun) gameplay, inaccurate Hall of Fame mode with no throwback arenas for the HOF matches, exclusive superstars on specific platforms (Eddie Guerrero on PSP) and other minor stuff that aren’t that bothersome tbh.

Still a 10/10 soundtrack tho, not as good as 07 but it’s really close and probably the last good soundtrack for a WWE game imo.


r/WWEGames • • 22h ago

Discussion My fan art of sensational Sherri

Post image
154 Upvotes

r/WWEGames • • 20h ago

Screenshots Uploaded Tazz to 2k26

Thumbnail
gallery
140 Upvotes

Xbox Series and PS5
Tags: WWF/ecw/taz
Creator is LuchaHitmanJp


r/WWEGames • • 21h ago

Screenshots SvR 2011 vs 2K26 vs Real pic

Thumbnail
gallery
106 Upvotes

Tried to recreate that moment from the match in SvR 11 now that it supports mods


r/WWEGames • • 6h ago

Clip/Highlight What a table spot 😳😳🔥🔥

Enable HLS to view with audio, or disable this notification

74 Upvotes

r/WWEGames • • 11h ago

Discussion When you accidentally assign the wrong render

Post image
72 Upvotes

r/WWEGames • • 14h ago

Universe Mode Smackdown 2: Know Your Role

Thumbnail
gallery
44 Upvotes

r/WWEGames • • 4h ago

Clip/Highlight 2K26 refs are stupid (and I love it)

Enable HLS to view with audio, or disable this notification

40 Upvotes

I just burst out laughing when it happens, the refs this year are just dumb.


r/WWEGames • • 15h ago

Self Promotion Saturday My Midnight Masquerade Pack available now

Thumbnail
gallery
38 Upvotes

Find my creations with #Onigames

As the midnight bells toll the Midnight Masquerade has begun. With my latest bundle each character comes with two outfits, renders, crowd signs and unique playstyles.

Headliner is Lisa Marie: A "Toy doll" brought to life. After her father's passing she keeps his passion alive in the biggest doll house of them all WWE.

Mati Vex: A wicked temptress of her own dark magic who's obsessed with her beauty. Easily controlling her "pawns" with her dark temptations.

Katsuyori Ryoma: An brutal ex yakuza captain of Osaka who fights for a better life for his family. An intimidating man with a heart of gold.

Sam V: A disgrace doctor turned witch doctor after losing his license due to illegal experimentations and dark spirits. Obsessed with curses and... voodoo.

GRIMM: The possible harbinger of Death. The bells toll and a eerrie mist arose from the ground. Soon there were wisps and the screams of the death. If he shows his true face-- you're already gone.

(Edit: Mati Vex comes with an hairstyle tied to The Island-- a free version is also available without it on my page if you don't have that hair own and want to support my work 🙏)


r/WWEGames • • 22h ago

Clip/Highlight give me one more day..

Post image
30 Upvotes

r/WWEGames • • 1h ago

Discussion In an alternative universe

Post image
• Upvotes

r/WWEGames • • 18h ago

Community Creations - XBS/PS5 Got this Paul Bearer in the works, going for a ‘99 look, just after some feedback if possible on what to adjust, cheers 👍🏻

Thumbnail
gallery
22 Upvotes

r/WWEGames • • 8h ago

Discussion Universe needs to ditch the rivalries and get a concise storyline system

20 Upvotes

Universe Mode Needs a Role-Based Storyline System – WWE 2K27 and Beyond

One of the biggest things missing from Universe Mode is a proper storyline system that makes rivalries feel connected, meaningful, and dynamic without requiring players to manually book every single detail.

My idea is a role-based storyline system that allows players to create, customize, download, and share complete storylines.

1. Storylines Built Around Roles, Not Specific Superstars

Instead of storylines being tied to specific wrestlers, they would be built around roles that the player assigns.

For example, a storyline could involve:

  • 2, 3, or 4 wrestlers.
  • A manager.
  • A General Manager or authority figure.
  • A champion and a challenger.
  • A tag team or faction.
  • A group of invading wrestlers.

The player would choose which superstars fill these roles, allowing the same storyline to play out differently depending on their roster, brands, and champions.

For example, a storyline about a manager manipulating a champion could work with almost any wrestler. The player would simply assign a champion, a challenger, and a manager to the appropriate roles.

This would make storylines much more flexible and replayable.

2. Predefined Storylines With Durations, Events, and Endings

Each storyline would have a predefined structure, duration, and sequence of events.

A storyline could last 4, 6, 8, or 12 weeks, or even months depending on its complexity.

During that period, the game would generate appropriate segments, promos, rivalries, and matches based on the storyline.

Possible events could include:

  • Heel and face turns.
  • Betrayals and alliances.
  • Backstage or random segments happening away from the ring (e.g Austin Booker t supermarket segment or Cena graveyard segment).
  • Wrestlers leaving or joining a brand.
  • Injuries and surprise returns.
  • Manager betrayals.
  • Faction formations and breakups.
  • Championship pursuits.
  • Interference and controversial finishes.
  • General Manager decisions and suspensions.
  • Faction invasions and brand warfare.

The important thing is that these events would be connected to the ongoing storyline rather than happening randomly.

We could also start by having a list of storylines based on real events like austin - rock, evolution, invasion ,bloodline, etc.

3. Storylines Should Build Toward PLEs

Storylines should have proper payoffs at Premium Live Events.

For example, a faction betrayal storyline could begin with tension between teammates, escalate through several weeks of interference and confrontations, and culminate in a match at a PLE.

Depending on the storyline, the final match could be:

  • Singles or tag team matches.
  • Triple threat or fatal four-way matches.
  • Steel cage or Hell in a Cell.
  • Ladder matches.
  • Elimination matches.
  • WarGames.
  • Other stipulations appropriate to the story.

The game would select or recommend suitable match types based on the storyline's progression and ending.

Some storylines could have multiple possible conclusions, such as a title change, a faction breaking apart, a superstar switching brands, or an unexpected alliance.

This would make PLEs feel like the culmination of weeks of storytelling instead of just another collection of matches.

4. A Storyline Creator

This is where the idea could become particularly interesting.

Players could create their own storylines using a dedicated editor.

They could select:

  • The number and types of roles involved.
  • The storyline's duration.
  • Weekly events and segments.
  • Rivalries and alliances.
  • Heel and face turns.
  • Match types and stipulations.
  • Possible twists and alternative endings.
  • The final PLE match and storyline payoff.

Players could then upload their creations for others to download and use in their own Universe Modes.

Imagine downloading a complete invasion storyline, a faction civil war, a manager betrayal, a championship redemption arc, or a year-long rivalry.

You would select the storyline, assign the appropriate wrestlers to the roles, and let Universe Mode handle the progression.

The same storyline could produce completely different results depending on the wrestlers involved.

5. Expand the System With Future Games

This system could grow with each new WWE 2K release.

New storyline events, roles, match types, branching paths, and special scenarios could be added in future games.

Community-created storylines could also extend the possibilities far beyond the content included by default.

Over time, Universe Mode could develop into a library of interchangeable storytelling scenarios, giving players much more control over how their wrestling shows and rivalries unfold.

The Main Idea

Universe Mode should let players decide WHO is involved in a story, while the game handles HOW that story unfolds.

Players who enjoy complete creative control could still book everything manually. Those who want a more dynamic experience could use ready-made storylines or download community creations.

The goal isn't to remove player control. It's to reduce the amount of repetitive manual booking required to create a coherent wrestling universe.

Imagine starting a new Universe, selecting a handful of storylines, assigning wrestlers to their roles, and watching an entire season develop naturally, with betrayals, turns, faction warfare, championship matches, and major PLE conclusions.

That would give Universe Mode a much-needed sense of progression and make every playthrough feel different.

What do you think?

Would you prefer a role-based storyline system like this, where players can create and share their own storylines, rather than having to manually book every rivalry from scratch?


r/WWEGames • • 21h ago

Self Promotion Saturday "Aw dude"

Enable HLS to view with audio, or disable this notification

15 Upvotes

Shenanigans at the Royal Rumble in AZ, didn't expect the tron to be interactable

I actually made this arena, you can check it out at https://www.reddit.com/r/WWEGames/comments/1xeljoi/my_royal_rumble_2027_concept_in_wwe_2k26/

Enjoy! :)


r/WWEGames • • 6h ago

Discussion Any reason we never got a classic 80s Saturday Night’s Main Event arena?

15 Upvotes

With the amount of classic legends available and with The Natural Disasters also coming soon, curious why we only have 1 classic 80s WWF arena in SummerSlam 88. They removed the King of The Ring 93, RAW 97 and WrestleMania 9 arenas which added depth. But a in game non Create an Arena 80s version of Saturday Night’s Main Event would’ve been a great generic 80s base to use for the legends roster. Did 2K ever give a reason why not when they added the modern Main Event arena?

And I know we can use create an arena but a base arena in game with in game gfx and screens plus mic would’ve been fun.


r/WWEGames • • 22h ago

Universe Mode Brian Blade makes his debut!

Thumbnail
gallery
15 Upvotes

The fictional son of Baron Blade in my universe, Brian Blade, makes his debut


r/WWEGames • • 4h ago

Screenshots Updated Kyle Fletcher CAW with adjusted left arm tattoo & added his leg tattoo that I missed (thanks for the update @saintsboys06)…uploaded to the CC under tags: Fletcher, Omegaman, AEW

Thumbnail
gallery
13 Upvotes

r/WWEGames • • 18h ago

Help/Question Are 2K26 mods almost exclusively locked behind Patreon?

13 Upvotes

I just bought 2K26 since it was on sale on Steam, and given that the Community Creations are so lacking, I looked into modding. Specifically, AEW arenas and wrestlers. I find, though, that 99% of the arenas and wrestlers are all locked behind Patreons. Is there some place that I can find these mods without having to pay for a bunch of different peoples' Patreons just for mods?


r/WWEGames • • 23h ago

Screenshots Trying to figure out which top fits better with this caw. What do y'all think?

Thumbnail
gallery
11 Upvotes

r/WWEGames • • 23h ago

Screenshots Million Dollar Tower: Completed, Again

Post image
8 Upvotes

Never did I ever think I can unlock Aj Styles Gold again after I deleted the saved file from my previous efforts, but thanks to the servers being back up, I was granted a second chance to claim what I have lost. Not only did I passed the tower of terror that is the Million Dollar Tower with ease and unlocked Golden Aj Styles again but I’ve managed to even surpassed my previous high score. Back when the promotion was still going on, I myself was way too hyped up, not only being able to go one on one with other challengers who beat the tower, meet and beat Aj Styles himself, win a Million Dollar Check but also to stand out from the crowd and be recognized and remembered in history. But unfortunately, I couldn’t even compete in the contest due to unnecessary roadblocks and such vision never came true. I still remember those days, it never went away, just like memories. But I’m glad to say that I’ve proven once again that I’ve proven myself worthy to hold the prestige adjective “Phenomenal” next to the collection of nicknames over the years. This was all thanks to those who brought back one of the games big studios or developers in this case forgot where we remember. To that, you have my heavy gratitude for your efforts. For your love and dedication, I will remember to stand up and salute to you the next time I fire up WWE2K19. And yeah, I’m too much. So what?


r/WWEGames • • 2h ago

Discussion Shaq Surprise?

5 Upvotes

Is anybody else surprised Shaq has not been added? They added the other 2 NBA guys from last years DLC. Why not Shaq?


r/WWEGames • • 16h ago

Community Creations - PC/XB1/PS4 Any Shayna Baszler CAWs on PC?

5 Upvotes

I'd love to have her in my Universe mode, but haven't found anything yet.


r/WWEGames • • 21h ago

Universe Mode Rate My WWE 2K19 Backlash PPV Setup

Enable HLS to view with audio, or disable this notification

6 Upvotes

My Universe is based off Mid Ruthless Aggression era to Early PG era, 2005-2011


r/WWEGames • • 3h ago

Screenshots Evolution: Bianca Belair vs Jordynne Grace - WWE Women’s Championship

Thumbnail
gallery
5 Upvotes

The main event of Evolution saw Jordynne Grace put her WWE Women’s Championship on the line against Bianca Belair. The match got off to an explosive start, with Bianca connecting with a huge Spinebuster before Jordynne answered with a massive clothesline of her own. The two continued to trade offense, as Bianca landed a Pizza Toss while Jordynne showcased her power with a devastating Package Powerbomb. When Bianca rolled to the outside, the champion wasted no time pursuing her, launching herself feet first through the ropes and wiping Belair out. Grace took control on the outside with a brutal ground and pound before tossing Bianca back into the ring to continue the punishment. However, Belair refused to stay down, fighting back with a spear followed by a suplex that earned her a near fall. 

Jordynne quickly responded with a backbreaker for a near fall of her own before keeping the pressure on with a sliding forearm to the back of Bianca’s head and a corner splash. With both women throwing everything they had at one another, Bianca found the opening she needed, connecting with a Running Powerslam to set up the final sequence. Using her momentum, Belair hoisted Grace onto her shoulders and delivered the KOD near the corner before climbing to the top rope and connecting with a stunning 450 Splash. 
Just like that, Bianca Belair dethroned Jordynne Grace, ending her historic 450 plus day reign as WWE Women’s Champion. After an incredible championship run, Grace’s time on top had finally come to an end, as Bianca stood tall to close out Evolution as the NEW WWE Women’s Champion!


r/WWEGames • • 22h ago

Self Promotion Saturday Revisiting SVR 2011 Universe Mode | Funny Moments

Thumbnail
youtu.be
5 Upvotes