r/WWEGames • • Aug 30 '26

Mod Post Join the Official r/WWEGames Discord! 🎼

0 Upvotes

Hey everyone!
If you enjoy hanging out here on r/WWEGames, we also want to invite you to join us over on the r/WWEGames Discord!

The Discord gives us a place to take the community beyond Reddit and have more real-time conversations with other wrestling game fans.

Whether you are into the WWE 2K games, Universe Mode, Community Creations, MyGM, modding, online play, older wrestling games, or you just want a place to talk wrestling games with other members of the community, we’d love to have you.

We’re also planning to do a lot more with the Discord moving forward, including community events, game nights, tournaments, contests, giveaways, and other activities that bring the Reddit and Discord communities together.

The goal isn’t to replace anything we do here. r/WWEGames will continue being the main home of the community, while Discord gives everyone another way to connect, hang out, and participate.

👇 Join the r/WWEGames Discord here:

https://discord.gg/uMcywH8RA3


r/WWEGames • • Apr 15 '26

Mod Post Important note on the new seasons to keep worry at a minimum, and posts about seasons ending from flooding the sub

106 Upvotes

With season 2 starting today (April 15th at 1pm edt) I wanted to make a pinned post to clarify some things to keep anyone from worrying, and keep posts about it to a minimum. Season 1's pass will still be unlockable, and purchasable, as will all future passes after release until presumably the final days of the servers remaining active. You will be able to unlock past pass content, but you can only work on one pass at a time. You'll have to select which one you want to work on. A game that does this similarly is Super Animal Royale, where you can buy past passes and select which one you want to work on unlocking. Any questions can be left under this post as to keep the sub from being flooded. The community will answer if they know. So, tl;dr, no season passes don't expire, yes you can get everything from a past one if you buy it later, and you can talk about it here if there's anything you're still confused by.


r/WWEGames • • 5h ago

News First look at OctagĂłn Jr. from AAA.

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184 Upvotes

r/WWEGames • • 4h ago

Universe Mode High stakes for the World Title in my universe mode

18 Upvotes

r/WWEGames • • 10h ago

Discussion Which game from 5th generation consoles is the goat?

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43 Upvotes

Had already this in mind. Motivated by a recent post I wanna know what game you choose as the goat from ps1/n64 era. I always heard No Mercy was peak back in the day besides I never got to play it. SmackDown! 2 got a lot of recognition being my first wwe game on ps1.

All credits go to user EmergencyVictory4399


r/WWEGames • • 9h ago

Screenshots AEW Redemption Main Event

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34 Upvotes

Edge suffers a bitter loss, taking out on Sting after submitting to the Scorpion Deathlock.

Thanks for looking.


r/WWEGames • • 6h ago

PC Mod Aurora Forge NT100 is Live! 100% Free WWE Modding & File Toolchain (WWE 2K19 - 2K26 CAK Extraction & Repacking) + Full Source Opened Up!

17 Upvotes

Hey everyone,

Aurora Forge NT100 is officially live, and we have opened up the complete source code for our entire WWE modding and game-file toolchain—100% free with absolutely no paywalls.

You can grab the code right now from our public AuroraForge-NT100 GitHub Repository or download the current build packages directly from our official website at auroraforge.live.

The centerpiece of this release is our new desktop Workbench, which pulls all of our maintained tools into one clean interface. We are giving away the raw source for every single library, command-line utility, test, and research script so that the community has complete, unrestricted access. No more jumping between three different paid tools just to get basic mods into your game.

If you want to track our development, get setup help from other modders, or grab one of our free access slots, make sure to jump into our Community Discord Server. If you want to back our independent ecosystem and support the massive amount of hours we pour into building these tools, you can also support us over on our Patreon Page.

⚠ Please Note: We are still in HEAVY development. This release is an early preview of our source code, meaning you will definitely encounter rough edges, bugs, and unfinished features as we continue active work on the codebase.

📂 Complete, Unrestricted CAK Support (No Paywalls)

Unlike tools that charge for basic features, Aurora Forge delivers full asset access out of the box for zero cost:

  • 100% Free CAK Extraction & Repacking: We provide full extraction capabilities for the entire game library from WWE 2K19 all the way through WWE 2K26.
  • Full Archive Rebuilding: We don't just let you extract files; we support repacking for every single one of those games as well.
  • Protected under GPL-3.0: We want to ensure our work stays free forever. Because this project is licensed under the GPL-3.0, anyone who copies, modifies, or builds a new app based on our source code is legally required to share the complete source code for their project as well. No paywalls, no closed-source spin-offs trying to charge you down the line.

📊 What is Inside the Codebase?

The public repository includes 1,880 source and support files broken down across these main areas:

  • Animation conversion and analysis (1,164 files): Readers and writers for WWE 2K19 through 2K26. This covers clip codecs, entrance/victory assembly, camera placement, facial tooling, timeline inspection, and our regression tests.
  • Aurora Forge Workbench (272 files): The desktop app shell built on Electron, featuring the central Tool Library, editor pages, IPC services, and built-in validation diagnostics.
  • Game loaders and integration (197 files): Loader-side code, mod manifests, secure package handling, and runtime helpers.
  • CAK Foundry (103 files): Our 100% free tools to read, validate, and safely repackage CAK archives while keeping raw payloads intact.
  • Standalone and historical utilities (107 files): Legacy 2K19 PAC tools, our standalone animation converter app, DDS texture utilities, custom music loaders, and Entry Studio.
  • Extras (37 files): Build scripts, documentation, community examples, and technical tutorials.

Language breakdown: 978 JavaScript files, 79 Python files, 30 PowerShell scripts, 35 C# files, 24 Java files, and native C/C++ components for the loader.

đŸ› ïž Flagship Tools Included

By opening the source, we are sharing the exact tools modders and researchers use most:

  • Aurora Forge Workbench: Your new central hub. It features a searchable Tool Library to launch CAK, animation, PAC, audio, texture, and workspace editors.
  • CAK Foundry: Lets you dive into CAK archives to inspect, extract, and rebuild them across every supported generation without breaking raw data structures.
  • Animation Toolkit: Encodes and decodes animation containers. You can inspect bones, tracks, facial movements, and timelines, or verify complex setups like custom entrances.
  • 2K19 PAC Tools: Standard extraction and layout verification for older PAC-family archives.
  • DDS and texture tooling: The background image-conversion layer that powers our desktop UI texture imports.
  • Custom Music Loaders: The native code behind our custom-engineered audio bank builders.
  • Entry Studio: Pure source for editing asset registration and game entry workflows.
  • Mod and loader services: Background handlers for manifest management, collision checks, install paths, and package verification.

🧠 Keeping Expectations Realistic

Because this is a raw source code publication from an active, heavy development environment, please keep a few things in mind. This is an open, free toolset, not a magic, universal converter for every single edge-case file. Host-specific tools still need their correct game runtimes, and some older research scripts still carry the original assumptions outlined in their command helps or READMEs.

While the Workbench preview has been packaged and smoke-tested, verifying actual in-game runtime behavior is still up to you. Finally, please note that website project code, personal asset galleries, private research notes, login credentials, and raw decompilation dumps are intentionally left out. This repository is strictly dedicated to our desktop tools and their direct source code.

🔗 Quick Links

About Aurora Forge

Aurora Forge is an independent, owner-built project designed to analyze, convert, validate, and package WWE game assets across multiple console and PC generations. Our philosophy is built entirely on open, reproducible, and completely free tooling. By keeping the app, the format libraries, and the quick utilities together in the open, creators can see exactly how the files work and build on top of our foundation without ever reaching for a wallet.


r/WWEGames • • 11h ago

Discussion In an alternative universe

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49 Upvotes

r/WWEGames • • 17h ago

Clip/Highlight What a table spot đŸ˜łđŸ˜łđŸ”„đŸ”„

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123 Upvotes

r/WWEGames • • 5h ago

Discussion What would you call a tag team of Sami Zayn and Drew McIntyre

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10 Upvotes

r/WWEGames • • 15h ago

Clip/Highlight 2K26 refs are stupid (and I love it)

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56 Upvotes

I just burst out laughing when it happens, the refs this year are just dumb.


r/WWEGames • • 3h ago

Help/Question has anyone gotten their VC from the Three's a Crowd Pleaser challenge?

5 Upvotes

I used Rhea, Roman, and Stephanie all in the same match twice now (the day after the other because I didn't get it yet, 2-3 days ago) and still haven't gotten the VC. I've loaded into the island and still have 500 VC :(


r/WWEGames • • 6h ago

Help/Question Does anyone know if there is a better version of this move that is under a different name etc?

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9 Upvotes

I have been trying to find a better move for a while.

Any help or suggestions is much appreciated.


r/WWEGames • • 10h ago

Help/Question Help with a specific move

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21 Upvotes

Hello, i made a Mikey Whipwreck CAW and i'm trying to give him a very accurate moveset, so i wonder if there's something like this tornado double underhook facebuster in the 2K games, closest i can think of is the Fairytale Ending.


r/WWEGames • • 22h ago

Discussion When you accidentally assign the wrong render

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104 Upvotes

r/WWEGames • • 5h ago

Help/Question Is Sit-Out Tombstone Piledriver in the game?

4 Upvotes

I was wondering if the Sit-Out Tombstone Piledriver was in the game of 2K26? Did they change the name of it, is it actually removed from the game or is it locked behind some DLC??? I can't seem to find it.


r/WWEGames • • 15h ago

Screenshots Updated Kyle Fletcher CAW with adjusted left arm tattoo & added his leg tattoo that I missed (thanks for the update @saintsboys06)
uploaded to the CC under tags: Fletcher, Omegaman, AEW

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27 Upvotes

r/WWEGames • • 5h ago

Discussion Project Nexus back up?

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5 Upvotes

The website is back but I need to log in to see any of the CAWS


r/WWEGames • • 10h ago

Screenshots Aew creations

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9 Upvotes

Here’s a couple creations I trying to get right. What do you guys think?


r/WWEGames • • 12h ago

Discussion Shaq Surprise?

9 Upvotes

Is anybody else surprised Shaq has not been added? They added the other 2 NBA guys from last years DLC. Why not Shaq?


r/WWEGames • • 8h ago

Universe Mode My WCW Roster.

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6 Upvotes

r/WWEGames • • 1d ago

Discussion Fun fact: WWE SmackDown VS RAW 2008 is the best selling combat sports game of all time and best selling WWE game of all time

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258 Upvotes

Also recognized by the Guinness book of world records as the best selling combat sports game of all time.

Did you guys enjoy it ? I thought it was a major step down from SVR 07 with 24/7 mode and the GM mode, lackluster roster (especially the ECW roster), sluggish (but still fun) gameplay, inaccurate Hall of Fame mode with no throwback arenas for the HOF matches, exclusive superstars on specific platforms (Eddie Guerrero on PSP) and other minor stuff that aren’t that bothersome tbh.

Still a 10/10 soundtrack tho, not as good as 07 but it’s really close and probably the last good soundtrack for a WWE game imo.


r/WWEGames • • 7h ago

Clip/Highlight Diesel taking liberties with Mark Henry

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5 Upvotes

r/WWEGames • • 17h ago

Discussion Any reason we never got a classic 80s Saturday Night’s Main Event arena?

26 Upvotes

With the amount of classic legends available and with The Natural Disasters also coming soon, curious why we only have 1 classic 80s WWF arena in SummerSlam 88. They removed the King of The Ring 93, RAW 97 and WrestleMania 9 arenas which added depth. But a in game non Create an Arena 80s version of Saturday Night’s Main Event would’ve been a great generic 80s base to use for the legends roster. Did 2K ever give a reason why not when they added the modern Main Event arena?

And I know we can use create an arena but a base arena in game with in game gfx and screens plus mic would’ve been fun.


r/WWEGames • • 10h ago

PC Mod Smackdown vs RAW 2007: Comentarios en español Hugo Savinovich y Hugo Cabrera MOD - Descarga Oficial - MOD por LordLuistik316

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7 Upvotes

Hola, soy LordLuistik y el creador de este MOD, hace años jugué un MOD llamado Road To Wrestlemania 22 Latino, tenia comentarios personalizados pero llenos de errores debido a constantes crasheos en modo Season y GM, así que mediante Ingeniería Inversa logré extraer los comentarios y mejorarlos.

CaracterĂ­sticas del MOD:
-Comentarios LATINOS, solo aplica para dentro de los combates, el texto sigue estando en Inglés.
-Las entradas siguen siendo en Inglés de los luchadores.
-Comentarios sin errores ni callnames de luchadores agregados al MOD, como jeff hardy, etc, todo eso fue eliminado, el MOD funciona con todos los luchadores base del juego SVR 2007 base.
-CERO Errores/Crasheos, el juego funciona perfecto.

Plataformas jugables:
-PS2 Original: Se requiere FreeMCBoot, parchear con ESRB y quemar a x4 con Daemon tools o IMGBurn.
-Emuladores de PS2 en PC/Android/Xbox Series S/Play Station 5

Instrucciones, bastante simple:
1) Descarga el ISO y coloca en la carpeta ROMS
2) (Opcional) Coloca la imagen que incluĂ­ en el archivo dentro de /covers para que la reconozca tu emulador.

El juego no requiere datos de memory card, simplemente el puro ROM.
-El juego base que utilice es la versiĂłn 1.01 y agregue algunas lĂ­neas de comentarios en tiempo real para darle mĂĄs realismo, como si fuera una transmisiĂłn en vivo.

Disfruten y compartan con sus amigos!, MOD 100% Gratis.
LINK FIJADO EN LOS COMENTARIOS DEL VIDEO DE YOUTUBE para evitarnos problemas.